Davy Jones
Smash Ace
You know what I liked in SSBM? Enemies popping out of crates. Sure, it doesn't sound too awesome, but it extends the gameplay to a certain extent. I mean, it tends to be more entertaining when you have to focus other targets as well.
I suggest making Hazard Enemies. Pretty much enemies that can be damaged that, if not, harm the player. Take the Bomb-Omb, for instance. This guy fights for no one and if he gets ignored he starts seeking a target sorta. Or the sandbag was a nice addition, having to hit it to gain items. So these Hazard Enemies should appear like items (should be toggled and, of course, should be toggled of in single player mode) and damage the players or, when destroyed, become intractable as items. I suggest these items should be unlocked after beating story mode. They would add more fun to the game.
Here are some examples:
Mario Series:
Goomba - Appears and starts walking around, hurting enemies it touches. When jumped on (or when touched in mid-air) the Goomba should launch players upwards like a spring and die.
Red/Green Goopa/Paratroopa - Pretty much like in SSBM, they walk around and, when stepped on, turn into shells.
Buzzy Beetle - Walks around. When a player approaches, curls into his shell. Projectiles throw him away.
Ostro - Walks around carrying a container on his back. When damaged, drops that container.
Pokey - When hit, it's fragments fall off and become throwing items.
Thwomp - Appears in mid-air, above ground. If a player walks under it, drops down. If picked, acts like a box and when left alone starts floating again.
Kirby Series
Bomber - Walks to the nearest ledge and falls. Can be picked like Bomb-Ombs
Cupie - Flies around and throws arrows, which can be picked. Dies after 1 hit.
Sir Kibble - Throws Boomerangs that can be picked and thrown around.
Twister - Deflects missiles and, when approaches, spins pushing away players (Kinda like the Gale Boomerang)
And many more...
I think this would be a great addition to SSB. A lot of great foes could maeke it into the actual games this way.
I suggest making Hazard Enemies. Pretty much enemies that can be damaged that, if not, harm the player. Take the Bomb-Omb, for instance. This guy fights for no one and if he gets ignored he starts seeking a target sorta. Or the sandbag was a nice addition, having to hit it to gain items. So these Hazard Enemies should appear like items (should be toggled and, of course, should be toggled of in single player mode) and damage the players or, when destroyed, become intractable as items. I suggest these items should be unlocked after beating story mode. They would add more fun to the game.
Here are some examples:
Mario Series:
Goomba - Appears and starts walking around, hurting enemies it touches. When jumped on (or when touched in mid-air) the Goomba should launch players upwards like a spring and die.
Red/Green Goopa/Paratroopa - Pretty much like in SSBM, they walk around and, when stepped on, turn into shells.
Buzzy Beetle - Walks around. When a player approaches, curls into his shell. Projectiles throw him away.
Ostro - Walks around carrying a container on his back. When damaged, drops that container.
Pokey - When hit, it's fragments fall off and become throwing items.
Thwomp - Appears in mid-air, above ground. If a player walks under it, drops down. If picked, acts like a box and when left alone starts floating again.
Kirby Series
Bomber - Walks to the nearest ledge and falls. Can be picked like Bomb-Ombs
Cupie - Flies around and throws arrows, which can be picked. Dies after 1 hit.
Sir Kibble - Throws Boomerangs that can be picked and thrown around.
Twister - Deflects missiles and, when approaches, spins pushing away players (Kinda like the Gale Boomerang)
And many more...
I think this would be a great addition to SSB. A lot of great foes could maeke it into the actual games this way.