Zeekfox
Smash Cadet
We all lag sometimes. We can feel it as players. You press a button, and things just don't happen quite as fast as you'd like. However, experiences in For Glory can't really produce hard data, which is something we as Smashers enjoy.
So like, testing. Set up two Wii U's side by side and have them connect through different networks. Through routing, it should be possible to create artificial distance if needed. But because you have the systems right next to each other, you can see if they're reacting to the lag exactly the same, test out the input delay, etc.
Has anyone done this before and I just haven't seen it? I feel like this sort of experiment could yield some interesting results that could possibly do some mythbusting toward online lag where players may feel as though their opponent is free to react to things while the player themselves tries to react and their buttons just don't come out fast enough. After all, we can't very well just go ask our random FG opponent if they felt like the game was giving them as much input delay, and even if we could ask an online friend, answers from players not using measuring tools will be subjective.
So like, testing. Set up two Wii U's side by side and have them connect through different networks. Through routing, it should be possible to create artificial distance if needed. But because you have the systems right next to each other, you can see if they're reacting to the lag exactly the same, test out the input delay, etc.
Has anyone done this before and I just haven't seen it? I feel like this sort of experiment could yield some interesting results that could possibly do some mythbusting toward online lag where players may feel as though their opponent is free to react to things while the player themselves tries to react and their buttons just don't come out fast enough. After all, we can't very well just go ask our random FG opponent if they felt like the game was giving them as much input delay, and even if we could ask an online friend, answers from players not using measuring tools will be subjective.