I don't know how many people have heard of/played GunZ: The Duel, but I very firmly believe it can be related to smash in a variety of ways. Now despite gunz being a third person shooter and Brawl being a Left-Right platformer, they both involve absurd amounts of advanced techniques. Now GunZ is almost totaly reliant on glitches where as smash involves a perfect blend of Meant to be and Oops type techs. The people of gunz have categorized their glitches into respective styles; K-Style revolves around a sword and D-Style revolves around a dagger, K-Style is generally accepted as the superior style. This doesn't mean that a good D-Styler cant hold his own against a good K-Styler. It just means that if two people put equal amounts of effort into learning one of these styles the K-Styler would fair much better in a 1v1.
(End of first paragraph, sorry for big wall of text. Theres more though
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Now in smash we have are wonderfully organized list of Tiers. Where Marth, Sheik, Fox and Falco, generally dominate in tourneys. So lets compare these to K-Stylers. Now lump everyone in mid tier with the D-Stylers. There is one style i left out of the first paragraph and that would be E-Style. In Gunz E-Style is considered the way GunZ was meant to played, however most e stylers still use some glitches but mostly the ones oriented around movement. So lets put low tier characters in here.
So we have:
High-Tier : K-Style
Mid-Tier : D-Style Please note im organizing this list by effectiveness in
Low-Tier: E-Style combat, and not by skill required to use.
Now since K-Stylers are most effective, They generally believe they are the best, pro, and superior to the other 2 styles. Even if they put just as much effort into learning their respective style as an E-styler did. So to generalize just a bit further, The higher you go the more Ego you get, and the lower the more Humble you get.
Then we have the players who play for fun. These players in GunZ would be Questers, and in Smash they would be itemers. These players generally play with friends and only want to have fun, they don't really care about any of the advanced techs they get by just fine in there small world. Alot of times these players are ignorant to what else there is, and like to stick to there shallow area of play. Completely oblivious to the depth there is beyond them.
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With the resent announcement of WiFi this brings to mind another similarity, In GunZ there is the art of leading. This is compensating for lag. You aim slightly ahead of where ever your opponent is heading and on your screen you miss, but on their screen they just got wtfpwned. In the smash community I see lots of players worried about the effects lag will have on gameplay. In GunZ it added another dimension of depth and skill. I'd expect no less to come from Brawl.
GunZ is a relatively old game with shabby graphics and badly planned physics. But these mistakes led to a game that is far more fun than what it would have been. But I truly believe that if people would only look back at GunZ and how it developed. That we could learn how to improve upon GunZ mistakes yet still hold to mind what made it so great.
P.S. Sorry if you have trouble reading this I kind of wrote it as I went so I apoligize lack of organization and irrelevance.
I don't know if anyone on SWF has played gunz before put if you have, please help me explain :D
(End of first paragraph, sorry for big wall of text. Theres more though
Now in smash we have are wonderfully organized list of Tiers. Where Marth, Sheik, Fox and Falco, generally dominate in tourneys. So lets compare these to K-Stylers. Now lump everyone in mid tier with the D-Stylers. There is one style i left out of the first paragraph and that would be E-Style. In Gunz E-Style is considered the way GunZ was meant to played, however most e stylers still use some glitches but mostly the ones oriented around movement. So lets put low tier characters in here.
So we have:
High-Tier : K-Style
Mid-Tier : D-Style Please note im organizing this list by effectiveness in
Low-Tier: E-Style combat, and not by skill required to use.
Now since K-Stylers are most effective, They generally believe they are the best, pro, and superior to the other 2 styles. Even if they put just as much effort into learning their respective style as an E-styler did. So to generalize just a bit further, The higher you go the more Ego you get, and the lower the more Humble you get.
Then we have the players who play for fun. These players in GunZ would be Questers, and in Smash they would be itemers. These players generally play with friends and only want to have fun, they don't really care about any of the advanced techs they get by just fine in there small world. Alot of times these players are ignorant to what else there is, and like to stick to there shallow area of play. Completely oblivious to the depth there is beyond them.
--------------------------------------------------------------------------------------------------------
With the resent announcement of WiFi this brings to mind another similarity, In GunZ there is the art of leading. This is compensating for lag. You aim slightly ahead of where ever your opponent is heading and on your screen you miss, but on their screen they just got wtfpwned. In the smash community I see lots of players worried about the effects lag will have on gameplay. In GunZ it added another dimension of depth and skill. I'd expect no less to come from Brawl.
GunZ is a relatively old game with shabby graphics and badly planned physics. But these mistakes led to a game that is far more fun than what it would have been. But I truly believe that if people would only look back at GunZ and how it developed. That we could learn how to improve upon GunZ mistakes yet still hold to mind what made it so great.
P.S. Sorry if you have trouble reading this I kind of wrote it as I went so I apoligize lack of organization and irrelevance.
I don't know if anyone on SWF has played gunz before put if you have, please help me explain :D