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How did Project M enable Falco to SHFFL?

Unlimited

Smash Cadet
Joined
Oct 26, 2006
Messages
55
As far as I know in brawl, falco can't fastfall after his lazers, but in P:M he can.

I've checked the FitFalco.pacs back to back and they looks almost exactly the same. I'm trying to learn a little bit about moveset editing, so can someone share with me how exactly they did it?

Thanks for any help.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
That needs to be looped every frame, so its best to use it in a concurrent infinite loop (0D000200 0-9 2-XXXXX) where XXXXX = pointer to subroutine with that code
 

Unlimited

Smash Cadet
Joined
Oct 26, 2006
Messages
55
Why am I not able to edit subroutine in smash attacks (that's what you're using, right?) The "Add" "Modify" ect.. are all grayed out.

edit: looks like i was using an outdated verson.

edit2: eh. I must be doing something wrong.. but every time I try to use my b now the game freezes. if I change the if requirement to In Air though my game doesn't freeze anymore, but it makes GAW automatically fastfall no matter what his height is.

toaster when you say I'll have to hex edit the req number why can't I just type it is as a value in smashattacks?

I'm applying this information to GAW, so I hope it's interchangeable.
 

Unlimited

Smash Cadet
Joined
Oct 26, 2006
Messages
55
bumpy, I can't get this working. I'll post the pac if anyone wants to look at it.
 
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