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Help with edge guarding!

Dark_Oni_Link1

Smash Rookie
Joined
Oct 6, 2007
Messages
8
OK, well I read in a guide that Marth was REALLY good at edge gaurding... well the thing is, other than doing a dash cancel d tilt when they're hanging, I don't know what to do! What do I do when they are IN THE AIR beside, above and below me?

Thanks for the help guys! :)
 

TheKneeOfJustice

Smash Lord
Joined
Sep 26, 2006
Messages
1,307
Location
(KoJapes) Rochester, NY
What do I do when they are IN THE AIR beside above and below me?

Thanks for the help guys! :)
If you are on the ground and they are next to you:

1. Tip F-smash.

2. Shield Breaker/f-tilt

3. Feint an attack into a grab when they air dodge to avoid it.

If you are in the air and they are next to you:

1. Nair

2. Fair, or Bair if they are behind you

3. Shield Breaker

If you are in the air and they are beneath you:

1. Dair.

Marth's edge guards are easy and automatic after a while, you aren't required to do anything elegant to be effective.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
Fsmash everything.


No really what that dude above me said was right on the money. listen to him.

Try edge-hogging to bairs, or SHing off and fairing. works sometimes.
 

Dark_Oni_Link1

Smash Rookie
Joined
Oct 6, 2007
Messages
8
Thanks guys! :D

2 things...

1. When I'm doing the ariel Dair off the edge, it's really hard to get back on... so should I not use it while the character is trying to get up to the edge, and instead use it when some one is trying to get horizontally to the edge?

2. I was reading that guide and they mentioned tech chasing... I know what teching is, but not this. Could someone give me a quick explination? Thanks! :)
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
When someone techs..rolls, basically anything of that sort. You follow the roll and follow up with a grab or atack before they can react. thats called tech-chasing.

SH dair w/out Fastfall is possible, you can survive after that. Don't attempt it though. I suggest you keep your dairs on the stage. There are other more effective ways to ledge-guard.
 

Stewie1288

Smash Apprentice
Joined
Sep 17, 2007
Messages
124
Location
Fresno, CA
Right. I've found the dair spike is only really necessary when you really need to get a stock off of them quick. (you're behind) You get that any higher up you're better off using any other kind of edgeguarding.
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
Right. I've found the dair spike is only really necessary when you really need to get a stock off of them quick. (you're behind) You get that any higher up you're better off using any other kind of edgeguarding.
A dair spike is only necessary if you find yourself in a situation where you think it will work. Never limit your thinking to certain options which create habits. Watch Marth videos, check out this link : Marth Videos to get a better understanding of how and when dairs are used. You may even learn other things as well.

Please read a bit into:

If you do not know what these words mean, short hop, fastfall, l-cancel, or shffl I recommend watching the 3 advanced how to play videos by Wak. First link is here:
Advanced how to play Part 1

There is a little part there about doing the ledgehop dair correctly, as well as cetain questions you may have later.
Beginner Guidlines by Blue

Basic strategies with Marth you might want to read about and possibly implement into your game. Developed by Emblem Lord.
Approaching with Marth

Edit: Fixed link. Thanks Jman.

The reason why I posted all the links was because of how Dark Oni replied to his own thread, made me think he would have more questions later.
 

Fortress | Sveet

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Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
just fsmash. if you time it right it hits all sweet spotters and a huge area above. if they go for the stage way behind you, WD back and fsmash them. basically, play azen style and put fsmashes where you know they will be.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
i thought spacey sweetspotted illusions went under the tipper?
perhaps perfect ones. i dont fsmash much anymore, but its a great tool when you begin. i prefer dtilts(which do stop sweetspotting 100%) fairs bairs jabs counters ect ect. fsmash helps getting them out there tho lol.
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
Or you jab, they attempt to up+b back, you counter, they attempt to up+b, and you drop down and fair/side+b/reverse up+b. The trick is knowing when to drop down and fair. Much more effective against falco than fox due to the firefox's length.

Edit: brawlpro beat me to the post lol.

Edit again: the real approaching with marth thread is here: http://smashboards.com/showthread.php?t=102436 Arcnatural, you posted the beginner's by blue twice.
 
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