Clausking52
Smash Rookie
- Joined
- Dec 1, 2008
- Messages
- 6
Inspired by CrappyCaptureDevice's History Behind Melee series i have decided to make the brawl version. Anyways i will be doing this for all the threads but i thought that i would start with mario. So all i really need is some help figuring out where all of his new moves come from (which is pretty much FLUDD and his final smash). I do know where FLUDD comes from but i thought that people could point out other stuff in case i missed something. so here is what i have so far.
FLUDD:
Same:
-Mario stays in place while shooting FLUDD
-He holds the neck of FLUDD when shooting just like in sunshine
-You can angle the stream upwards
-FLUDD does no damage like in sunshine
Different:
-You have to charge FLUDD in order to shoot a large stream
-The stream doesn't have nearly the same range as in sunshine
-The stream doesn't last as long as in sunshine
-FLUDD doesn't need to refil his water like in sunshine
Final Smash:
-From Super Mario RPG, Mario's Final Flame attack *Maybe* but most likely just an enhancment on Mario's original ability to use fire attacks
So if any of you people have any advice on anything i missed please comment so that i can have the most accurate video possible. Thanks again!
FLUDD:
Same:
-Mario stays in place while shooting FLUDD
-He holds the neck of FLUDD when shooting just like in sunshine
-You can angle the stream upwards
-FLUDD does no damage like in sunshine
Different:
-You have to charge FLUDD in order to shoot a large stream
-The stream doesn't have nearly the same range as in sunshine
-The stream doesn't last as long as in sunshine
-FLUDD doesn't need to refil his water like in sunshine
Final Smash:
-From Super Mario RPG, Mario's Final Flame attack *Maybe* but most likely just an enhancment on Mario's original ability to use fire attacks
So if any of you people have any advice on anything i missed please comment so that i can have the most accurate video possible. Thanks again!