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Just be careful doing this. If you land or get blocked during fair you're free as hail.I like to DJ Fair right onto the stage. Works wonders
The autocancel window on it is reasonable along with how little falling speed and gravity he has so he can do it a little before the peak of a jump and usually be OK. Also you can use his average aerial mobility and shield lag caused by it to move backwards a little if blockedJust be careful doing this. If you land or get blocked during fair you're free as hail.
Oh yeah I always **** myself when I land mid-fair in neutral. I don't let that happen when coming up on stageOh, but hitting the opponent with a landing fair is a no no too. The thing has such little hitstun that you can get grabbed during the landing lag even if you hit with the weaker hits. If you land the last hit then you're fine.
I actually used to use PSI magnet to mix up my recovery in brawl, but now, since it barely gives Ness any momentum in the air I don't use it anymore.-PSI Magnet... I don't see enough of this. while situational (isn't everything?) this combined when rising from a jump can really throw off the timing to your opponent. I use it for recovery, edge guarding, and when underneath opponents to bait out an air dodge. Jump -> PSI Magnet -> insert appropriate aerial if applicable.