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Help With Better Inputs

MidnightAsaph

Smash Lord
Joined
May 30, 2008
Messages
1,191
Location
Bloomington, MN
My biggest problem in competitive play is not getting my moves out the way I want to. Sometimes I get a nair, but I wanted a fair, or an upsmash, when I wanted a uair. I think part of the problem is that technical skill should be second nature, so if it's not, it's hard to pay attention to it AND the opponent and various other factors in competitive play at the same time.

How do I practice my technical skill, or my dexterity, if you will?

Is running around in training mode doing random moves suffice for practice?
 

Pyr

Smash Lord
Joined
Jul 7, 2014
Messages
1,053
Location
Somewhere Green
Set up a level 3 computer and just destroy it. It will help you learn to properly input commands, because the computer isn't going to stop you from doing so, and the computer will sometimes shield, letting you feel how it is to have a specific move blocked and how it leads to another move.
 

ATH_

Smash Ace
Joined
Oct 7, 2014
Messages
757
Location
California
3DS FC
0963-0267-2548
Switch FC
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If you have trouble hitting the right aerial, do all 3 mixed up over and over in training mode to get what feels different about them. Over time it will become second nature as you won't be paying attention to it. If you screw up and do a different aerial, have a way to discipline yourself. Some do push-ups or physical things. Others have eaten things they dislike. Give yourself an incentive to get it right and try to get it right every time. Only then will it finally become truly second-nature instead of sub-second-nature.
 

ZephyrZ

But.....DRAGONS
Joined
Nov 2, 2014
Messages
11,000
Location
Southern California
NNID
AbsolBlade
3DS FC
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Just practice, and remember to put extra focus into your Circle Pad/Control Stick movement. You don't even have to practice in training mode; I did it in For Glory.
Occasionally I accidentally throw out Flare Blitzs when I try to Flamethrower, but asides from that, I've got it down pretty well. It's just something you get the hang of over time.
 
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MidnightAsaph

Smash Lord
Joined
May 30, 2008
Messages
1,191
Location
Bloomington, MN
I've tried For Glory, but I can't adjust to the lag. I end up cussing up a storm because nothing comes out right. I think I'll stick to good old fashioned online. Thanks for the tips thus far though.
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
One thing you can do is practice a set of combos like say you're using Luigi - keep in mind I don't really know his combos, so I'm just giving examples. All right, so start off with a D-throw to Uair to Fair. Add in a couple of other combos like D-throw to Nair to Bair or D-throw to Nair to Dair. Keep practicing thing so it's like second nature. It's like what Bruce Lee said: "I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times."

The unfortunate thing about SSB is that it doesn't have trials like in Street Fighter, The King of Fighters, Marvel vs. Capcom, etc. where there's preset combos the developers put in for you to challenge yourself and work on inputs, timing, and stuff. Would it have been nice to have something like this? Yes, but SSB does reward you for finding out combos and doing things on the fly and knowing that something works. Oh, an opponent is taking some time to recover, well, use Falco's Dair on him or an opponent will probably roll behind me, use Ike's Down Smash.

Another option is to customize your controller. Some people work well with default controls; some don't. In some cases, it's actually more beneficial to modify the controls. In DMC4, Nero's Charged Shot is very useful for his combos and approaches. Well, people ended up mapping Shoot from Square to R1. Likewise, in DmC, Dante's Richoshot allowed him to lock enemies in place, so people mapped the Shoot button elsewhere. Hell there are people who play games using entirely the shoulder and bumper buttons for attacks and leaving the face buttons for jumps and such. Speaking of which, a DMC player by the name of Sam D made it so Square was Attack and X was Jump allowing him to "piano" the buttons and perform Jump Cancels easier.

It's one of the reason why people prefer playing RPGs on mouse and keyboard because of the customizability.
 
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