Raustblackdragon
Smash Apprentice
- Joined
- Feb 26, 2008
- Messages
- 101
Has anyone else noticed...
That the gravity in the subspace emissary levels is greater?
This makes several glaring little inconveniences:
*Diddy's up B is horribly, HORRIBLY useless, making it impossible to gain any distance up with it unless used uncharged.
*Gliding characters lose immense amounts of height before they finally shift into glide mode, resulting in almost NO use for getting around
*ALL multi-jump characters seem to struggle to stay in the air... metaknight in particular doesn't really look like any of those great jumps of his are... going anywhere...
* Zamus's wall jump... I can't say it.
has anyone else noticed any of this?
That the gravity in the subspace emissary levels is greater?
This makes several glaring little inconveniences:
*Diddy's up B is horribly, HORRIBLY useless, making it impossible to gain any distance up with it unless used uncharged.
*Gliding characters lose immense amounts of height before they finally shift into glide mode, resulting in almost NO use for getting around
*ALL multi-jump characters seem to struggle to stay in the air... metaknight in particular doesn't really look like any of those great jumps of his are... going anywhere...
* Zamus's wall jump... I can't say it.
has anyone else noticed any of this?