PadWarrior
Smash Ace
- Joined
- Jun 9, 2013
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- 809
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- Smasboards suck
For those worrying about this controller, you should watch this.
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Cool story.This video proves very little. Anyone with a brain knows the Pro controller works just fine for basic Smash like what was displayed in this video. The real problem comes down to the feel of the controller when it comes to executing fast, technical inputs that require multiple button presses in a short amount of time.
I think a lot of GC haters in general are really insensitive to the fact that a lot of Smash players have been using a GC controller for over 10+ years. The amount of muscle memory built over such a long span of time isn't something that's easily reversed in a short span of time. Mastering the feel of a controller (doing whatever input your fingers need to do on impulse no matter how technical) is something that literally takes months and months of practice to get down, and once your fingers are accustomed to moving a certain way it's extremely difficult for most people to change it up easily (sort of like playing an instrument).
In other words, just because the WiiU Pro controller has all of the buttons required to play Smash, it doesn't immediately make it a superior choice to the GC controller. Hell the WiiU Pro controller COULD in fact be better than the GC controller when it comes to Smash, but why upgrade when your weapon of choice already does everything you need it to do, and has been for more than a decade? Most GC controller users who are serious about Smash 4 will probably make the switch regardless, but at least be cognizant of the fact that many will initially struggle with the controller since the feel of the Pro Controller it is likely to be very different than what they're accustomed to.
And none of this even includes the potential issues that arise at tournaments in terms of having tons of wireless controllers in one venue...
You should apply to become a Smash Debater... Seriously is that all you got?Cool story.
c'mon dude, don't be a ****.Cool story.
This video proves very little. Anyone with a brain knows the Pro controller works just fine for basic Smash like what was displayed in this video. The real problem comes down to the feel of the controller when it comes to executing fast, technical inputs that require multiple button presses in a short amount of time.
I think a lot of GC haters in general are really insensitive to the fact that a lot of Smash players have been using a GC controller for over 10+ years. The amount of muscle memory built over such a long span of time isn't something that's easily reversed in a short span of time. Mastering the feel of a controller (doing whatever input your fingers need to do on impulse no matter how technical) is something that literally takes months and months of practice to get down, and once your fingers are accustomed to moving a certain way it's extremely difficult for most people to change it up easily (sort of like playing an instrument).
In other words, just because the WiiU Pro controller has all of the buttons required to play Smash, it doesn't immediately make it a superior choice to the GC controller. Hell the WiiU Pro controller COULD in fact be better than the GC controller when it comes to Smash, but why upgrade when your weapon of choice already does everything you need it to do, and has been for more than a decade? Most GC controller users who are serious about Smash 4 will probably make the switch regardless, but at least be cognizant of the fact that many will initially struggle with the controller since the feel of the Pro Controller it is likely to be very different than what they're accustomed to.
And none of this even includes the potential issues that arise at tournaments in terms of having tons of wireless controllers in one venue...
so? suck it up and move on. I try to avoid being so blunt about this kind of thing, but there is really nothing you can do about it. the gamecube controller is not eternal, nor should it be continuously resurrected. The pro controller is more than enough of a capable controller and might even be better. It doesn't matter whether they want to move on or not. they will be forced to move on eventually. all of the "but im so used to the gamecube controller, so it's better" nonsense needs to stop. I'm not calling you out in particular, im just using it as a point of reference because I know it's coming lol.This video proves very little. Anyone with a brain knows the Pro controller works just fine for basic Smash like what was displayed in this video. The real problem comes down to the feel of the controller when it comes to executing fast, technical inputs that require multiple button presses in a short amount of time.
I think a lot of GC haters in general are really insensitive to the fact that a lot of Smash players have been using a GC controller for over 10+ years. The amount of muscle memory built over such a long span of time isn't something that's easily reversed in a short span of time. Mastering the feel of a controller (doing whatever input your fingers need to do on impulse no matter how technical) is something that literally takes months and months of practice to get down, and once your fingers are accustomed to moving a certain way it's extremely difficult for most people to change it up easily (sort of like playing an instrument).
In other words, just because the WiiU Pro controller has all of the buttons required to play Smash, it doesn't immediately make it a superior choice to the GC controller. Hell the WiiU Pro controller COULD in fact be better than the GC controller when it comes to Smash, but why upgrade when your weapon of choice already does everything you need it to do, and has been for more than a decade? Most GC controller users who are serious about Smash 4 will probably make the switch regardless, but at least be cognizant of the fact that many will initially struggle with the controller since the feel of the Pro Controller it is likely to be very different than what they're accustomed to.
And none of this even includes the potential issues that arise at tournaments in terms of having tons of wireless controllers in one venue...
This couldn't possibly be tru-I think a lot of GC haters in general are really insensitive to the fact that a lot of Smash players have been using a GC controller for over 10+ years.
Oh never mind.so? suck it up and move on. I try to avoid being so blunt about this kind of thing, but there is really nothing you can do about it. the gamecube controller is not eternal, nor should it be continuously resurrected. The pro controller is more than enough of a capable controller and might even be better. It doesn't matter whether they want to move on or not. they will be forced to move on eventually. all of the "but im so used to the gamecube controller, so it's better" nonsense needs to stop. I'm not calling you out in particular, im just using it as a point of reference because I know it's coming lol.
Not counting the wireless thing, the pro is technically better then the GC because it has two more buttons (minus and zl) and analog stick click buttons (assuming they're used in SSB4) and shoulder buttons that don't have springs in them. Somebody came up with a way to play without taking fingers off of the shoulder buttons and sticks I think.
Not counting the wireless thing, the pro is technically better then the GC because it has two more buttons (minus and zl) and analog stick click buttons (assuming they're used in SSB4) and shoulder buttons that don't have springs in them. Somebody came up with a way to play without taking fingers off of the shoulder buttons and sticks I think.
That's presuming Smash 4 will allow the clickable sticks to be used. I have doubts it will since other controllers lack them. Kinda like why bubble/light shielding was taken out in Brawl because other controller didn't have the same kind of shoulder buttons like the GCC.I did.
You can map all of the currently known Smash moves so that no finger needs to be moved. This equates to actually reaching the input ceiling. There is no input faster than that which only requires you to press down (no movement of your finger required).
That's different though. There's no real way to emulate the GCs pressure imputs on another controller. This would just be button + direction. Besides, they didn't take out C-stick use because the Wiimote didn't have one.That's presuming Smash 4 will allow the clickable sticks to be used. I have doubts it will since other controllers lack them. Kinda like why bubble/light shielding was taken out in Brawl because other controller didn't have the same kind of shoulder buttons like the GCC.
That's presuming Smash 4 will allow the clickable sticks to be used. I have doubts it will since other controllers lack them. Kinda like why bubble/light shielding was taken out in Brawl because other controller didn't have the same kind of shoulder buttons like the GCC.
Absolutely true. And yet....at the same time, I feel people really should have prepared for this as I literally called the possibility of no GC compatibility back in 20 freaking 10.This video proves very little. Anyone with a brain knows the Pro controller works just fine for basic Smash like what was displayed in this video. The real problem comes down to the feel of the controller when it comes to executing fast, technical inputs that require multiple button presses in a short amount of time.
I think a lot of GC haters in general are really insensitive to the fact that a lot of Smash players have been using a GC controller for over 10+ years. The amount of muscle memory built over such a long span of time isn't something that's easily reversed in a short span of time. Mastering the feel of a controller (doing whatever input your fingers need to do on impulse no matter how technical) is something that literally takes months and months of practice to get down, and once your fingers are accustomed to moving a certain way it's extremely difficult for most people to change it up easily (sort of like playing an instrument).
In other words, just because the WiiU Pro controller has all of the buttons required to play Smash, it doesn't immediately make it a superior choice to the GC controller. Hell the WiiU Pro controller COULD in fact be better than the GC controller when it comes to Smash, but why upgrade when your weapon of choice already does everything you need it to do, and has been for more than a decade? Most GC controller users who are serious about Smash 4 will probably make the switch regardless, but at least be cognizant of the fact that many will initially struggle with the controller since the feel of the Pro Controller it is likely to be very different than what they're accustomed to.
And none of this even includes the potential issues that arise at tournaments in terms of having tons of wireless controllers in one venue...
Wiimote used motion control I believe. Or was that only with Nunchuck?That's different though. There's no real way to emulate the GCs pressure imputs on another controller. This would just be button + direction. Besides, they didn't take out C-stick use because the Wiimote didn't have one.
So you couldn't use Y, X, Z or the C-Stick on the GC in Brawl? Because none of those buttons exist on the Wiimote or Nunchuk.
Again you knew what I meant. You can lightly press the should buttons and get a reaction but it’s the same reaction you get as fully pressing it or a different button mapped with shield.The trigger buttons on the GCC were still usable though. Even the analog property was still used, the thing was that every different input was mapped to the same action and thus the "analog" seems like it isn't being used, but it is just giving the same output.
Light shielding was taken away but that is an action not a controller button.
Fair enough. But the Wii-U Pro isn’t the only one that can do that without clickable sticks, unless I misread this paragraph of your. Classic Pro can as well, it also has 4 shoulder buttons. This means that by using your objective viewpoint of not moving fingers, Classic Pro is just as good as the Wii-U Pro in this case.The worst that could happen is not being able to independently map the control sticks from their push buttons, forcing you to map the whole left control stick to only movement and the right control stick to smashes/tilts/aerials/jabs. But even then you could still map all the buttons to where you didn't need to move your fingers at all through the use of the new shoulder button (using all 4 shoulder buttons)
I’m not even arguing that. All I stated was that I doubt the clickable sticks will be used for smash 4.Even if Sakurai completely forgot about the push buttons and did not allow them to be used, and even if your Wii U Pro lost its left shoulder button by some accident. The Wii U Pro would still just be a GC controller with better trigger buttons (for Smash) and a different (albeit unusual) right control stick placement.
Again, not what I was arguing, unless that wasn’t directed to me. All I stated was that I have my doubts that the clickable sticks of the Wii-U Pro will actually be used for Smash 4. e_eI understand being used to a controller and I believe everyone has a right to speak for what they want and to want something out of sheer preference (not everything has to be "this is better". "I like this more" is a valid argument when choosing a controller in my point of view).
I would personally use a GC controller if Nintendo made an official Wii U GCC for Wii U (especially since it would most probably have "clickable" control sticks and a L-Z). But what I don't like is people trying to put the Wii U Pro down by saying its a bad controller when in fact, as far as Smash is concerned, it is actually a better controller than the GCC.
This is funny, because i love my GC controller and used it when ever i got the chance on wii games. I don't hate it at all. What i do hate, is people looking at the future and scurrying away because they can't handle the unfamiliarity. It is not hard to get used to a new controller, especially when the new controller is actually a great one. But people look at it and whine for a new GC controller because they're so used to it. I hate being so blunt about this kind of thing because i do see that they might be uncomfortable adapting. But you have to adapt eventually and move on. it's almost been 15 years right? There isn't much of an option, especially with the mayflash adapter being kinda meh. Same kinda goes for wired controllers, they're a dying breed now a days.This couldn't possibly be tru-
Oh never mind.
Anyways I dislike the Wii-U Pro because of 2 reason. The first is wireless. The second is the placement of the second stick. If a wired controller gets introduced I would use it no matter what, even if the second stick is placed in such a awful position. If wireless is the only option then I'll probably use the Classic Pro as it feels really comfortable.
How is it a bad example? The push buttons are just that, buttons. They may have a different label and a different shape but they are still buttons the same as X, Y or Z. Other controls still have enough buttons to perform the same stuff, they just don't have 2 buttons conveniently placed in one.That’s different and a very bad example and you know it. They didn’t have the same labeled buttons but they still had enough buttons to perform the same stuff. And they had motion control to mimic the C-stick.
Light shielding has nothing to do with the argument as it in an action, not a button.Again you knew what I meant. You can lightly press the should buttons and get a reaction but it’s the same reaction you get as fully pressing it or a different button mapped with shield.
You are right, it isn't the only one. And in this case, I believe that "objectively" speaking the Classic Pro could also be mapped to be just as good as the Wii U Pro (thus better than the GCC). But in Brawl we had the option for GCC and honestly the Classic Pro is kind of small for my hands. As I said I prefer the GCC to the other controllers even though they might be better and if I had the option for GCC (official GCC) in SSB4, I would take it. All I was arguing is that the Wii U Pro is in no way inferior to the GCC.Fair enough. But the Wii-U Pro isn’t the only one that can do that without clickable sticks, unless I misread this paragraph of your. Classic Pro can as well, it also has 4 shoulder buttons. This means that by using your objective viewpoint of not moving fingers, Classic Pro is just as good as the Wii-U Pro in this case.
How is it a bad example? The push buttons are just that, buttons. They may have a different label and a different shape but they are still buttons the same as X, Y or Z. Other controls still have enough buttons to perform the same stuff, they just don't have 2 buttons conveniently placed in one.
If the push buttons are not mappable solely due to the fact that they don't exist on the Wiimote, I don't know why the C-Stick or X/Y/Z button were mappable.
Also, only the nunchuk has Motion-Smashing, and it was only smashing, you couldn't map it to another attack like you could map the C-Stick. Wiimote didn't have either Motion or C-Sticking, but the C-Stick was still usable.
Light shielding has nothing to do with the argument as it in an action, not a button.
Again, the analog feature of the GCC trigger button was still used in Brawl, you just couldn't map it to a different action.
But when you think about it, there are no analog inputs in Brawl except for jumping, so apart from short-hopping there is literally nothing that "analog" trigger could have been mapped to anyways. Whereas the push buttons are just regular buttons, any action can be mapped to them.
I understand your argument of "they took away analog attacks because other controls didn't have analog inputs", but we aren't discussing whether a certain type of attack will be usable or not. We are discussing whether a certain type of button will be usable or not and up until now I don't know about any button in any control scheme that cannot be mapped.
(Note: Remember that the Wii Classic Pro was released after Brawl and that the Wii Classic didn't have clickable control sticks until after Brawl either).
I don't see the clickable sticks being used at all. Not just being unmappable. Because most of the possible control schemes don't even have a variation of it at all.
The XYZ button excuse is just stupid though as other control schemes has other buttons that serve the same purpose as the XYZ buttons. C-stick is a bit better better but most schemes had a variation of it, and in one case limiting.
That and from past experience with games that make use of the clickable sticks, it has never been in such an extensive way and most of the time they are ignored. I just don't seem them being used for Smash 4. e_e
When did the classic get clickable sticks? o.O
How did you get full functionality on PC? I thought only digital worked.I have Melee, Brawl and M set up on my PC in dolphin. I'm actually a big fan of the Pro Controller for all three of them. The transition from GC to Pro controller was almost seamless, keeping in mind I was already used to it since I've had my wiiu for awhile.
The only complaint I would have between the two is the control stick; the gamecube one feels far better.
the wired controller thing has been debunked in terms of gameplay but the multiple connecting controllers may provide a very real issueThe idea of Nintendo bring back the GC controller is out of the question. It's really not going to happen. May as well bronze mine and put it up on the mantle to look at whenever I feel like seeing how a good controller is designed.
The real discussion here is if they're going to have wired controllers.
Not if managed properly. I see lots PS3 game tournaments go down fine, and they run on Bluetooth.the wired controller thing has been debunked in terms of gameplay but the multiple connecting controllers may provide a very real issue
i see. most of the tournaments i see are fighter with fight sticks.Not if managed properly. I see lots PS3 game tournaments go down fine, and they run on Bluetooth.
Which might still be Bluetooth. I have a Tekken 6 Special Edition Arcade Stick, and it uses a Bluetooth adapter to connect to the PS3.i see. most of the tournaments i see are fighter with fight sticks.
well to be more accurate its tournament finals and they all had wires witch may be just preference if what ur stating is true.Which might still be Bluetooth. I have a Tekken 6 Special Edition Arcade Stick, and it uses a Bluetooth adapter to connect to the PS3.
Damn that is a lot more work than PS3/4 or any MS controller.WiinUPro works great, and there's even a tutorial video on how to set it up there. Unfortunately, you need bluetooth to connect it as the controller does not communicate through USB.
Won't interference be a problem? I heard it was in Brawl to the point it's a rule to take the batteries out when not playing.@ Road Death Wheel :True, but the point is, input lag won't be the issue. And controllers will not accidentally sync because the sync button on both the controller and the console has to be pressed, and they are in a position where they won't be accidentally pressed so easily.