Red.Tide
Smash Cadet
So, I searched the forums, and couldn't find anybody talking about this thing I discovered, which probably means it's not that useful. However, it has served me well in certain situations. I call it Hammer Hopping.
Kirby's new hammer move, when done in the air, has less startup lag than when he's on the ground. It also will stop Kirby's jump.
So, if you jump, then perform the hammer attack almost instantly (if you do it too early, you will land before actually attacking), Kirby will barely leave the ground, but still do the midair hammer swing.
If you do this just right, he will land right after the startup lag ends and the actual attack starts. It seems that there is less lag when he lands than there would be if he was on the ground finishing the move. Best of all, you can move Kirby forward while performing this move (probably backwards too, if you have the right button configuration).
So, hammer hopping trades some power and damage for less startup and ending lag, and higher mobility.
Does anybody else use this or think it's a good idea?
Kirby's new hammer move, when done in the air, has less startup lag than when he's on the ground. It also will stop Kirby's jump.
So, if you jump, then perform the hammer attack almost instantly (if you do it too early, you will land before actually attacking), Kirby will barely leave the ground, but still do the midair hammer swing.
If you do this just right, he will land right after the startup lag ends and the actual attack starts. It seems that there is less lag when he lands than there would be if he was on the ground finishing the move. Best of all, you can move Kirby forward while performing this move (probably backwards too, if you have the right button configuration).
So, hammer hopping trades some power and damage for less startup and ending lag, and higher mobility.
Does anybody else use this or think it's a good idea?