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hotdogturtle's stage hacking thread

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hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
I guess with the creation of this board, I can move my stuff from the Brawlbox showcase thread to my own spot.

Most of my stuff involves swapping background on stages, since I lack the artistic ability to edit textures, but there's a lot of unused potential in some stage backgrounds. I also work a bit with SSE stages.


Final Jungle
Normal edges/Fixed edges

Textures borrowed from Canon98 and Mr Ike, with optional fixed edges provided by Shadic.


Great Fox in space - Sector Z!?
http://www.mediafire.com/?zzjwgekmyzj


Subspace stage
http://www.mediafire.com/?zymkm4miyjg

A wifi waiting room replacement. I ported this stage myself, and added grabbable edges to the bottom platform.


SSE forest stage, fixed
http://www.mediafire.com/?wfkty2tndm5

This was already done but I added grabbable edges to the main platform.


Battleskiff
http://www.mediafire.com/?ngammm2yiuj

The background moves like in the original skiff stage.


Ghost Ship
http://www.mediafire.com/?mzzzk0zhjgn
 

Rudra

Smash Ace
Joined
Jul 12, 2008
Messages
541
Location
Bahamas
Woah, those are pretty good! (<3 Great Fox in Space and that Subspace stage)
I cant wait to see that Battlefield done too!
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
Battleskiff is finished! Check the first post.

I know the ground looks really bright compared to regular Battlefield, but just remember, you're floating way up in the sky in the middle of the day when the sun is unobstructed and shining directly on you. Plus this stage never turns to night time.
 

Mewtwo_2000

Smash Lord
Joined
Nov 23, 2009
Messages
1,177
Location
Spain
NNID
Mewtwo2ooo
3DS FC
0877-0152-2009
Dantarion's ASL code is the best, and combined with PW's expansion system, the best of the best xD

I don't know why Dantarion does not make a complete alternative loader for characters, almas is unable to test his codes, and Dantarion sure would make a good job at it
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
That's really good ^^
Hey Mewtwo, you seem to be really good at this... You think you could help me fix this stage so the ground isn't so bright without messing up the lighting of the background? I tried a bunch of things yesterday, but I couldn't get it, and I wanted to just put out what I had since it's not a huge problem, although it would be nice to fix. The stage is using the smash skiff's scenedata, and it freezes if I use Battlefield's original scenedata.

Oh, by the way, for everyone else, I do have a new stage in the works as well.
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
Dantarion's ASL code is the best, and combined with PW's expansion system, the best of the best xD

I don't know why Dantarion does not make a complete alternative loader for characters, almas is unable to test his codes, and Dantarion sure would make a good job at it
I wouldn't mind testing Almas' codes if I had stable computer acess. I'm fine with the ASl but I wish song injection was possible.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503


This is my newest hack, the Ghost Ship. It replaces Final Destination, but it doesn't play like it. I strongly suggest using either Dantarion's alternate stage loader code or Phantom Wings' stage roster expansion code to experience this stage without losing your regular FD.

This stage does have a few issues that haven't been worked out yet. Mainly, it doesn't animate. Actually, it does, but only for a couple seconds before stopping. Ideally I wanted to have the stage rocking back and forth a little bit (like Lylat but not as much), but that doesn't seem to be working yet. At the very least I want to make the flag continuously wave. I'm hoping I'll be able to fix these in the future. Also, Pokemon Trainer may occasionally stand on something that doesn't look like the ground. Finally, the camera and death boundaries might be a little big, I'm not sure. It was kind of hard to judge them on a stage this size, and to make it even harder, Brawlwall was misrepresenting some vertical values to me. Try this stage out and let me know what you think, so I can release an updated version if I need to.
 

Mewtwo_2000

Smash Lord
Joined
Nov 23, 2009
Messages
1,177
Location
Spain
NNID
Mewtwo2ooo
3DS FC
0877-0152-2009
Hey Mewtwo, you seem to be really good at this... You think you could help me fix this stage so the ground isn't so bright without messing up the lighting of the background? I tried a bunch of things yesterday, but I couldn't get it, and I wanted to just put out what I had since it's not a huge problem, although it would be nice to fix. The stage is using the smash skiff's scenedata, and it freezes if I use Battlefield's original scenedata.

Oh, by the way, for everyone else, I do have a new stage in the works as well.
I've tried a quick fix, look if you like it at all

 
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