• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

highest stats

marthbeatsroy

Smash Cadet
Joined
Jan 29, 2007
Messages
34
Location
New York
what are the highest stats for pokemon BRY, GSC and RSE? you know, like the highest attackers, defenders, fastest, and stuff like that. Please list the top 5 strongest on the field. All I know from pokemon stadium 2 is that electrode is the fastest. But I like strong pokemon and pokemon that can last its own in battle (defense). List all the stats in which pokemon are superb for though. in pokemon cristal, gold and silver, I think one of the highest defenders are steelix, and one of the highest attackers are pinsir and scissor. I know for sure that the dominant for HP are still Blissey, Chansey and Wigglipuff.
 

outofdashdwz

Smash Lord
Joined
Mar 29, 2006
Messages
1,128
Location
La Jolla, CA
Hmm well, first I'll list the actual ones then I'll list the plausible ones if the Pokemon with the highest in that particular stat isn't usable. =)

HP: Blissey
Atk: DeoxysFR (Slaking for nonubers)
Def: Shuckle (Steelix and Regirock tie if you count in the the fact Shuckle's not usable)
Spd: DeoxysE (Ninjask for nonubers)
SpAtk: DeoxysFR (Alakazam for nonubers)
SpDef: Shuckle (Regice if you count the fact that Shuckle's not usable)
 

outofdashdwz

Smash Lord
Joined
Mar 29, 2006
Messages
1,128
Location
La Jolla, CA
Shuckle has 5 Speed and 20 HP. If you switch its attack and defense, it would have 10 defense. Shuckle also dies to at most 3 Seismic Tosses/Night Shades, hardly prime sweeper material =/ But... I guess if you manage to take out all of their physical sweepers, I guess Shuckle might work with Power Trick. Also, it gets a move that raises a random stat two levels, but I still seriously doubt its usability will increase.
 

marthbeatsroy

Smash Cadet
Joined
Jan 29, 2007
Messages
34
Location
New York
thanks. How about for crystal, gold or silver. I never liked the new pokemon for the sole reason that you can't pick all of the old ones. also, what's a nonuber?
 

Yloh

Smash Apprentice
Joined
Feb 12, 2006
Messages
92
Location
Abilene, TX
I'm no pokemon expert, but I've thought of two possible ways of making Shuckle useful in one vs one battles. Sorry Shuckle, but I could not think of a way to make you useful in a two vs two battle.

First is the Toxic Protect strategy.
Item: Lum Berry
Toxic
Protect
Rest
Some other move

I didn't come up with this move set. I only saw Queen Lucy's Shuckle from Pokemon Emerald and thought that was a neat strategy. Of Course any Steel Pokemon or any Pokemon that knows Safeguard, Rest, or anything else that can get rid of Toxic will make this stragegy useless.

The next one involves the new move Power Trick from Diamond/Pearl.
Item: Focus Band
Power Trick
Swagger
Earthquake
Stone Edge/Rock Slide

Have Shuckle come in against a Pokemon that would need to attack 3-4 times to KO him (Basically a non-water, rock, or steel type Pokemon. I said Pokemon, not move, because the 1.5 bonus of using an attack that matches the type of Pokemon makes a big enough difference, from what I've observed). First the opponent attacks, then Shuckle uses Swagger. If successful the opponent will hurt himself and you will use Power Trick. Then use the ground or rock move depending on your opponent's Pokemon type. Focus Band will be there, so Shuckle should be able to one hit KO the opponent's Pokemon on the third turn. Of course this strategy requires alot of luck (and any Pokemon that knows Safeguard, knows Substitute, can get out of confusion really easily through some method, put Shuckle to sleep, confuse Shuckle, paralyze Shuckle, or freezes Shuckle would make this stragey fail), but I could see Shuckle become a killer with this move set. At best Shuckle could KO two Pokemon. Maby Shuckle could, at least, KO one Pokemon from most teams, but I don't know what works in a competitive level of play.

Anyways, I was just reading this topic and found Shuckle to be interesting. I think Shuckle is really cool, and it would be cool if he/she could be useful in competitive play. If there is anything that I missed, any mistakes I've made, or have any constructive critisism please post them.
 

outofdashdwz

Smash Lord
Joined
Mar 29, 2006
Messages
1,128
Location
La Jolla, CA
Eh... Toxic in general isn't too hot of a move, and when it's your only medium of dealing damage, it really sucks. Quite a large majority of the overused standard Pokemon shrug off Toxic as well, namely Blissey, Gengar, Gyarados, Skarmory, Magneton, Heracross, Jirachi, Metagross, Celebi, Raikou, Snorlax, Starmie, Weezing, Suicune, and many forms of Vaporeon, Sceptile, Swampert, Zapdos, and Ttar.
Blissey always carries Aroma/Bell, no exceptions, while Gengar, Skarm, Maggie, Jirachi, Metagross, and Weezing resist Toxic due to typing. Gyarados carries Taunt always, as does some DDTtars. Tyraniboah runs sub, so the only Ttar build you can touch are really special Ttar and CBTtar, both of which will kill you rather quickly. Heracross has its Guts activated and will proceed to OHKOing you and probably a large majority of your team with a multitude of moves, super effective or not. Celebi always carries either sub or heal bell, or both, while Jolteon and Raikou has sub almost 100%. Unless Raikou is running Reflect. Which isn't too common. Snorlax has Rest as well as Immunity, and Starmie has Natural Cure. Suicune almost 100% carries Rest. Vaporeon shines as a passer, and its 404 HP allows very sturdy subs, which often finds its way on Vappy. Sceptile is a classic subseeder, so unless it's running an all-out attacking set, chances are, it has sub. Swampert often runs Rest as well.
I think Shuckle looks kinda cool too. But... it's really unusable. Did I mention that it dies to at most 3 Seismic Tosses/Night Shades? =/ Those huge defenses with that HP don't really help too much. Btw, if I had to use Shuckle, I'd run:

Shuckle @ Leftovers
Bold (-Atk, +Def) 252 HP/200 Def/58 SpDef
- Toxic
- Encore/Protect/Swagger
- Rest
- Wrap

Lum really isn't worth it. I'm assuming you're using it for Rest. Don't. If you really had to Berryrest, go with Chesto. Rest rids status anyway, so might as well. But don't. Chestoresting isn't very good without Thief. Basically, Wrap something, Encore whatever it does, and switch to something to setup. For example: Wrap opponent as they switch in so they can't switch out. They think "Oh, it's Shuckle", so they Substitute, which you conveniently Encore. Now they're stuck using Substitute and can't switch due to Wrap. This is when you switch to something that requires setup, like Charizard. So they're stuck using sub as you switch to Charizard. This gives you a turn to Sub/Belly Drum/Dragon Dance/Swords Dance/Whatever as they either now switch or stuck using sub again. A Drummed Charizard really really really really hurts =). Now then, I gave a perfect scenario. That will not happen. Ever. Or rarely. There's way too much luck involved. Wrap has craptacular hit rate, Encore might run out too early, Wrap might give out too early, or they might predict what you're doing and use an attacking move. In that case, of course, you outpredict that and poison them. =) Overall useless Pokemon though.

About that 4th gen thing... After you Swagger and Power Trick, you'll be facing an opponent with doubled attack power while you yourself have no defense due to Shuckle's second-lowest-in-the-game attack (being slightly higher than Chansey's and the same as Blissey's). That's not a situation I'd like to be in, especially with Shuckle's lowest-in-the-game speed.
 
Top Bottom