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Guy playing Melee with Wii U Pro Controller

PadWarrior

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For those worrying about this controller, you should watch this.
 
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The Real Gamer

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This video proves very little. Anyone with a brain knows the Pro controller works just fine for basic Smash like what was displayed in this video. The real problem comes down to the feel of the controller when it comes to executing fast, technical inputs that require multiple button presses in a short amount of time.

I think a lot of GC haters in general are really insensitive to the fact that a lot of Smash players have been using a GC controller for over 10+ years. The amount of muscle memory built over such a long span of time isn't something that's easily reversed in a short span of time. Mastering the feel of a controller (doing whatever input your fingers need to do on impulse no matter how technical) is something that literally takes months and months of practice to get down, and once your fingers are accustomed to moving a certain way it's extremely difficult for most people to change it up easily (sort of like playing an instrument).

In other words, just because the WiiU Pro controller has all of the buttons required to play Smash, it doesn't immediately make it a superior choice to the GC controller. Hell the WiiU Pro controller COULD in fact be better than the GC controller when it comes to Smash, but why upgrade when your weapon of choice already does everything you need it to do, and has been for more than a decade? Most GC controller users who are serious about Smash 4 will probably make the switch regardless, but at least be cognizant of the fact that many will initially struggle with the controller since the feel of the Pro Controller it is likely to be very different than what they're accustomed to.

And none of this even includes the potential issues that arise at tournaments in terms of having tons of wireless controllers in one venue...
 

PadWarrior

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This video proves very little. Anyone with a brain knows the Pro controller works just fine for basic Smash like what was displayed in this video. The real problem comes down to the feel of the controller when it comes to executing fast, technical inputs that require multiple button presses in a short amount of time.

I think a lot of GC haters in general are really insensitive to the fact that a lot of Smash players have been using a GC controller for over 10+ years. The amount of muscle memory built over such a long span of time isn't something that's easily reversed in a short span of time. Mastering the feel of a controller (doing whatever input your fingers need to do on impulse no matter how technical) is something that literally takes months and months of practice to get down, and once your fingers are accustomed to moving a certain way it's extremely difficult for most people to change it up easily (sort of like playing an instrument).

In other words, just because the WiiU Pro controller has all of the buttons required to play Smash, it doesn't immediately make it a superior choice to the GC controller. Hell the WiiU Pro controller COULD in fact be better than the GC controller when it comes to Smash, but why upgrade when your weapon of choice already does everything you need it to do, and has been for more than a decade? Most GC controller users who are serious about Smash 4 will probably make the switch regardless, but at least be cognizant of the fact that many will initially struggle with the controller since the feel of the Pro Controller it is likely to be very different than what they're accustomed to.

And none of this even includes the potential issues that arise at tournaments in terms of having tons of wireless controllers in one venue...
Cool story.
 

Chiroz

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This video proves very little. Anyone with a brain knows the Pro controller works just fine for basic Smash like what was displayed in this video. The real problem comes down to the feel of the controller when it comes to executing fast, technical inputs that require multiple button presses in a short amount of time.

I think a lot of GC haters in general are really insensitive to the fact that a lot of Smash players have been using a GC controller for over 10+ years. The amount of muscle memory built over such a long span of time isn't something that's easily reversed in a short span of time. Mastering the feel of a controller (doing whatever input your fingers need to do on impulse no matter how technical) is something that literally takes months and months of practice to get down, and once your fingers are accustomed to moving a certain way it's extremely difficult for most people to change it up easily (sort of like playing an instrument).

In other words, just because the WiiU Pro controller has all of the buttons required to play Smash, it doesn't immediately make it a superior choice to the GC controller. Hell the WiiU Pro controller COULD in fact be better than the GC controller when it comes to Smash, but why upgrade when your weapon of choice already does everything you need it to do, and has been for more than a decade? Most GC controller users who are serious about Smash 4 will probably make the switch regardless, but at least be cognizant of the fact that many will initially struggle with the controller since the feel of the Pro Controller it is likely to be very different than what they're accustomed to.

And none of this even includes the potential issues that arise at tournaments in terms of having tons of wireless controllers in one venue...

You can struggle all you like and you have all the right in the world to have preferences and play the game as you like (as long as the option is there), but there are many people saying the Wii U Pro controller is a bad controller when in fact, if mapped correctly (it wasn't even mapped in the video, it was just emulating a GC controller, trying to do more of the same) it is superior to the GCC in terms of input speed and precision.

Yes, it is hard to change and hopefully you (and I, because if I could I would use a GC controller because of the exact same reasons you stated) won't have to change. But people need to stop saying untrue fact about things because of ignorance/fear. Saying the GCC was a better controller or that it is "the best" controller is in no way correct.
 

The Real Gamer

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Honestly I don't think there's even such thing as a "best" controller considering everyone is going to have different preferences due to hand size, manual dexterity, etc.

But the only point I'm trying to get across is that the problem a lot of people have with the Pro Controller has very little to do with the controller itself. Changing controllers regardless of how "superior" one is over the other is a difficult task in itself since many of us have been using the GC controller for years upon years.

Only real problem I have with the Pro Controller is the fact that it's wireless, but that's an entirely different discussion in itself.
 
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viewtifulduck82

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This video proves very little. Anyone with a brain knows the Pro controller works just fine for basic Smash like what was displayed in this video. The real problem comes down to the feel of the controller when it comes to executing fast, technical inputs that require multiple button presses in a short amount of time.

I think a lot of GC haters in general are really insensitive to the fact that a lot of Smash players have been using a GC controller for over 10+ years. The amount of muscle memory built over such a long span of time isn't something that's easily reversed in a short span of time. Mastering the feel of a controller (doing whatever input your fingers need to do on impulse no matter how technical) is something that literally takes months and months of practice to get down, and once your fingers are accustomed to moving a certain way it's extremely difficult for most people to change it up easily (sort of like playing an instrument).

In other words, just because the WiiU Pro controller has all of the buttons required to play Smash, it doesn't immediately make it a superior choice to the GC controller. Hell the WiiU Pro controller COULD in fact be better than the GC controller when it comes to Smash, but why upgrade when your weapon of choice already does everything you need it to do, and has been for more than a decade? Most GC controller users who are serious about Smash 4 will probably make the switch regardless, but at least be cognizant of the fact that many will initially struggle with the controller since the feel of the Pro Controller it is likely to be very different than what they're accustomed to.

And none of this even includes the potential issues that arise at tournaments in terms of having tons of wireless controllers in one venue...
so? suck it up and move on. I try to avoid being so blunt about this kind of thing, but there is really nothing you can do about it. the gamecube controller is not eternal, nor should it be continuously resurrected. The pro controller is more than enough of a capable controller and might even be better. It doesn't matter whether they want to move on or not. they will be forced to move on eventually. all of the "but im so used to the gamecube controller, so it's better" nonsense needs to stop. I'm not calling you out in particular, im just using it as a point of reference because I know it's coming lol.
 

mimgrim

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I think a lot of GC haters in general are really insensitive to the fact that a lot of Smash players have been using a GC controller for over 10+ years.
This couldn't possibly be tru-

so? suck it up and move on. I try to avoid being so blunt about this kind of thing, but there is really nothing you can do about it. the gamecube controller is not eternal, nor should it be continuously resurrected. The pro controller is more than enough of a capable controller and might even be better. It doesn't matter whether they want to move on or not. they will be forced to move on eventually. all of the "but im so used to the gamecube controller, so it's better" nonsense needs to stop. I'm not calling you out in particular, im just using it as a point of reference because I know it's coming lol.
Oh never mind.



Anyways I dislike the Wii-U Pro because of 2 reason. The first is wireless. The second is the placement of the second stick. If a wired controller gets introduced I would use it no matter what, even if the second stick is placed in such a awful position. If wireless is the only option then I'll probably use the Classic Pro as it feels really comfortable.
 

LancerStaff

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Not counting the wireless thing, the pro is technically better then the GC because it has two more buttons (minus and zl) and analog stick click buttons (assuming they're used in SSB4) and shoulder buttons that don't have springs in them. Somebody came up with a way to play without taking fingers off of the shoulder buttons and sticks I think.
 

Chiroz

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Not counting the wireless thing, the pro is technically better then the GC because it has two more buttons (minus and zl) and analog stick click buttons (assuming they're used in SSB4) and shoulder buttons that don't have springs in them. Somebody came up with a way to play without taking fingers off of the shoulder buttons and sticks I think.

I did.

You can map all of the currently known Smash moves so that no finger needs to be moved. This equates to actually reaching the input ceiling. There is no input faster than that which only requires you to press down (no movement of your finger required).
 
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Wario Bros.

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I saw this vid earlier. Nice watch

I have been wanting to use my Pro Controller on the PC for some time now (I'm too lazy to set up Bluetooth on my computer), so I've been tempted into buying this. That way I can play Super Smash Flash 2, Super Smash Bros. Crusade, and Smash 64 (emulator) with the Pro Controller to get ready for Smash 4.
 

mimgrim

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Not counting the wireless thing, the pro is technically better then the GC because it has two more buttons (minus and zl) and analog stick click buttons (assuming they're used in SSB4) and shoulder buttons that don't have springs in them. Somebody came up with a way to play without taking fingers off of the shoulder buttons and sticks I think.
I did.

You can map all of the currently known Smash moves so that no finger needs to be moved. This equates to actually reaching the input ceiling. There is no input faster than that which only requires you to press down (no movement of your finger required).
That's presuming Smash 4 will allow the clickable sticks to be used. I have doubts it will since other controllers lack them. Kinda like why bubble/light shielding was taken out in Brawl because other controller didn't have the same kind of shoulder buttons like the GCC.
 

LancerStaff

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That's presuming Smash 4 will allow the clickable sticks to be used. I have doubts it will since other controllers lack them. Kinda like why bubble/light shielding was taken out in Brawl because other controller didn't have the same kind of shoulder buttons like the GCC.
That's different though. There's no real way to emulate the GCs pressure imputs on another controller. This would just be button + direction. Besides, they didn't take out C-stick use because the Wiimote didn't have one.
 

Chiroz

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That's presuming Smash 4 will allow the clickable sticks to be used. I have doubts it will since other controllers lack them. Kinda like why bubble/light shielding was taken out in Brawl because other controller didn't have the same kind of shoulder buttons like the GCC.

So you couldn't use Y, X, Z or the C-Stick on the GC in Brawl? Because none of those buttons exist on the Wiimote or Nunchuk.



The trigger buttons on the GCC were still usable though. Even the analog property was still used, the thing was that every different input was mapped to the same action and thus the "analog" seems like it isn't being used, but it is just giving the same output.

Light shielding was taken away but that is an action not a controller button.



The worst that could happen is not being able to independently map the control sticks from their push buttons, forcing you to map the whole left control stick to only movement and the right control stick to smashes/tilts/aerials/jabs. But even then you could still map all the buttons to where you didn't need to move your fingers at all through the use of the new shoulder button (using all 4 shoulder buttons)





Even if Sakurai completely forgot about the push buttons and did not allow them to be used, and even if your Wii U Pro lost its left shoulder button by some accident. The Wii U Pro would still just be a GC controller with better trigger buttons (for Smash) and a different (albeit unusual) right control stick placement.

I understand being used to a controller and I believe everyone has a right to speak for what they want and to want something out of sheer preference (not everything has to be "this is better". "I like this more" is a valid argument when choosing a controller in my point of view).

I would personally use a GC controller if Nintendo made an official Wii U GCC for Wii U (especially since it would most probably have "clickable" control sticks and a L-Z). But what I don't like is people trying to put the Wii U Pro down by saying its a bad controller when in fact, as far as Smash is concerned, it is actually a better controller than the GCC.
 
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lordvaati

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This video proves very little. Anyone with a brain knows the Pro controller works just fine for basic Smash like what was displayed in this video. The real problem comes down to the feel of the controller when it comes to executing fast, technical inputs that require multiple button presses in a short amount of time.

I think a lot of GC haters in general are really insensitive to the fact that a lot of Smash players have been using a GC controller for over 10+ years. The amount of muscle memory built over such a long span of time isn't something that's easily reversed in a short span of time. Mastering the feel of a controller (doing whatever input your fingers need to do on impulse no matter how technical) is something that literally takes months and months of practice to get down, and once your fingers are accustomed to moving a certain way it's extremely difficult for most people to change it up easily (sort of like playing an instrument).

In other words, just because the WiiU Pro controller has all of the buttons required to play Smash, it doesn't immediately make it a superior choice to the GC controller. Hell the WiiU Pro controller COULD in fact be better than the GC controller when it comes to Smash, but why upgrade when your weapon of choice already does everything you need it to do, and has been for more than a decade? Most GC controller users who are serious about Smash 4 will probably make the switch regardless, but at least be cognizant of the fact that many will initially struggle with the controller since the feel of the Pro Controller it is likely to be very different than what they're accustomed to.

And none of this even includes the potential issues that arise at tournaments in terms of having tons of wireless controllers in one venue...
Absolutely true. And yet....at the same time, I feel people really should have prepared for this as I literally called the possibility of no GC compatibility back in 20 freaking 10.

http://smashboards.com/threads/super-smash-bros-brawl-sorting-fact-from-fiction.264954/

While some of my stances from then have changed, it doesn't change the fact that my slight warning of familiarity with only a singular control style in a time where multiple options were available was gonna bite us all in the ass.

As for the wireless thing, another inevability is that wired controllers are dying. While on one hand wireless can be an issue, on the other hand Nintendo did make the first successful wireless controller( the Wave bird) and has clearly advanced since then so I don't think we will see a Resyncing hell scenario like with Wiimotes that often.

Also I kinda see a new controller as a good thing imo-it allows us to more so then before approach the new game as it's own unique entry rather then ( fill in the blank) 2.0.
 
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mimgrim

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That's different though. There's no real way to emulate the GCs pressure imputs on another controller. This would just be button + direction. Besides, they didn't take out C-stick use because the Wiimote didn't have one.
Wiimote used motion control I believe. Or was that only with Nunchuck?

So you couldn't use Y, X, Z or the C-Stick on the GC in Brawl? Because none of those buttons exist on the Wiimote or Nunchuk.

That’s different and a very bad example and you know it. They didn’t have the same labeled buttons but they still had enough buttons to perform the same stuff. And they had motion control to mimic the C-stick.


The trigger buttons on the GCC were still usable though. Even the analog property was still used, the thing was that every different input was mapped to the same action and thus the "analog" seems like it isn't being used, but it is just giving the same output.

Light shielding was taken away but that is an action not a controller button.
Again you knew what I meant. You can lightly press the should buttons and get a reaction but it’s the same reaction you get as fully pressing it or a different button mapped with shield.


The worst that could happen is not being able to independently map the control sticks from their push buttons, forcing you to map the whole left control stick to only movement and the right control stick to smashes/tilts/aerials/jabs. But even then you could still map all the buttons to where you didn't need to move your fingers at all through the use of the new shoulder button (using all 4 shoulder buttons)
Fair enough. But the Wii-U Pro isn’t the only one that can do that without clickable sticks, unless I misread this paragraph of your. Classic Pro can as well, it also has 4 shoulder buttons. This means that by using your objective viewpoint of not moving fingers, Classic Pro is just as good as the Wii-U Pro in this case.



Even if Sakurai completely forgot about the push buttons and did not allow them to be used, and even if your Wii U Pro lost its left shoulder button by some accident. The Wii U Pro would still just be a GC controller with better trigger buttons (for Smash) and a different (albeit unusual) right control stick placement.
I’m not even arguing that. All I stated was that I doubt the clickable sticks will be used for smash 4.

I understand being used to a controller and I believe everyone has a right to speak for what they want and to want something out of sheer preference (not everything has to be "this is better". "I like this more" is a valid argument when choosing a controller in my point of view).

I would personally use a GC controller if Nintendo made an official Wii U GCC for Wii U (especially since it would most probably have "clickable" control sticks and a L-Z). But what I don't like is people trying to put the Wii U Pro down by saying its a bad controller when in fact, as far as Smash is concerned, it is actually a better controller than the GCC.
Again, not what I was arguing, unless that wasn’t directed to me. All I stated was that I have my doubts that the clickable sticks of the Wii-U Pro will actually be used for Smash 4. e_e
 

viewtifulduck82

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This couldn't possibly be tru-



Oh never mind.







Anyways I dislike the Wii-U Pro because of 2 reason. The first is wireless. The second is the placement of the second stick. If a wired controller gets introduced I would use it no matter what, even if the second stick is placed in such a awful position. If wireless is the only option then I'll probably use the Classic Pro as it feels really comfortable.
This is funny, because i love my GC controller and used it when ever i got the chance on wii games. I don't hate it at all. What i do hate, is people looking at the future and scurrying away because they can't handle the unfamiliarity. It is not hard to get used to a new controller, especially when the new controller is actually a great one. But people look at it and whine for a new GC controller because they're so used to it. I hate being so blunt about this kind of thing because i do see that they might be uncomfortable adapting. But you have to adapt eventually and move on. it's almost been 15 years right? There isn't much of an option, especially with the mayflash adapter being kinda meh. Same kinda goes for wired controllers, they're a dying breed now a days.
 
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Chiroz

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That’s different and a very bad example and you know it. They didn’t have the same labeled buttons but they still had enough buttons to perform the same stuff. And they had motion control to mimic the C-stick.
How is it a bad example? The push buttons are just that, buttons. They may have a different label and a different shape but they are still buttons the same as X, Y or Z. Other controls still have enough buttons to perform the same stuff, they just don't have 2 buttons conveniently placed in one.

If the push buttons are not mappable solely due to the fact that they don't exist on the Wiimote, I don't know why the C-Stick or X/Y/Z button were mappable.

Also, only the nunchuk has Motion-Smashing, and it was only smashing, you couldn't map it to another attack like you could map the C-Stick. Wiimote didn't have either Motion or C-Sticking, but the C-Stick was still usable.





Again you knew what I meant. You can lightly press the should buttons and get a reaction but it’s the same reaction you get as fully pressing it or a different button mapped with shield.
Light shielding has nothing to do with the argument as it in an action, not a button.

Again, the analog feature of the GCC trigger button was still used in Brawl, you just couldn't map it to a different action.

But when you think about it, there are no analog inputs in Brawl except for jumping, so apart from short-hopping there is literally nothing that "analog" trigger could have been mapped to anyways. Whereas the push buttons are just regular buttons, any action can be mapped to them.

I understand your argument of "they took away analog attacks because other controls didn't have analog inputs", but we aren't discussing whether a certain type of attack will be usable or not. We are discussing whether a certain type of button will be usable or not and up until now I don't know about any button in any control scheme that cannot be mapped.

(Note: Remember that the Wii Classic Pro was released after Brawl and that the Wii Classic didn't have clickable control sticks until after Brawl either).





Fair enough. But the Wii-U Pro isn’t the only one that can do that without clickable sticks, unless I misread this paragraph of your. Classic Pro can as well, it also has 4 shoulder buttons. This means that by using your objective viewpoint of not moving fingers, Classic Pro is just as good as the Wii-U Pro in this case.
You are right, it isn't the only one. And in this case, I believe that "objectively" speaking the Classic Pro could also be mapped to be just as good as the Wii U Pro (thus better than the GCC). But in Brawl we had the option for GCC and honestly the Classic Pro is kind of small for my hands. As I said I prefer the GCC to the other controllers even though they might be better and if I had the option for GCC (official GCC) in SSB4, I would take it. All I was arguing is that the Wii U Pro is in no way inferior to the GCC.



And yes, the rest my post wasn't directed at you, its directed at all those: "The GCC was the best controller and there can't be a better controller for smash, ever!"

Having a preference is one thing, saying something is objectively better (or in this case "the best") is another.
 
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mimgrim

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How is it a bad example? The push buttons are just that, buttons. They may have a different label and a different shape but they are still buttons the same as X, Y or Z. Other controls still have enough buttons to perform the same stuff, they just don't have 2 buttons conveniently placed in one.

If the push buttons are not mappable solely due to the fact that they don't exist on the Wiimote, I don't know why the C-Stick or X/Y/Z button were mappable.

Also, only the nunchuk has Motion-Smashing, and it was only smashing, you couldn't map it to another attack like you could map the C-Stick. Wiimote didn't have either Motion or C-Sticking, but the C-Stick was still usable.

Light shielding has nothing to do with the argument as it in an action, not a button.

Again, the analog feature of the GCC trigger button was still used in Brawl, you just couldn't map it to a different action.

But when you think about it, there are no analog inputs in Brawl except for jumping, so apart from short-hopping there is literally nothing that "analog" trigger could have been mapped to anyways. Whereas the push buttons are just regular buttons, any action can be mapped to them.

I understand your argument of "they took away analog attacks because other controls didn't have analog inputs", but we aren't discussing whether a certain type of attack will be usable or not. We are discussing whether a certain type of button will be usable or not and up until now I don't know about any button in any control scheme that cannot be mapped.

(Note: Remember that the Wii Classic Pro was released after Brawl and that the Wii Classic didn't have clickable control sticks until after Brawl either).

I don't see the clickable sticks being used at all. Not just being unmappable. Because most of the possible control schemes don't even have a variation of it at all.

The XYZ button excuse is just stupid though as other control schemes has other buttons that serve the same purpose as the XYZ buttons. C-stick is a bit better better but most schemes had a variation of it, and in one case limiting.

That and from past experience with games that make use of the clickable sticks, it has never been in such an extensive way and most of the time they are ignored. I just don't seem them being used for Smash 4. e_e

When did the classic get clickable sticks? o.O
 

Chiroz

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I don't see the clickable sticks being used at all. Not just being unmappable. Because most of the possible control schemes don't even have a variation of it at all.

The XYZ button excuse is just stupid though as other control schemes has other buttons that serve the same purpose as the XYZ buttons. C-stick is a bit better better but most schemes had a variation of it, and in one case limiting.

That and from past experience with games that make use of the clickable sticks, it has never been in such an extensive way and most of the time they are ignored. I just don't seem them being used for Smash 4. e_e

When did the classic get clickable sticks? o.O


I thought the classic had clickable sticks after the Classic Pro was released, I might have been wrong.

Also you seem to think of the buttons on the control sticks as unique buttons when I just view them as just 2 more run-of-the-mill buttons (conveniently placed inside a stick), this is where our views are wrong.

I believe the possibility of Sakurai sharing your view might lead to the push buttons not being independently mappable and there just being a "stick" configuration where the button would share the same command as the stick (for most Smashers, C-Sticking would result in the button behaving as the "A" button). But I doubt the button will not be usable at all as no button up until now has been unusable.



Still the way I map the button in my dolphin emulator is to "B", that way I have both A and B usable at all times with my thumb without moving it at all, so the button not being mappable would be a big bummer to me.

Anyways most X-Box games treat is as an independent button and hopefully SSB4 will treat it as such too.
 

Road Death Wheel

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Well this may not be competitive i think the new controller will do just fine. hell im planing on using the game pad.
 

MrBond

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I'm sure we'll all get used to it and be proficient within a few days or week. I'm digging the pro controller right now, but still need to buy one...
 

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I have Melee, Brawl and M set up on my PC in dolphin. I'm actually a big fan of the Pro Controller for all three of them. The transition from GC to Pro controller was almost seamless, keeping in mind I was already used to it since I've had my wiiu for awhile.

The only complaint I would have between the two is the control stick; the gamecube one feels far better.
 

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What's that mother****ing heathen there trying to do?
Everybody and his ***** knows that Super Smash Bros. can only truly be experienced with the Gamecube controller.
What is he trying to do? Seducing us into progress? **** that actual-generation peripheral lover. I hope he gets chlamydia.
What is he going to say next? That we should give up on Melee and try out Sm4sh?
What an asshole.
 

smashbro29

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I have Melee, Brawl and M set up on my PC in dolphin. I'm actually a big fan of the Pro Controller for all three of them. The transition from GC to Pro controller was almost seamless, keeping in mind I was already used to it since I've had my wiiu for awhile.

The only complaint I would have between the two is the control stick; the gamecube one feels far better.
How did you get full functionality on PC? I thought only digital worked.
 

ChildishHylian

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WiinUPro works great, and there's even a tutorial video on how to set it up there. Unfortunately, you need bluetooth to connect it as the controller does not communicate through USB.
 
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ChikoLad

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I can play Tekken Tag Tournament 2 just fine with the Wii U Pro Controller and the GamePad.
Street Fighter II is also available on the Wii U VC, and people seem to be fine with it.
Both of these games are undeniably high level fighting games, whose basic mechanics require more precision than Smash does.

I seriously don't understand why people are so hung up on this. I'd figure that most tournament level Smash players are pretty great at playing at least a few other games. There is a thing humans are capable of called adapting. If you've played at least a few video game consoles in your life time, you should be capable of using different controllers. I'd understand a bit more if literally the only game you ever play is Smash, but if you play lots of games on lots of consoles, you have absolutely no excuse to be worried about this.
 

kataridragon

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Hmmm. I may get my laptop set up for a pro controller and practice a little on smash 64 with it. Just to get a feel. I played tropical freeze with the pro controller a bit but I would like something more .... Well rounded or similar. Maybe I'll try sf2! I'm decent enough at street fighter to hold my bearings :p
 

HammerHappy

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The idea of Nintendo bring back the GC controller is out of the question. It's really not going to happen. May as well bronze mine and put it up on the mantle to look at whenever I feel like seeing how a good controller is designed.

The real discussion here is if they're going to have wired controllers.
 

Road Death Wheel

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The idea of Nintendo bring back the GC controller is out of the question. It's really not going to happen. May as well bronze mine and put it up on the mantle to look at whenever I feel like seeing how a good controller is designed.

The real discussion here is if they're going to have wired controllers.
the wired controller thing has been debunked in terms of gameplay but the multiple connecting controllers may provide a very real issue
 

ChikoLad

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the wired controller thing has been debunked in terms of gameplay but the multiple connecting controllers may provide a very real issue
Not if managed properly. I see lots PS3 game tournaments go down fine, and they run on Bluetooth.
 

Road Death Wheel

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Which might still be Bluetooth. I have a Tekken 6 Special Edition Arcade Stick, and it uses a Bluetooth adapter to connect to the PS3.
well to be more accurate its tournament finals and they all had wires witch may be just preference if what ur stating is true.
 

smashbro29

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WiinUPro works great, and there's even a tutorial video on how to set it up there. Unfortunately, you need bluetooth to connect it as the controller does not communicate through USB.
Damn that is a lot more work than PS3/4 or any MS controller.

I wouldn't mess with this, as it stands I use PS3 controllers which needed their own bluetooth dongle, I imagine new drivers would just mess it up further.
 

ChikoLad

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@ Road Death Wheel Road Death Wheel :True, but the point is, input lag won't be the issue. And controllers will not accidentally sync because the sync button on both the controller and the console has to be pressed, and they are in a position where they won't be accidentally pressed so easily.
 
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LancerStaff

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@ Road Death Wheel Road Death Wheel :True, but the point is, input lag won't be the issue. And controllers will not accidentally sync because the sync button on both the controller and the console has to be pressed, and they are in a position where they won't be accidentally pressed so easily.
Won't interference be a problem? I heard it was in Brawl to the point it's a rule to take the batteries out when not playing.
 
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