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help with marth and lucario

megamanexev3

Smash Journeyman
Joined
Aug 23, 2005
Messages
271
Location
Vancouver, BC
Forward tilt, shield dropping, predicting tech rolls and landing your F-Smashes. You can beat anyone with that. Mortar sliding helps, but be careful with it, it can be punished severely.

Space yourself well against both Lucario and Marth. They have incredible range. Lucario's F-Smash is incredibly long, as is his grab range. If he force palms you at a low percent, you're probably get chaingrabbed, so be very careful there. Limit how far he can move and punish his range by grenade dropping close to him.

Marth doesn't have a chaingrab as far as I know against Snake but he can still throw into an F-Smash. Be careful of his grab range. Spacing is really important against Marth players as a sweet spotted move from Marth will deal a lot of knockback and damage and can kill at medium-high percents. Use your knee and forward tilt sparingly as he can use his counter against those. Marth has no projectiles, so abuse all of yours (Nikita and Nades).

Many Marth and Lucario players that I have played LOVE stalling on the edge. Try to do this quickly: shield drop two grenades VERY close to the edge, roll backwards twice and then fire a Nikita. Once the Nikita makes contact with the nades, all three explosives will explode and knock the foe off the edge.
 

indianunit

Smash Journeyman
Joined
Apr 16, 2008
Messages
459
Location
Freehold, NJ
f-tilt works great agaisnt marth. I also tend to shildgrab against him as well. As for lucario, the one thing you have to fear is his aura sphere. (well that and his chaingrab and his aerial game) try to avoid those.
 

megamanexev3

Smash Journeyman
Joined
Aug 23, 2005
Messages
271
Location
Vancouver, BC
Might I add, NEVER try to take these to guys on in an close range Aeriel battle. Not good at all.

Also, against a Marth or Lucario who uses their Up+B and ends up going above the edge of the stage instead of grabbing the edge, punish them with a nair or dair. That's great for racking up damage.
 

Shady Penguin

Smash Lord
Joined
Aug 14, 2008
Messages
1,150
Location
North Carolina
Listen to basically everything Megaman said, besides the part about using Snake's F-smash. Snake's F-smash should barely ever be used (Unless your opponent falls for it regularly) due to it being hard to hit with and quite punishable (You don't want to give Lucario or Marth an easy chance to start a string).

Elaborating on Mega's point about not getting close to them in the air, try not to stay in the air long at any time. Briefly going into the air for an attack is fine, but realize that your opponent will often want you in the air since that's where Snake is weakest. As a general rule with Snake against any character, prevent your opponent from getting beneath you, because Snake is quite vulnerable from below due to his lack of a reliable dair.
 
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