andrebound
Smash Cadet
I need help with stringing my up airs better. When should you start the up air for it to be a true combo for the next up air? And how to space them correctly. (moving forward slightly after each uair etc.)
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Those uAirs need to come out as fast as possible. Spacing is dependant on their DI. Try to find a DI pattern and try to react fast enough to whatever they are doing. Remember that you can reverse the uSpecial.I need help with stringing my up airs better. When should you start the up air for it to be a true combo for the next up air? And how to space them correctly. (moving forward slightly after each uair etc.)
I actually never noticed this.Actually one thing that hasn't been mentioned here shame on you @ Tobi_Whatever is to determine which part of up air you need to hit with for example, It is significantly easier to chain up air to up air if you hit with the back side of up air.
Meaning for example grab-> down throw (pretend they are not ding because you were that fast like a ninja) to reversed aerial rush up air so that she hits them with the ending frames of up air which lets you jump and up air again a lot sooner and while they are still in hit stun.
If the second uAir comes out earlier, can you get the combo to work earlier?Hmm well I am pretty sure I seldom go from the down throw with the intent of doing that but it sort of makes sense to both not notice it (if you've been up airing like it's your job since the release) and to have the line of thinking make sense.
So this will always work if you RAR your Uair instead of just popping it out with a quick jump and this is because your hitting with a different part of the hit box due to the RAR? Do you hit the ground or stay in the air after you land the first Uair?Actually one thing that hasn't been mentioned here shame on you @ Tobi_Whatever is to determine which part of up air you need to hit with for example, It is significantly easier to chain up air to up air if you hit with the back side of up air.
Meaning for example grab-> down throw (pretend they are not ding because you were that fast like a ninja) to reversed aerial rush up air so that she hits them with the ending frames of up air which lets you jump and up air again a lot sooner and while they are still in hit stun.
I experimented with it just a little bit. Its very good when your playing the game at regular pace. You know when ZSS is in super sayian mode like she should be... but is this something I should even bother trying to get down in for glory? I was missing my regular Uairs because the different timings for the animations were throwing me off.you should be able to just ff to the ground and rejump depending on % , positions and junk.
The RAR Up air after a downthrow strings right into a back air most of the time. Nairo uses this all the timeActually one thing that hasn't been mentioned here shame on you @ Tobi_Whatever is to determine which part of up air you need to hit with for example, It is significantly easier to chain up air to up air if you hit with the back side of up air.
Meaning for example grab-> down throw (pretend they are not ding because you were that fast like a ninja) to reversed aerial rush up air so that she hits them with the ending frames of up air which lets you jump and up air again a lot sooner and while they are still in hit stun.