i guess to learn a lot on timing and aiming you spam it as much as possible for a few days(in friendlies) and that teaches you how and when to use it. but besides that it can be used as a spacing took as said before, but more importantly, when your out of options or are confused and need a second to figure out what to do (like agenst a mk spamming up b to glide attack) spray fludd at them and they will 1. back off for a second or two. 2. loose there timing that may give an opening. 3. stall their dash attack/aerial attack just long enough to give them a u smash or f smash. 4. do nothing but delay the game a few secs while they wait for it to end. (5. they punish you because you spraid the wrong way) ((# 5 is optional)) it takes opponents quite a while to figure out how to punish you for using fludd because you can greatly affect their movement by hitting them with the whole thing, or minorly effect them by only hitting them with part of it. the only times when you will get punished is when they are within tilt range, because they can get off a tilt before you can start fludding. or they are zelda and fire ball you with her invisible fire. and a few other things, but thats why you spammed it during friendlies. i was told it kills a few characters up b's before they happen if you hit them on the starting frame but it never worked for me and i would love if someone put me in the direction of a video or agreed with that statement (i was told that it kills DK ike and zeldas up b so they just fall and never get the move off). thats my 2 cents though. i think that fludd is amazing agents some characters like marth, ike, lucas/ness, picachu while its pointless or not very helpfull agenst others such as rob, mk, snake.