firedude953
Smash Apprentice
I'm going to go to Get On My Level 2016, and I go to locals a lot. I'm not doing very good in the locals, and I want to improve so I can get better for Get On My Level 2016, as well as do better in the locals.
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So firebreath is kind of a big risk. If you let go too early, someone gets a free hit. If you let go too late, someone will roll behind you and get a disgusting punish. Worse though is the opportunity cost. Instead of doing firebreath you could be doing something awesome that could potentially kill the player, or at least is nearly guaranteed to hurt the player.I struggle hard with edge guarding as Bowser. I know that's a huge detriment to me as a player. People get on the ledge over and over completely free because I don't know what to do other than the safety of fire breath. Running off and trying f-air or b-air scared me to death lol I feel like one wrong move and someone is gonna stage spike me to death or gimp me.
I don't know if edge guarding is an issue you have, but a lot of people say to use Fortress to cover any recovery. Chars like Cloud, Lilttle Mac, Marth, with the vertical recovery...fire breath works great on them. If you're trying to recover against Villager, save that 2nd jump and immediately Up B back to ledge or else you're going to get the bowling ball upside the head.
I'm not exactly setting the world on fire when it comes to Smash, but those are some things I struggle with and thought maybe it could help if you get stuck in a similar situation. Good luck my friend!
Running offstage is always a risk, even in the most calculated gimp attempts.I struggle hard with edge guarding as Bowser. I know that's a huge detriment to me as a player. People get on the ledge over and over completely free because I don't know what to do other than the safety of fire breath. Running off and trying f-air or b-air scared me to death lol I feel like one wrong move and someone is gonna stage spike me to death or gimp me.