Red Exodus
Smash Master
The halo doesn't show up right away, mine didn't appear in my backpack but I could equip it anyway.
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The halo is a global hat, therefore you only get 1 :S.I don't have any hats....
At least I'll still get the halo's for all my classes.![]()
I knew that.The halo is a global hat, therefore you only get 1 :S.
Yeah but it's hard to play the game when there are two communities separated between a stupid item. When I ask for an uber to take out a nest, and the person stops ubering halfway through because I don't have a halo, I can't play.I really don't quite understand why people are upset about this. Err, rather, I don't understand how they can feel that they're justified about being upset.
I don't like achievement servers, either. I just don't see the point...just play the **** game.
I saw nothing wrong in the idling program, but its really nothing to get pissed all over. I mean, today they gave you BACK items if the process deleted an item you have achievements for. So now, the only thing to get pissed about is hats. =/I really don't quite understand why people are upset about this. Err, rather, I don't understand how they can feel that they're justified about being upset.
I don't like achievement servers, either. I just don't see the point...just play the **** game.
I've only got one, but I have it equipped on ALL of my guys (sans sniper) at once.The halo is a global hat, therefore you only get 1 :S.
So those of us who don't want to screw people over by playing badly for achievements, or spend hours on "achievement" servers I think the random drops are a great idea.I think VALVe should just wipe all the items from everyone's backpacks *besides achievement unlocked weapons* and start with a better system when they come up with one.
Despite the fact it's breaking the Terms of Service?I saw nothing wrong in the idling program
Thats how we got them before Spyper update. I think everyone will agree the random drops was a bad idea due to so many dupes. It'd be okay if they at least made the rest of the class updates first.I've only got one, but I have it equipped on ALL of my guys (sans sniper) at once.
So those of us who don't want to screw people over by playing badly for achievements, or spend hours on "achievement" servers I think the random drops are a great idea.
Doesn't make it perfect. We ate meat raw. Should we still do so despite the negatives?Thats how we got them before Spyper update.
Oh c'mon. That's a little harsh. When the Medic patch came out it was definitely a ***** to get all of the achievements*, but every patch since then has been completely doable without achievement whoring at all.The major problem was you either played a completely different game (TF2 Achievements) while everyone else is playing TF2 or you spent a good deal of time in achievement maps.
Normal fists are better unless you are some crazy ninja who wants to use melee only. If you are going to melee more than 1 person at a time, the KGB is better, but hopefully your team has an engineer (since you are heavy and the competitive beta hasn't been released, you won't be using him in 6v6) you should then have ammo for your minigun.Oh c'mon. That's a little harsh. When the Medic patch came out it was definitely a ***** to get all of the achievements*, but every patch since then has been completely doable without achievement whoring at all.
@My Cat Owns: The KGB is definitely an upgrade. Simply because it may or may not be his most used item does not mean it isn't an upgrade.
*fun fact for those who didn't know. When the Medic patch, the first set of new weapons, came out, you had to get EVERY SINGLE ACHIEVEMENT to get the last weapon.
after switching and spinning up, you have about 1 second of crits left >_>the crit bonus is for any weapon though, so you could theoretically pull out the mini gun with the crit bonus given from the kgb. Or you could keep punching like a real man
Do not underestimate power of sandvich.after switching and spinning up, you have about 1 second of crits left >_>
You'd be better off just minigunning the first guy, and while staying revved up, minigun the second.
Also, the sandvich is absolutely useless as long as your team medic has been playing for more than an hour/ you have any sense of knowledge of the map whatsoever. Your mobility with teh shotgun is a good weapon to keep out if you are low on minigun ammo, or need to finish someone off from a distance.
You're right, which is why i said theoretically, because it really doesnt work. On that note, if you kill a guy with the kgb while in the crit bonus, does it give you another one?after switching and spinning up, you have about 1 second of crits left >_>
You'd be better off just minigunning the first guy, and while staying revved up, minigun the second.
Also, the sandvich is absolutely useless as long as your team medic has been playing for more than an hour/ you have any sense of knowledge of the map whatsoever. Your mobility with teh shotgun is a good weapon to keep out if you are low on minigun ammo, or need to finish someone off from a distance.
I think it adds another 5 seconds of crits. I have a friend who goes KGB heavy a lot in our server and I usually pocket him for the lulz. It's really useful I guess as long as you have an ubermedic pocketing him he can get kills, but yeah the medic could be healing the team and therefore being more use there.You're right, which is why i said theoretically, because it really doesnt work. On that note, if you kill a guy with the kgb while in the crit bonus, does it give you another one?
edit- i really really wish i could find any use for the sammy. It just seems soooo bad
You generally have more like 2 and a half seconds of crits, which while it isn't a whole lot is still quite a bit. You don't always have time to rev up the minigun and, if you can get the kill with the KGB, why would you skip the crits?after switching and spinning up, you have about 1 second of crits left >_>
You'd be better off just minigunning the first guy, and while staying revved up, minigun the second.
If you've got the shotty out and are within melee range, urdoinitrongJeah...the sandvich is pretty pointless unless you're on a team that has absolutely no medics. The shotty's just too good. :-D
You generally have more like 2 and a half seconds of crits, which while it isn't a whole lot is still quite a bit. You don't always have time to rev up the minigun and, if you can get the kill with the KGB, why would you skip the crits?
I agree that it's not worth the time to unspin the minigun, pull out the KGB, kill the guy, and then switch back to the minigun...but if you've got the shotty out you're not wasting nearly that much time.
I like being in Melee range with my minigun, it's very satisfying to kill someone [even heavies] from full health in less than a second, I usually get those kills by jumping around corners or jumping from heights like the top of the basin in Badwater.If you've got the shotty out and are within melee range, urdoinitrong
Actually, if you are within melee range and the other person isn't dead/ubered urdoinitrong.
Unless you're using natascha
Lol I meant they should be dead at melee range since the heavy does something like 450 dps. Which is why you don't use the heavy's melee at all. you can't do 450 DPS even with 100% crits.I like being in Melee range with my minigun, it's very satisfying to kill someone [even heavies] from full health in less than a second, I usually get those kills by jumping around corners or jumping from heights like the top of the basin in Badwater.
Your'e going to have to explain your math to me. The Heavy 'does something like 450 DPS' but at the same time he can't do 450 DPS 'even with 100% crits?' Are you talking about 450 DPS while you have your fists out? I'm guessing that's what you meant.Lol I meant they should be dead at melee range since the heavy does something like 450 dps. Which is why you don't use the heavy's melee at all. you can't do 450 DPS even with 100% crits.
I'd rather have the regular fists. The only time you'd use your melee is if you're retreating back to a dispenser/ammo pack because you fired all your minigun ammo and for some reason you have teh sandvich equipped. A spy might think he's sneaky and come onto you so the 5 seconds of crits is pointless here.Your'e going to have to explain your math to me. The Heavy 'does something like 450 DPS' but at the same time he can't do 450 DPS 'even with 100% crits?' Are you talking about 450 DPS while you have your fists out? I'm guessing that's what you meant.
I'm not suggesting that Heavies should legitimately keep their fists out. What I'm saying is that if you're 100% sure you can kill someone with your fists, you'd much rather have the KGB in order to get the crits. The only advantage to spinning the minigun up is that you're better prepared to kill anyone else that might be around...but like I said, I'm not suggesting the KGBs unless it's a guaranteed kill that isn't going to put you in any danger.
[Edit:]
Also, I'm really excited for those new gloves. Woooooooooh!
It wasn't a problem on my server, most of us were idlers anyways.I haven't been on TF2 for a while, has the Halo thing cooled down now? The community was starting to get annoying and the Aion open beta just happened to start up around the same time so I haven't played TF2 at all since then.