Turbo Ether
Smash Master
- Joined
- Apr 12, 2006
- Messages
- 3,601
This is not a matchup thread. We're at a point where Wolfs meta game really needs to grow. This is me sharing some Wolf knowledge that i've gained. Some of it is well-known, some of it isn't.
Vs. Snake:
Snake thrives on his tilts. They're all punishable with Fsmash. His jab combo is also punishable, even if the first two hits land you can block the third hit and punish. You can punish his Ftilt with Upsmash if you're quick for a free 18% damage. Be wary of Snakes that mix up their Ftilt to throw off you're timing.
Vs. Sheik:
She can 25-to-death you with Ftilt lock-to-upsmah if you DI poorly. The AI Wolf smash DI's up/Jumps out of the lock at around 70ish% percent. This should be doable by human players.
Vs Metaknight:
His Upsmash, Downsmash and the last hit of his Ftilt are punishable on block by your Fsmash. Your Fair and Nair have the priority to win against some of his aerials. Blaster and Shine stop Mach Tornado everytime.
Wolf's Nair: Is incredibly underused. Everyone thinks this move is crap because the last hits provide no hitstun, putting you at a frame disadvantage. Upon impact, you are not left vulnerable if you fastfall and/or if you space it correctly. Despite popular belief, this move has insane priority. It goes through some projectiles. It trades hits with Snake's Uptilt, which is disjointed and is one of the highest priority moves in the game. I've even seen this move beat Metaknights Nair. Nair has a lot of potential.
Wiimote and Nunchuck: Before you laugh, listen up. With the right custom controls, certain things are easier/more efficient to perform than with a Gamecube controller. SH aerials in any direction, or with no directional influence at all, the Dash-Attack-Cancelled-Upsmash, it's all easier with the W+N setup, because the buttons are way less spread out and require less pressure to press in all the way, when compared to the GCN controller. Addionally, the wiimote jacket provides extra grip and comfort, and with the nunchuk being attached by cord, your arms and hands have a lot more freedom. After playing with the GCN controlled for 7 years, i'm strongly considering converting to W+N. If you haven't already, I STRONGLY recommend making a good custom control scheme and practicing it. There's a ton of untapped potential. The discovery of MK's latest broken technique and the ease with which it can be performed by using the W+N is what really got me thinking about the matter.
I'll add more general info in time. Just wanted to get somes subjects out there for discussion.
Vs. Snake:
Snake thrives on his tilts. They're all punishable with Fsmash. His jab combo is also punishable, even if the first two hits land you can block the third hit and punish. You can punish his Ftilt with Upsmash if you're quick for a free 18% damage. Be wary of Snakes that mix up their Ftilt to throw off you're timing.
Vs. Sheik:
She can 25-to-death you with Ftilt lock-to-upsmah if you DI poorly. The AI Wolf smash DI's up/Jumps out of the lock at around 70ish% percent. This should be doable by human players.
Vs Metaknight:
His Upsmash, Downsmash and the last hit of his Ftilt are punishable on block by your Fsmash. Your Fair and Nair have the priority to win against some of his aerials. Blaster and Shine stop Mach Tornado everytime.
Wolf's Nair: Is incredibly underused. Everyone thinks this move is crap because the last hits provide no hitstun, putting you at a frame disadvantage. Upon impact, you are not left vulnerable if you fastfall and/or if you space it correctly. Despite popular belief, this move has insane priority. It goes through some projectiles. It trades hits with Snake's Uptilt, which is disjointed and is one of the highest priority moves in the game. I've even seen this move beat Metaknights Nair. Nair has a lot of potential.
Wiimote and Nunchuck: Before you laugh, listen up. With the right custom controls, certain things are easier/more efficient to perform than with a Gamecube controller. SH aerials in any direction, or with no directional influence at all, the Dash-Attack-Cancelled-Upsmash, it's all easier with the W+N setup, because the buttons are way less spread out and require less pressure to press in all the way, when compared to the GCN controller. Addionally, the wiimote jacket provides extra grip and comfort, and with the nunchuk being attached by cord, your arms and hands have a lot more freedom. After playing with the GCN controlled for 7 years, i'm strongly considering converting to W+N. If you haven't already, I STRONGLY recommend making a good custom control scheme and practicing it. There's a ton of untapped potential. The discovery of MK's latest broken technique and the ease with which it can be performed by using the W+N is what really got me thinking about the matter.
I'll add more general info in time. Just wanted to get somes subjects out there for discussion.