Sham Rock
Smash Apprentice
Not much time today, so no elaborate explanation.
Holding start for a time period on the result screen will cause the game to advance as normal
Hold start to force game out of result screen (1.02)[ME]
C2178054 00000009
3C808047 3E208046
6231B0FC 3E40817F
6252FFF7 3A600000
8691000C 8EB20001
569400C7 4182000C
3AB50001 48000008
3AA00000 9AB20000
3A730001 2C130004
41A0FFD8 00000000
C2178224 00000007
3E40817F 6252FFF7
3A600000 8E920001
2C1400XX 4180000C <-------------------- XX = desired waiting time in frames
38001000 48000014
3A730001 2C130004
41A0FFE4 80030008
60000000 00000000
C21A4164 00000003
38000000 3E40817F
6252FFF8 90120000
60000000 00000000
Hold start to force game out of result screen (PAL)[ME]
C2178A58 00000009
3C808046 3E208045
6231BF04 3E40817F
6252FFF7 3A600000
8691000C 8EB20001
569400C7 4182000C
3AB50001 48000008
3AA00000 9AB20000
3A730001 2C130004
41A0FFD8 00000000
C2178C28 00000007
3E40817F 6252FFF7
3A600000 8E920001
2C1400XX 4180000C <-------------------- XX = desired waiting time in frames
38001000 48000014
3A730001 2C130004
41A0FFE4 80030008
60000000 00000000
C21A4CE8 00000003
38000000 3E40817F
6252FFF8 90120000
60000000 00000000
NOTE: this codes uses the mem-address 817ffff8 at the end of memory. I f that interferes with any mods of yours this will cause problems.
EDIT 28th July 2015
New version:
Hold start to force game out of result screen_V2 +B goes back from ready state(1.02)[rice]
C2178224 00000009
3DE08047 61EF9DF8
3A000044 7E0083D6
3A200000 1E5000A8
7E2F932E 1E7100A8
7E4F9A2E 2C12XXXX <-------------------- XXXX = desired waiting time in frames (in hex, MAX 7FFF)
4180000C 38001000
48000014 3A310001
2C110004 41A0FFE0
80030008 00000000
C21782F8 00000008
3DE08047 61EF9DF8
3A000044 7E0083D6
1E1000A8 7E2F822E
80030000 541304E7
41820014 2C117FFE
41810008 3A310001
48000008 3A200000
7E2F832E 00000000
041782FC 540005AD
Hold start to force game out of result screen_V2 +B goes back from ready state(pal)[rice]
C2178C28 00000009
3DE08046 61EFAC00
3A000044 7E0083D6
3A200000 1E5000A8
7E2F932E 1E7100A8
7E4F9A2E 2C12XXXX <-------------------- XXXX = desired waiting time in frames (in hex, MAX 7FFF)
4180000C 38001000
48000014 3A310001
2C110004 41A0FFE0
80030008 00000000
C2178CFC 00000008
3DE08046 61EFAC00
3A000044 7E0083D6
1E1000A8 7E2F822E
80030000 541304E7
41820014 2C117FFE
41810008 3A310001
48000008 3A200000
7E2F832E 00000000
04178D00 540005AD
Holding start for a time period on the result screen will cause the game to advance as normal
Hold start to force game out of result screen (1.02)[ME]
C2178054 00000009
3C808047 3E208046
6231B0FC 3E40817F
6252FFF7 3A600000
8691000C 8EB20001
569400C7 4182000C
3AB50001 48000008
3AA00000 9AB20000
3A730001 2C130004
41A0FFD8 00000000
C2178224 00000007
3E40817F 6252FFF7
3A600000 8E920001
2C1400XX 4180000C <-------------------- XX = desired waiting time in frames
38001000 48000014
3A730001 2C130004
41A0FFE4 80030008
60000000 00000000
C21A4164 00000003
38000000 3E40817F
6252FFF8 90120000
60000000 00000000
Hold start to force game out of result screen (PAL)[ME]
C2178A58 00000009
3C808046 3E208045
6231BF04 3E40817F
6252FFF7 3A600000
8691000C 8EB20001
569400C7 4182000C
3AB50001 48000008
3AA00000 9AB20000
3A730001 2C130004
41A0FFD8 00000000
C2178C28 00000007
3E40817F 6252FFF7
3A600000 8E920001
2C1400XX 4180000C <-------------------- XX = desired waiting time in frames
38001000 48000014
3A730001 2C130004
41A0FFE4 80030008
60000000 00000000
C21A4CE8 00000003
38000000 3E40817F
6252FFF8 90120000
60000000 00000000
NOTE: this codes uses the mem-address 817ffff8 at the end of memory. I f that interferes with any mods of yours this will cause problems.
EDIT 28th July 2015
New version:
Hold start to force game out of result screen_V2 +B goes back from ready state(1.02)[rice]
C2178224 00000009
3DE08047 61EF9DF8
3A000044 7E0083D6
3A200000 1E5000A8
7E2F932E 1E7100A8
7E4F9A2E 2C12XXXX <-------------------- XXXX = desired waiting time in frames (in hex, MAX 7FFF)
4180000C 38001000
48000014 3A310001
2C110004 41A0FFE0
80030008 00000000
C21782F8 00000008
3DE08047 61EF9DF8
3A000044 7E0083D6
1E1000A8 7E2F822E
80030000 541304E7
41820014 2C117FFE
41810008 3A310001
48000008 3A200000
7E2F832E 00000000
041782FC 540005AD
Hold start to force game out of result screen_V2 +B goes back from ready state(pal)[rice]
C2178C28 00000009
3DE08046 61EFAC00
3A000044 7E0083D6
3A200000 1E5000A8
7E2F932E 1E7100A8
7E4F9A2E 2C12XXXX <-------------------- XXXX = desired waiting time in frames (in hex, MAX 7FFF)
4180000C 38001000
48000014 3A310001
2C110004 41A0FFE0
80030008 00000000
C2178CFC 00000008
3DE08046 61EFAC00
3A000044 7E0083D6
1E1000A8 7E2F822E
80030000 541304E7
41820014 2C117FFE
41810008 3A310001
48000008 3A200000
7E2F832E 00000000
04178D00 540005AD
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