Hello everyone.
I recently saw one of the posts on this page explaining how to extract audios from SSM files and convert Wavs to DSP.
I did all the steps, but the problem was when I tried to transmit the data from the file with the HXD program to see the hexadecimal codes to the SSM putting each of the DSP comparing the originals with the ones I edited.
The voices of Luigi that I tried to replace were the voices of the Mario Tennis 64 game instead of the squeaky Mario voice that he officially has.
Here are my edited dsp and wav files to see if any of you can help me with this please.
https://1drv.ms/f/s!Aq7Rd9TfNmArgT5P6TDMUisbUNH-
Thank you for your attention and sorry for my bad english.
I recently saw one of the posts on this page explaining how to extract audios from SSM files and convert Wavs to DSP.
I did all the steps, but the problem was when I tried to transmit the data from the file with the HXD program to see the hexadecimal codes to the SSM putting each of the DSP comparing the originals with the ones I edited.
The voices of Luigi that I tried to replace were the voices of the Mario Tennis 64 game instead of the squeaky Mario voice that he officially has.
Here are my edited dsp and wav files to see if any of you can help me with this please.
https://1drv.ms/f/s!Aq7Rd9TfNmArgT5P6TDMUisbUNH-
Thank you for your attention and sorry for my bad english.
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