Hello. I've been having a lot of trouble against one specific style of play. That is, when my opponent is constantly putting out a ton of hitboxs. I still play on an armature and I really want to improve but I really need some help beating this lame style of play.
I will give you an example of a match between me and my friend who plays Roy. He always lands with forward air and back air. Which, since the 1.1.4, unless if I get a perfect shield the shield stun will be too much to land a shield grab or even jab before he rolls away. Unless if I read his roll after the aeriel, he always lands for free. Is there a better way to deal with this?
On the ledge he really likes to get on the stage with forward air, (which remains unpunishable unless i read his roll) or side b. (which he is really good at mixing me up with) I always end up stuck in my shield, with little to no options to punish him. I cannot simply let him get on the stage for free, but against these mixups, I don't know how to stop him. What am I doing wrong?
Now, when i do manage to land a hit, I am able to do quite a bit of damage with my combos, but this works against me because Roy with rage can kill Fox at 45%. I know I need to work on my kill confirms but he always manages to win the neutral by using tilts, his lagless forward smash, side b mixups, and an unpunishable neutral b. Roy's range is also longer than Fox's, so I need to respect his space. However, this too works against me. Unless if he picks one of Roy's laggier options, (i.e. dash attack and dash grab) then he will completely dominate the neutral using only tilts, forward smash, neutral b, and side b's. How do I fight someone who is constantly putting up hitboxs that i just can't challange?
It is painful to play and ugly to watch. He plays like an idiot and his character enables him to get away with it. So I now ask you. How do I beat an idiot?
I will give you an example of a match between me and my friend who plays Roy. He always lands with forward air and back air. Which, since the 1.1.4, unless if I get a perfect shield the shield stun will be too much to land a shield grab or even jab before he rolls away. Unless if I read his roll after the aeriel, he always lands for free. Is there a better way to deal with this?
On the ledge he really likes to get on the stage with forward air, (which remains unpunishable unless i read his roll) or side b. (which he is really good at mixing me up with) I always end up stuck in my shield, with little to no options to punish him. I cannot simply let him get on the stage for free, but against these mixups, I don't know how to stop him. What am I doing wrong?
Now, when i do manage to land a hit, I am able to do quite a bit of damage with my combos, but this works against me because Roy with rage can kill Fox at 45%. I know I need to work on my kill confirms but he always manages to win the neutral by using tilts, his lagless forward smash, side b mixups, and an unpunishable neutral b. Roy's range is also longer than Fox's, so I need to respect his space. However, this too works against me. Unless if he picks one of Roy's laggier options, (i.e. dash attack and dash grab) then he will completely dominate the neutral using only tilts, forward smash, neutral b, and side b's. How do I fight someone who is constantly putting up hitboxs that i just can't challange?
It is painful to play and ugly to watch. He plays like an idiot and his character enables him to get away with it. So I now ask you. How do I beat an idiot?