Faithkeeper
Smash Lord
So for those who haven't seen my copious amount of questions in the Q&A, I know nothing about pokemon. (I just beat the elite 4 a week ago... with terrible pokemon + 1 uber at level 70+) So please bear with me, by all means be frank with your criticism if you prefer to, I'd rather get the real stuff than sugar coated comments that won't help me. But I figured before I ev trained it all to find out it's terrible, I'd do some ahead work.
Version 1.1
Lead-Bronzong @occa berry
relaxed,
heatproof
252 HP/ 200 Def/ 56 SpDef
-Gyro ball
-Stealth rock
-Reflect
-Earthquake
Used to mindgame fires, but has stealth rock/reflect if the opponent doesn't taunt.
It's probably the weakest link on my team, but it's by no means bad.
Lucario @life orb
jolly,
Stead fast
252 atk/4 def/252speed
-Swords dance
-Close combat
-Extreme speed
-Crunch
Physical sweeper. Jolly and steadfast ability to promote speed. (and extremespeed of course) Crunch takes care of ghosts and psychics well.
Gyrados @leftovers
adamant,
Intimidate
4 HP / 252 Atk / 252 Spe
-Dragon Dance
-Waterfall
-Ice fang
-Stone edge
Physical sweeper. Has good coverage and hits even harder with adamant nature.
Weavile @ Choice Band
Jolly,
Pressure
252 Atk/216 Speed/40 HP
- Pursuit
- Ice Shard
- Brick Break
- Night Slash
Revenge killer. I went with puff's advice on this one. I kind of want to replace night slash, since I rarely use it, but I do use it a bit..
Swampert @ leftovers
relaxed,
torrent
240 HP / 216 Def / 52 SpA
-Earthquake
-Ice Beam
-Surf
-Roar
Mixed attacks, pretty decent defenses. Can be used against something with low special def offensively. It's got generally good coverage, and roar if I don't like what I see. Or I just want to tack on stealth rock damage.
Starmie @Life Orb
timid,
natural cure
136hp/156 def/216 Spe
-Surf
-Rapid spin
-Thunderbolt
-Psychic
Rapid spinner. Can fight back against a good amount of opponents with STAB surf/thunderbolt. Also mainly special attacks (that are offensive, I'm not sure rapid spin counts...) that can help against opponents with low special def that others might have trouble with. Also, natural cure helps out if for some reason there are toxic spikes, I can switch out right after rapid spin for minimal damage. Psychic helps a lot on this set for me.
I just got shoddy battle, and I win 3/4 of the time. It was a really good idea to give Gyrados leftovers over life orb. Any more suggestions would be nice.I seem to be doing rather well, but I'm not winning like 90% of the time, so there's room for improvement.
Thank you for your time.
Version 1.1
Lead-Bronzong @occa berry
relaxed,
heatproof
252 HP/ 200 Def/ 56 SpDef
-Gyro ball
-Stealth rock
-Reflect
-Earthquake
Used to mindgame fires, but has stealth rock/reflect if the opponent doesn't taunt.
It's probably the weakest link on my team, but it's by no means bad.
Lucario @life orb
jolly,
Stead fast
252 atk/4 def/252speed
-Swords dance
-Close combat
-Extreme speed
-Crunch
Physical sweeper. Jolly and steadfast ability to promote speed. (and extremespeed of course) Crunch takes care of ghosts and psychics well.
Gyrados @leftovers
adamant,
Intimidate
4 HP / 252 Atk / 252 Spe
-Dragon Dance
-Waterfall
-Ice fang
-Stone edge
Physical sweeper. Has good coverage and hits even harder with adamant nature.
Weavile @ Choice Band
Jolly,
Pressure
252 Atk/216 Speed/40 HP
- Pursuit
- Ice Shard
- Brick Break
- Night Slash
Revenge killer. I went with puff's advice on this one. I kind of want to replace night slash, since I rarely use it, but I do use it a bit..
Swampert @ leftovers
relaxed,
torrent
240 HP / 216 Def / 52 SpA
-Earthquake
-Ice Beam
-Surf
-Roar
Mixed attacks, pretty decent defenses. Can be used against something with low special def offensively. It's got generally good coverage, and roar if I don't like what I see. Or I just want to tack on stealth rock damage.
Starmie @Life Orb
timid,
natural cure
136hp/156 def/216 Spe
-Surf
-Rapid spin
-Thunderbolt
-Psychic
Rapid spinner. Can fight back against a good amount of opponents with STAB surf/thunderbolt. Also mainly special attacks (that are offensive, I'm not sure rapid spin counts...) that can help against opponents with low special def that others might have trouble with. Also, natural cure helps out if for some reason there are toxic spikes, I can switch out right after rapid spin for minimal damage. Psychic helps a lot on this set for me.
I just got shoddy battle, and I win 3/4 of the time. It was a really good idea to give Gyrados leftovers over life orb. Any more suggestions would be nice.I seem to be doing rather well, but I'm not winning like 90% of the time, so there's room for improvement.
Thank you for your time.