hippiedude92
Smash Hero
So I love to daydream in class, and instead of working in class, I made some random tidbits on my notes for Luigi.
[ On Deflino Plaza ] - People who have multiple jumps, mainly Kirby/MK/D3, who like to abuse hitting under you on the platform, and who like to camp by it, you can throw a taunt and spike them from underThis was so mainly for Wigi
Also you can taunt people off the water. Places on Deflino that have walls, you should abuse as well. People who've failed to tech near the wall, you can fireball lock/semi ftilt lock them. If not lock them, using some of EL's terminology you can trap them and limit their options when their near on the wall. If they roll to you, it's basically a free fsmash. If they wakeup attack, shield and punish. You can throw fireballs at a wall, and it'll bounce back for some
small mindgames
Luigi can ledgedrop, and fit 2 aerials in hitting others from under the platform and still recover but however can be gimped.
[ Luigi's Mansion ] - utilt others on the small ceilings in the mansion and you can keep juggling them off. Also, you can do a fireball lock/semi-ftilt lock since it'll be too fast to tech.
The walls prevent projectile spam. Just don't CP this against ROB because his lazers can get through
[ Castle Siege ] 1st transformation - Platforms are nicely placed for Luigi's aerial game. Slanted slopes, helps you crawl under some projectiles. Also angles in different directions for your fireballs.
2nd transformation- High ceiling, platforms and statues stop projectiles. DO NOT GET CG'D HERE. Walkoffs are asking it for here.
3rd transformation- High ceiling, stage tilts and screws yours/others recoveries.
[Halberd ] - Similar to Battlefield/Delfino. But with Harzards. Pretty much same stuff as Deflino really. Just with smaller blast zones.
[ Corneria ] - God I love this stage so much. Chic made me in love with this stage. The only problem is Wall infinites are here. This place is low ceiling/small blast zones, so all of luigi's ko moves are appliable here. Camp on the fin and control it. You can grab the edge and drop down with a aerial and quickly go back by upb-ing to regrab and repeat. But can be abit predictable. Bthrow can kill pretty early here as well. Slanted slopes and the wall = fireball mindgames/some crawling.
[ Metroid Prime stages ] - I think surprisely, Luigi does pretty solid on these stages.
[ Brinstar ] - Low ceilings/small blast zones = Yummy kos for luigi. This is stage is the closest Counterpick against D3 mainly because of Harzards interuppt infinites. Both the left and right platforms have a weird wall that stops projectiles. Tornado distance can generally cover the whole bottom floor.
[ Norfair ] - This place is omg aerial game here for Luigi. Sweetspotting the ledges with green missle. Going from top right/left platform then working your way down, then alot of people would be in range for luigi and also for a free upb if they don't expect it. Alot of harzards are here though which is good against D3's infinite tricks. When you get a lead, take control of the bottom center platform, and use hazards to your advangte, like throwing them into wall of lava etc.
[ Frigate Orpheon] - This stage turns upside down so randomly that you can end up anywhere including under the stage. o.o; Again, slanted slopes give crawling/fireballs the usual. Theres a middle platform that fits perfectly for your aerial game. Now when the stage turns upside, there's a platform on the left side, and the right side platform, randomly turns up or down. Up, can throw off people because when you hit them offstage and they'll be trying to sweetspot the edge when you can't. When the platform turns down, there'll be a wall so beware of any wall tricks.
[ Jungle Japes ] - Don't fight Falco or DK here. They ****. Enuff said.
Well more to come I guess.
[ On Deflino Plaza ] - People who have multiple jumps, mainly Kirby/MK/D3, who like to abuse hitting under you on the platform, and who like to camp by it, you can throw a taunt and spike them from under
Also you can taunt people off the water. Places on Deflino that have walls, you should abuse as well. People who've failed to tech near the wall, you can fireball lock/semi ftilt lock them. If not lock them, using some of EL's terminology you can trap them and limit their options when their near on the wall. If they roll to you, it's basically a free fsmash. If they wakeup attack, shield and punish. You can throw fireballs at a wall, and it'll bounce back for some
small mindgames
Luigi can ledgedrop, and fit 2 aerials in hitting others from under the platform and still recover but however can be gimped.
[ Luigi's Mansion ] - utilt others on the small ceilings in the mansion and you can keep juggling them off. Also, you can do a fireball lock/semi-ftilt lock since it'll be too fast to tech.
The walls prevent projectile spam. Just don't CP this against ROB because his lazers can get through
[ Castle Siege ] 1st transformation - Platforms are nicely placed for Luigi's aerial game. Slanted slopes, helps you crawl under some projectiles. Also angles in different directions for your fireballs.
2nd transformation- High ceiling, platforms and statues stop projectiles. DO NOT GET CG'D HERE. Walkoffs are asking it for here.
3rd transformation- High ceiling, stage tilts and screws yours/others recoveries.
[Halberd ] - Similar to Battlefield/Delfino. But with Harzards. Pretty much same stuff as Deflino really. Just with smaller blast zones.
[ Corneria ] - God I love this stage so much. Chic made me in love with this stage. The only problem is Wall infinites are here. This place is low ceiling/small blast zones, so all of luigi's ko moves are appliable here. Camp on the fin and control it. You can grab the edge and drop down with a aerial and quickly go back by upb-ing to regrab and repeat. But can be abit predictable. Bthrow can kill pretty early here as well. Slanted slopes and the wall = fireball mindgames/some crawling.
[ Metroid Prime stages ] - I think surprisely, Luigi does pretty solid on these stages.
[ Brinstar ] - Low ceilings/small blast zones = Yummy kos for luigi. This is stage is the closest Counterpick against D3 mainly because of Harzards interuppt infinites. Both the left and right platforms have a weird wall that stops projectiles. Tornado distance can generally cover the whole bottom floor.
[ Norfair ] - This place is omg aerial game here for Luigi. Sweetspotting the ledges with green missle. Going from top right/left platform then working your way down, then alot of people would be in range for luigi and also for a free upb if they don't expect it. Alot of harzards are here though which is good against D3's infinite tricks. When you get a lead, take control of the bottom center platform, and use hazards to your advangte, like throwing them into wall of lava etc.
[ Frigate Orpheon] - This stage turns upside down so randomly that you can end up anywhere including under the stage. o.o; Again, slanted slopes give crawling/fireballs the usual. Theres a middle platform that fits perfectly for your aerial game. Now when the stage turns upside, there's a platform on the left side, and the right side platform, randomly turns up or down. Up, can throw off people because when you hit them offstage and they'll be trying to sweetspot the edge when you can't. When the platform turns down, there'll be a wall so beware of any wall tricks.
[ Jungle Japes ] - Don't fight Falco or DK here. They ****. Enuff said.
Well more to come I guess.