well, the falcon wavedash is explainable. alright, see here:
the falcon punch has a very strange hit box. the end of the punch is a "phantom" hitbox, referring to a hitbox that is not disjointed, but individual in it's own right, like throwing an arm at your opponent. not attached to you, but harms if hit. when this is turned around, not only is falcon turned around, but also the phantom hitbox. now, what happens is that:
mario = M
Phantom hitbox = d
Captain Falcon = (
if the positioning was originally
Md(
------
then after being reflected, the positioning is
Mb)
------
meaning that the hitbox does not carry over to the other side of falcon, but rather flips and hits falcon himself. however, at this point, the game is plenty confused and thus gives him the damage and trajectory of mario's cape (zero but perfectly horizontal), since thats the attack that smacked the good captain HOWEVER, the effects of the attack remain the same, because the phantom hitbox ALSO hits him, but is not SUPPOSED to, the game puts the knockback there, since the cape itself has NO knockback and SOMETHING has to be there, because that hitbox definitely DIDNT have zero knockback. this is why falcon has his falcon wavedash. now, who can explain THIS phenomenon?