Conn1496
Smash Ace
Simple enough - just a few questions regarding the hit properties of Wii Fit's moves.
1) Does the back hit of F-tilt (I call it B-tilt for short, but whatever. :V) juggle similarly to moves like Shiek's F-tilt or Mario's U-tilt, or is it just too slow?
2) Similar to question 1, just about U-tilt. I fear that U-tilt's hitbox might just be too small for that sort of effect, but it's worth asking.
3) Is U-smash reliable enough at hitting grounded opponents to make it worth using out of dash?
I know these seem like they'd be really easy to test, but I've only just really started playing Wii Fit Trainer and hitting these moves can be kinda difficult, so I've not had any time to really test their hit properties against a real player and not an AI.
Any other tips regarding useful hit properties of WFT's attacks are appreciated too!
1) Does the back hit of F-tilt (I call it B-tilt for short, but whatever. :V) juggle similarly to moves like Shiek's F-tilt or Mario's U-tilt, or is it just too slow?
2) Similar to question 1, just about U-tilt. I fear that U-tilt's hitbox might just be too small for that sort of effect, but it's worth asking.
3) Is U-smash reliable enough at hitting grounded opponents to make it worth using out of dash?
I know these seem like they'd be really easy to test, but I've only just really started playing Wii Fit Trainer and hitting these moves can be kinda difficult, so I've not had any time to really test their hit properties against a real player and not an AI.
Any other tips regarding useful hit properties of WFT's attacks are appreciated too!