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Help My Team I Haven't Made Yet (V1.2)

Faithkeeper

Smash Lord
Joined
Jul 2, 2008
Messages
1,653
Location
Indiana
So for those who haven't seen my copious amount of questions in the Q&A, I know nothing about pokemon. (I just beat the elite 4 a week ago... with terrible pokemon + 1 uber at level 70+) So please bear with me, by all means be frank with your criticism if you prefer to, I'd rather get the real stuff than sugar coated comments that won't help me. But I figured before I ev trained it all to find out it's terrible, I'd do some ahead work.

Version 1.1

Lead-Bronzong @occa berry
relaxed,
heatproof
252 HP/ 200 Def/ 56 SpDef
-Gyro ball
-Stealth rock
-Reflect
-Earthquake

Used to mindgame fires, but has stealth rock/reflect if the opponent doesn't taunt.
It's probably the weakest link on my team, but it's by no means bad.

Lucario @life orb
jolly,
Stead fast
252 atk/4 def/252speed
-Swords dance
-Close combat
-Extreme speed
-Crunch

Physical sweeper. Jolly and steadfast ability to promote speed. (and extremespeed of course) Crunch takes care of ghosts and psychics well.

Gyrados @leftovers
adamant,
Intimidate
4 HP / 252 Atk / 252 Spe
-Dragon Dance
-Waterfall
-Ice fang
-Stone edge

Physical sweeper. Has good coverage and hits even harder with adamant nature.


Weavile @ Choice Band
Jolly,
Pressure
252 Atk/216 Speed/40 HP
- Pursuit
- Ice Shard
- Brick Break
- Night Slash

Revenge killer. I went with puff's advice on this one. I kind of want to replace night slash, since I rarely use it, but I do use it a bit..

Swampert @ leftovers
relaxed,
torrent
240 HP / 216 Def / 52 SpA
-Earthquake
-Ice Beam
-Surf
-Roar

Mixed attacks, pretty decent defenses. Can be used against something with low special def offensively. It's got generally good coverage, and roar if I don't like what I see. Or I just want to tack on stealth rock damage.

Starmie @Life Orb
timid,
natural cure
136hp/156 def/216 Spe
-Surf
-Rapid spin
-Thunderbolt
-Psychic

Rapid spinner. Can fight back against a good amount of opponents with STAB surf/thunderbolt. Also mainly special attacks (that are offensive, I'm not sure rapid spin counts...) that can help against opponents with low special def that others might have trouble with. Also, natural cure helps out if for some reason there are toxic spikes, I can switch out right after rapid spin for minimal damage. Psychic helps a lot on this set for me.



I just got shoddy battle, and I win 3/4 of the time. It was a really good idea to give Gyrados leftovers over life orb. Any more suggestions would be nice.I seem to be doing rather well, but I'm not winning like 90% of the time, so there's room for improvement.

Thank you for your time.
 

Sieguest

Smash Master
Joined
Mar 14, 2009
Messages
3,448
Location
San Diego, CA
I could trade my salamence to you... you can give it a really diverse moveset to take out a variety of targets...:) what ideal level are you looking for?
On a side note, bars only show in the underground if someone is in local wireless range is underground, or if someone in your pal pad is underground when you are...:)

One suggestion: expand cresselia's attack pallet, while the passive there are useful, an ice type that knows crunch, such as Glalie could put the hurt on Cresselia and take it out fairly quickly, even with reflect...
 

jigglyppuff8

Smash Lord
Joined
Oct 10, 2006
Messages
1,241
Location
PA, USA ⊂(゚ヮ゚)⊃
I could trade my salamence to you... you can give it a really diverse moveset to take out a variety of targets...:) what ideal level are you looking for?
Please don't rate unless you actually know what you're talking about. You still think levels matter so it's safe to assume you don't know diddly squat about EVs, IVs, natures, and all that.


I'm by all means not a serious competitive team rater, but I do know what I'm talking about. I'll point out some obvious flaws.

Lead-Bronzong @(undecided)
relaxed,
252 hp/40 def/140 spatk/76spdef
-gyro ball
-stealth rock
-hypnosis
-earthquake

Mainly offensive, but has stealth rock/hypnosis if the opponent doesn't taunt.

Give it leftovers.

Lucario @life orb
naive,
252 atk/4 def/252speed
-swords dance
-close combat
-extreme speed
-stone edge

Physical sweeper. I could change the nature through breeding if that's highly recommended.

It should be either Jolly or Adamant.

Azelf @life orb
naughty,
36 Atk / 252 SpA / 220 Spe
-explosion
-psychic
-flamethrower
-grass knot

Special sweeper. Goes out with a bang. I'm pretty much stuck at that nature without a game reset (which I don't want to do)

No comment.

Weavile @(undecided)
hardy,
EV's (unknown)
-Dark pulse
-Ice Beam
-brick break
-aerial ace

Revenge killer with good coverage. (methinks...) It doesn't have ideal attacks, but I can't do egg moves because I already did this and am out of razor claws... (same reason I dont' know the ev's) So I did the best I could with Tms. But Weaville should be fast enough to get off ice beam rather than ice shard over most opponents anyway.

Yeah, no. Special attacks on Weavile = roflmao, kthnxbye. A better moveset for revenge killing would be
Weavile @ Choice Band
Jolly (+ Speed - Sp. atk)
252 Atk/216 Speed/40 HP
~ Pursuit
~ Ice Shard
~ Brick Break
~ Ice Punch / Night Slash

Btw, Razor Claws can be bought at the Battle Tower for 48 BP, I think. For egg moves, Smeargle makes an excellent father to pass down the moves.


Cresilla @ (undecided)
bold,
252 HP / 252 Def / 4 SpA
-reflect
-moonlight
-ice beam
-thunder wave

Support/wall. It's got good enough defenses to set up a reflect and paralyze most threats, Reflect prevents OHKOs (I think) and I should get off a thunder wave, either paralyzing the switch in or the pokemon I sent it in to wall for. Good scenario either way. After that, I can heal/ icebeam/ switch out depending on scenario.

Give it leftovers. Other than, no comment other than, "You lucky son of a -".

Starmie @(undecided)
timid,
136hp/156 def/216 Spe
-surf
-rapid spin
-thunderbolt
-recover

Rapid spinner. Can fight back against a good amount of opponents with STAB surf/thunderbolt.

No comment

This is all really theoretical,

Shoddybattle is an online battle simulation program that let's you customize almost everything about your team. Great for testing out theoretical teams. Just keep in mind that the servers are filled with people with more experience than you so...

Thank you for your time.
 

Sieguest

Smash Master
Joined
Mar 14, 2009
Messages
3,448
Location
San Diego, CA
Please don't rate unless you actually know what you're talking about. You still think levels matter so it's safe to assume you don't know diddly squat about EVs, IVs, natures, and all that.


I'm by all means not a serious competitive team rater, but I do know what I'm talking about. I'll point out some obvious flaws.
Sorry for asking a simple question, jeez, didn't have to be a JERK about it...:urg:
in most cases just a heads up that level isn't all that matters would suffice...:p and as usual as people like you assume, you're wrong...if it was only about levels then all the fun would be taken out of the game... think before you say something as rash as that...
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move
You're using my lead zong's EV's but it's pointless to do so since you're not using my set. Why use the 140 SpAtk EV's when it has no Special Attacks? If it's not an all out offensive pokemon then just make it defensive instead. Give it Occa Berry, 252 HP, 200 Def and 56 SpDef. Make it Heatproof, play massive mindgames, make your opponent think you're running levitate because of Occa Berry and easily **** their fire types. For the LOOOOOOOOOOOOOOOOLS
 

Faithkeeper

Smash Lord
Joined
Jul 2, 2008
Messages
1,653
Location
Indiana
Thanks to all who commented, I'll consider what you've said, thank you for your time.

You're using my lead zong's EV's but it's pointless to do so since you're not using my set. Why use the 140 SpAtk EV's when it has no Special Attacks? If it's not an all out offensive pokemon then just make it defensive instead. Give it Occa Berry, 252 HP, 200 Def and 56 SpDef. Make it Heatproof, play massive mindgames, make your opponent think you're running levitate because of Occa Berry and easily **** their fire types. For the LOOOOOOOOOOOOOOOOLS
wow... I mucked that one up pretty bad.. This is why I ask before I ev train... Anyway, thanks for the advice on the occa berry, that guerntees 2, I'd say usually 3 hits if it's lead... Can this bronzong 2-3HKO Infearape, Heateran, and/or other fires?
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move
With no EV's it can pretty much 2HKO every fire type in the game with EQ bar maybe intimidate bulky Arcanine and the Fire/Fliers. Other than that only Heatran with Max HP and a Shucca Berry can hope to survive(and even that's not guaranteed)
 

Faithkeeper

Smash Lord
Joined
Jul 2, 2008
Messages
1,653
Location
Indiana
after bronzing, dark/fighting kills your family.
Thanks for pointing that out... I think I may have fixed this up a bit, what do you think?

@Pink Reaper: Thanks for all the Bronzong help, I've got a better idea of what to do with him.

EDIT: Version 1.1 is up. Please keep up the comments, they help a lot.
 

NJzFinest

Smash Hero
Joined
Nov 12, 2004
Messages
8,861
Location
NYC
Hypnosis really isn't that usable anymore. In my Trick Room team, I remember missing with it 6 times in a row. I personally think Reflect is a better choice. About mindgaming fires, I'm going to assume you mean other fires, which only include Infernape and Heatran. Nape/Tran will almost always kill you because of Focus Sash / Shucca Berry. So half of your team is weak to fire and 2 of those Fire weak pokemon die by like, STAB Ember lol

With Luke, consider Ice Punch because if you miss with Stone Edge once, say buy to your late game sweep/Lucario. It doesn't look like you have anything for ghosts and bulky psyhics, so Crunch can be good choice as well.

Looking at your Zong lead, I think most people will easily get rocks up on you, which is sad for Gyara. "But I have a Spinner" says Faithkeeper. Well, looking at the weaknesses you have going around on your team, Gyarados will oftenly be an important switch-in to take on hits. Consider more bulky sets for your Gyarados so it can live longer and the fact that you don't have any sponges in general (your Zong is a lead and your Swampert is a Roarer with no access to a healing move). It still hits hard and it can help you save Luke for late game.

Weavile "sucks", don't use it. Replace it with a CB Scizor or CB/Mixed TTar. They still pull off the job of revenge killing nicely while actually staying alive.

Pert is ok, and for Starmie, consider the LO sweeping set cause it can surpise the hell out of a lot of teams. I don't know, I personally don't like Spinners because of how much they depend on safe switch-ins due to frailness.

Also Faithkeeper, you should play with me, Lavos (Jay), and Mr. H (Craig) sometime. The Dew Crew <3s pogeymans.
 

Faithkeeper

Smash Lord
Joined
Jul 2, 2008
Messages
1,653
Location
Indiana
Hypnosis really isn't that usable anymore. In my Trick Room team, I remember missing with it 6 times in a row. I personally think Reflect is a better choice.
I'll take that into consideration. Since I took out my cressila I was kind of wanting more support anyway...

About mindgaming fires, I'm going to assume you mean other fires, which only include Infernape and Heatran. Nape/Tran will almost always kill you because of Focus Sash / Shucca Berry. So half of your team is weak to fire and 2 of those Fire weak pokemon die by like, STAB Ember lol
I figured my gyrados, starmie, and swampert, all with stab water attacks would make up for that. Maybe not...

With Luke, consider Ice Punch because if you miss with Stone Edge once, say buy to your late game sweep/Lucario. It doesn't look like you have anything for ghosts and bulky psyhics, so Crunch can be good choice as well.
I think I'll go crunch, especially if I take out weaville...

Looking at your Zong lead, I think most people will easily get rocks up on you, which is sad for Gyara. "But I have a Spinner" says Faithkeeper. Well, looking at the weaknesses you have going around on your team, Gyarados will oftenly be an important switch-in to take on hits. Consider more bulky sets for your Gyarados so it can live longer and the fact that you don't have any sponges in general (your Zong is a lead and your Swampert is a Roarer with no access to a healing move). It still hits hard and it can help you save Luke for late game.
I'm actually considering switching out zong with metagross... IDK, I really don't have a solid lead pokemon...

Weavile "sucks", don't use it. Replace it with a CB Scizor or CB/Mixed TTar. They still pull off the job of revenge killing nicely while actually staying alive.
I have pearl. TTar is diamond exclusive. Good scizor it platinum exclusive....

Pert is ok, and for Starmie, consider the LO sweeping set cause it can surprise the hell out of a lot of teams. I don't know, I personally don't like Spinners because of how much they depend on safe switch-ins due to frailness.
If I did that I'd have to take off a LO of either lucario or gyrados... Which would you reccomend?

Also Faithkeeper, you should play with me, Lavos (Jay), and Mr. H (Craig) sometime. The Dew Crew <3s pogeymans.
Thanks for the advice. I had no idea you were back in the Purdue area. I saw you at Maus Edition 1, but I haven't seen you since. Yea, I've actually already talked to Jay (Hartford, I always thought he was Anubis...) and we're planning to play us some pokemans at the next SSBO (not the one tomorrow, but the one after that...)


Also: V1.2 is up, and looking good.
 

NJzFinest

Smash Hero
Joined
Nov 12, 2004
Messages
8,861
Location
NYC
Oohh, thought this was a shoddy team haha. That being said, when I mentioned you should play with us, I meant shoddy :p I'm not back in the Purdue area YET >.>

Um, leave LO on Luke, it needs it. Gyarados is just fine with lefties.
 

Niiro

Smash Ace
Joined
Nov 24, 2008
Messages
914
Location
...
Sorry for asking a simple question, jeez, didn't have to be a JERK about it...:urg:
in most cases just a heads up that level isn't all that matters would suffice...:p and as usual as people like you assume, you're wrong...if it was only about levels then all the fun would be taken out of the game... think before you say something as rash as that...
it is assumed everybody here plays super srsly here, unless otherwise stated. and don't get started at the the 'fun-ness' of a game.

i really don't have anything to contribute that hasn't already been said, though some trick room teams might give you some trouble D:
 
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