Okay I guess you all can consider me on of these guys:
But I don’t Care.
I loved Super Paper Mario.
Before I Begin I want to clarify some things:
I am not saying Brawl will not be fun
I am not saying so and so move should have stayed in from melee
I am saying much skill has been taken out of the game.
I am saying I wanted to see a melee 2.0 (I guess)
...Ok...
If you wish to skip this story about my past melee experiences, please do:
Nah... I have time and I read fast.
“6 years ago I bought super smash brothers for my game cube. At that point I was a complete noob. I beat the game and eventually got all the trophies, like everyone else. I played with friends and had no idea about advanced techs. But when games got to a clutch and I was going to use, I used them unknowingly. Things like edge guarding dash dancing even SHFF (didn’t know about Lag canceling) and teching. Those things always made games more interesting, and made my friends strive to beat me. They did eventually, and over the years I found out things like L canceling, wavedashing and the use of the C stick. (C stick didn’t do anything in 1 player, so I assumed it did nothing in multiplayer.) “
Well, good for you. I also edgeguarded on my own as well as doing a form of SHFF (I liked using Ness's Bair to K.O.)
Then one day I saw videos. . . those crazy matches where players did every advanced thing imaginable. At that moment I said “I want to beat them” I never did get to that point, but I had something to strive for. I knew every trick in the book. Even what combos worked on who.
I recommend you watch some videos of Melee's first tournaments.
I was told there would be a brawl tournament the night brawl comes out in my area, so the only way for me to get ready was to watch videos. My, was I Horrified!
Yeah, I know. R.O.B. is in the game.
I understand that the game is different, but I have yet to see any long chain of combos like we used to see. Those were the things that many of use strived for. The “Ken Combo” the “Infinite Shine” long combos like that where great to watch and be a part of, on one side of it.
Yes, and those combos took months, MONTHS to perfect. How long has Brawl being released? 11 days in Japan. -27 days in America.
But thanks to those “Complainers” who went to tourneys and phailed miserably, we get this watered down crap that they call the third installment of Super Smash Brothers. IMO, Those advanced things made the difference between the casual players and the hardcore players. And what end up happening is you see some cocky casual player get his *** kicked, and he complains about all the glitches and stuff because he had never seen them before.
No, they didn't. Far more things divide pros from casuals, and don't you forget. They can't take spacing away, nor mindgames. Sucks for L-Cancel, but oh well.
Smash brothers Melee appealed to all. The casually players and the competitive ones. They just cant be brought together. The casual player gets rapped, and the competitive one is left unchallenged.
Don't remember it being like that in 2001. 2005? Yeah.
When I see a sequel or whatever of a game, I expect it to be better than the first, in all ways. God of war, to God of war 2. That is an example of a great transition. Each on should be a building process. “Alright, Im sure you played the previous one, lets build on that a little bit to make this one more interesting.
I like it better when they completely take apart the game and build it from scratch with some old elements and a bunch of new ones. Makes each game seem different.
This next statement in no way compared Halo to smash brothers!
In halo 2 many players played it until the release of halo 3, and now already many players have put down the controllers. This is that same for halo 1 players that put down the controllers for halo 2 . I am afraid this is what is going to happen with brawl. Yes, one player is more fun, same with halo 3, but because of the weapon balancing and glitch removing, there is nothing left to strive for.
Yeah, because there were no whiny *****es who complained that Halo 1 was more competitive than Halo 2. Oh wait, except it did happen. Twice, with Halo 3. Point? None. Let's move on.
One more thing: thanks to their attempt at balancing and making the **** game easier, some awful gliches has arisen:
Falco:
http://uk.youtube.com/watch?v=3UTpaKhElhk
Fox :
http://uk.youtube.com/watch?v=yQylP570VvI
Snake:
http://uk.youtube.com/watch?v=lf-E5bTpxOY&feature=user
I’m sure there are still others, but those where the ones I already knew of. If you know more, post them and I’ll add them here
That sucks. But they can release patches and versions 1.1s to fix that, and if anything, we'll ban stages accordingly.
But... it just *HAD* to be the Space Animals, huh?
Not only are these things Extremely Easy, they made other things easier. Like links Hookshot ledgegrab now everyone can do it, perfectly. Doing the perfect ledge is instant now, so many small things that required skill that soon become second nature are taken out so now everyone can do them. It Sucks.
I didn't get any sense of accomplishment from grappling in Melee. I don't see the point to make it easier, but whatever. Nothing important to me. Why care? Your whole paragraph reeks of elitism.
Now that many characters are balanced, everyone falls at the same speed, L canceling is removed to eliminate most combos, there are no more moves to be extremely aware of like shieks death punch or peaches down smash. Tourneys will most likely die down soon, and so will the game. I’m almost certain that this game cant really be played competitively, which is what keeps games alive longer than the first few months they are released.
OK, everyone fell at the same speed in SSB and people complained about it in Melee. I didn't see why they'd change it back, but you'll get over it. The removal of L-Cancel has no effect on combos as lag from aerials was cut in general, it's not like they cut L-Cancelling in Melee, they just never added it to Brawl... though it sucks for certain characters (Dorf/Falcon I heard)
Besides that, the game WILL have a competitive scene. Wether or not people from Melee carry over, that I can't easily predict. But with online and an eager community, I can see Brawl getting a healthy competitive environment.
AND, besides that, we're already finding the depth in Brawl. Understaning stale moves in the game is apparently very deep. Check Ryoko's post.