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Having trouble with the...Marth--

SrL04

Smash Apprentice
Joined
Dec 3, 2006
Messages
97
Hi, I haven't posted much...but anyways, I play this Marth...I mean it's pretty hard to beat a Marth with a Fox, well for me anyways. I mean...Marth can chaingrab (pivot also) and then knock you off the edge...then you're dead-- My bro plays Marth and (no lie) he HARDLY misses any attacks when it comes to edge guarding so I try to stay out of the edge but he'll chain grab then use some sort of attack to knock me out. Any suggestions as to beat a Marth like this? Thx in advance :D
 

Press22

Smash Journeyman
Joined
Aug 2, 2006
Messages
447
Location
VEGASsmash
Ok, I'll try this.

Run around and do dashdances for some reason that always gets Marths, in my location theres so many Marth players my technique is either TRYING to waveshine them, or drill-miss-shine, if you can't really rack up the damage then run and blaster him, and edgegaurds are a marths best friend so use it against him, nairs are always good too, I'm not super good but, my strategy is pretty much 60% air and 40% ground. I hope I helped. =]
 

thanguyen

Smash Cadet
Joined
Jan 5, 2006
Messages
29
Try your best to mix up your DI patterns, keep him guessing, don't get predictable with your DI.
Try and mindgame a grab, up throw, and UAIR .
When the Marth goes in for a grab, you can side-step, then waveshine him into a JC grab. The shine comes out incredibly fast and will push him back, so its easy to follow up with the grab.
Try to not get into patterns with your recovery, if you find yourself beneathe the stage with no other choice but to Firefox, hug the stage, and try to walltech.

There's my two cents.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
MI
Here's my two cents:

To break chain throwing: mix it up, but try no DI @ 30-32%, you can shine out if they grab, forcing them to u-tilt, but at that di, you go out horizontal, be ready to tech.
nairshine>nairshine works, but the (drillshine/ shine)>jc grab uthrow>uair is amazing.
Use a lot of shls & shdls, and use the uthrow>uair alot.
Shine Spiking is really effective, don't be predictable about it though.
Definately try to edgetech edguarding, if necessary SDI.
shffl nairs work well from my experience.

Hope this helps.
 

Proteus

Smash Apprentice
Joined
Feb 8, 2006
Messages
167
Location
Orlando/UCF
To break chain throwing: mix it up, but try no DI @ 30-32%, you can shine out if they grab, forcing them to u-tilt, but at that di, you go out horizontal, be ready to tech.
About that...is there any trick to shining out of the chain grab? I've tried wiggling to reduce stun but I can't seem to get the timing down.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
MI
no trick, it's just a mix of %, timing, and DI. From marth's uthrow, you're in the air the longest when you don't DI, so at like 30-32%(ish) you can shine out so long as you don't DI, and you press down b once the stun is over, but before he can grab you. It's really not that hard, but sometimes can be tricky. Watch out though, no DI promts an utilt. If you don't di the throw at this percent, you'll be hit by the hilt of the utilt, and sent horizontally, at which point you can escape (provided a lack of tech chasing: almost always tech away from marth).
 

Proteus

Smash Apprentice
Joined
Feb 8, 2006
Messages
167
Location
Orlando/UCF
Very cool, I'll have to try it that way. My biggest problem against Marth is definitely eating 0-70% damage or so (sometimes death) off of one grab. Thanks.
 

Randizzle

Smash Ace
Joined
Aug 9, 2004
Messages
744
Location
Ann Arbor, Michigan
scotu, the utilt hits at the tip around 30 something without DI, which sets up for more grabs, tilts, or even fsmash depending on DI. What do you think I always do to you around 30 =P

you don't always tech chase away from marth. the best option is to mix it up. marth can still grab you if you tech away if it's after a grab or sometimes even an uptilt.

the best bet against the chain grab is (as mentioned) mixing up the DI.

uair is scary for marth. marth's priority lies mainly in front of him and above him. the more you keep the marth above you, the more difficult it will be for him.

if you get a good opportunity to shine spike, go for it. Marth dies pretty easily to the shine. However, don't be too predictable and don't go for it everytime. a good marth will catch on and hit you with an aerial as he's recovering if he sees you're trying to shine spike.

scotu mentioned most of the other things.
 

Wilhelmsan

Smash Lord
Joined
Sep 22, 2006
Messages
1,006
Location
Austin, TX
you gotta get down drill waveshine grab upthrow upair. once you can do that consistently, marth becomes so much easier.
 

Noble-

Smash Ace
Joined
Jan 31, 2006
Messages
751
Location
Southern California, North Hills (818)
You can get out of a chain grab at 16%
All you have to do is DI up and shine as soon possible..
Its very hard but it can be done, also around 20% if you don't DI to the left or the right but DI down or up they won't be able to grab you.
These will only work once or twice if they are smart enough they will realize this and start up-tilts to fsmash or if you DI wrong another grab. In this situation(Up-tilt to fsmash) around 20-35% DI Left or Right cause after you get hit you can jump(after a bit of lag) this will enable you to escape the fsmash. Just be ready to roll or tech, just don't be predictable cause he will tech chase you.
 

Noble-

Smash Ace
Joined
Jan 31, 2006
Messages
751
Location
Southern California, North Hills (818)
Oh any one be aggressive if you see an opening..
Most of Marths game comes from combo's
Usually when a Marth comes at you he creates a "Wall" usually with shfl fairs/nairs etc etc(This is done to pressure you). Watch the l-canceled grabs and u-tilits after he shfls (which are the best options for a Marth to start combo's). Non-Shfl'ing Marths usually wait till you jump to start his shfl, in this situation your best bet is mindgames.
 

thebluedeath1000

Smash Champion
Joined
Aug 14, 2006
Messages
2,348
Location
N.C, Bladenboro
Noble, try not to double post please

Best place to be against marth is under him as many said...Drillshine,wavedash, grab, upthrow then u-air him is really too good..have that done to me regularly.

once you are under him and hes in air, he can airdodge or d-air you, thats about it..so if you get some height against him, hes in real trouble.

I've been killed at stupidly low %s due to foxes using platforms on stages like Yoshi's story, using the top platform to chain up another u-air on me as I'm still near the top of the screen..works great.
 

thebluedeath1000

Smash Champion
Joined
Aug 14, 2006
Messages
2,348
Location
N.C, Bladenboro
Personally, I hate platforms, seems everything bad that can happen, does happen when I am near platforms.

Ah, about the being below marth and all he can do is airdodge or d-air, he can counter but lol, good chance its just going to make things worse.
 

SrL04

Smash Apprentice
Joined
Dec 3, 2006
Messages
97
Yeah I always play on Final Destination XD (That's prolly why) but yeah whenever I DON'T DI, he U tilts (his reaction time is godly as ****). Whenever I do get the chance (after a spot dodge) I waveshine and u air...from there I usually get three U airs (at low %). I'll try the no DI after a U air and shining (I always DI away from him and shine but that only works in the 60-70%...) Thanks for your help guys! Marths have always been one of my harder challenges...and ICs...but that's a different story :D
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
MI
scotu, the utilt hits at the tip around 30 something without DI, which sets up for more grabs, tilts, or even fsmash depending on DI. What do you think I always do to you around 30 =P
Why do you think you haven't killed me recently off of a grab @ low %, you almost never get a regrab if you try to chaingrab past the 30% mark (it works b4 and after). The U-tilt doesn't usually hit @ the tip, so you have to pivotgrab / wavetilt. you don't do either.
 

FastFox

Faster than most vehicles
BRoomer
Joined
Aug 6, 2005
Messages
4,857
Location
The tall grass
Marth hates up. HATES it.

Whenever I play against a marth, my first priority is to get a grab and u-air until about 60% or so. From there, you can either go in there and fight or laser until about 80%, then go for an up smash.

Easiest way ever.
 

SrL04

Smash Apprentice
Joined
Dec 3, 2006
Messages
97
Thanks for the help guys, I just do the SHFFLed N air then run up and Up smash before he can recover...I found that to be extremely helpful...Any opportunity to use Up smash is necessary XD
 

Doval

Smash Lord
Joined
May 16, 2005
Messages
1,028
Location
Puerto Rico
Actually it does
If you didn't know..It keeps you in the air a little longer at low percentages..
Not according to my Action Replay. You fall in the exact same number of frames DI'ing up than not DI'ing at all. It's a placebo, I used to think it helped too.
 

Randizzle

Smash Ace
Joined
Aug 9, 2004
Messages
744
Location
Ann Arbor, Michigan
DI up or down doesn't do anything against directly upward or directly downward sending attacks or throws. You can DI the throw right, or left, or not at all.
 

teeman92

Smash Lord
Joined
Apr 28, 2007
Messages
1,288
Location
Pensacola, FL. That place that Tristen de Luna fou
Hi, I haven't posted much...but anyways, I play this Marth...I mean it's pretty hard to beat a Marth with a Fox, well for me anyways. I mean...Marth can chaingrab (pivot also) and then knock you off the edge...then you're dead-- My bro plays Marth and (no lie) he HARDLY misses any attacks when it comes to edge guarding so I try to stay out of the edge but he'll chain grab then use some sort of attack to knock me out. Any suggestions as to beat a Marth like this? Thx in advance :D

i see what ya mean,you can even get close to him without getting shreaded, cheap smashes,etc. i get pwned by my bro because of that she-he
 

RedYoshi92

Smash Lord
Joined
Oct 14, 2006
Messages
1,561
Uthrow+Uair works wonders on marth,spam lasers from a distance,try to shine when marth throws you at around 30% like scotu said.Shine spike works to.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
MI
the catch w/ DI is that it doesn't change your knockback, it just changes the direction in which you are sent, so the most influential DI is perpendicular to the direction of the base knockback. So with marth's uthrow, it sends you straight up (as w/ fox's), so upward/ downward DI (in short parallel DI) has no effect because your trying to change the angle of the knockback in the direction of the knockback...
 
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