Alice!
Smash Rookie
Hello!
I was just playing around practicing tech skill when I started messing around with the old doublejump-on-the-ground maneuver. That is, since Peach's double jump sends her a bit downwards at the start, doing a quick double-tap of the jump button on the ground will have you simply... stay on the ground. It's underwhelming, but it seems to cancel your run momentum, which could maybe be a thing?
I was wondering if this might be useful for speeding up direction changes out of run (being in run one way, doing a grounded double jump to cancel your momentum and then rotating back the other way (skipping the turnaround animation) for more dashing or some attack or edge hog/guarding procedure or something). I suppose wavedashing is a thing that can be used to similar effect in some situations (specifically the dash turnaround), but this seems to be quite fast as well. I'm not really equipped with the knowhow to do a frame analysis of this technique vs alternatives (let me know if there are resources available on acquiring said knowhow), but am wondering - could this potentially be slightly quicker? Maybe useful in some other way I haven't thought of?
Let me know your thoughts.
I was just playing around practicing tech skill when I started messing around with the old doublejump-on-the-ground maneuver. That is, since Peach's double jump sends her a bit downwards at the start, doing a quick double-tap of the jump button on the ground will have you simply... stay on the ground. It's underwhelming, but it seems to cancel your run momentum, which could maybe be a thing?
I was wondering if this might be useful for speeding up direction changes out of run (being in run one way, doing a grounded double jump to cancel your momentum and then rotating back the other way (skipping the turnaround animation) for more dashing or some attack or edge hog/guarding procedure or something). I suppose wavedashing is a thing that can be used to similar effect in some situations (specifically the dash turnaround), but this seems to be quite fast as well. I'm not really equipped with the knowhow to do a frame analysis of this technique vs alternatives (let me know if there are resources available on acquiring said knowhow), but am wondering - could this potentially be slightly quicker? Maybe useful in some other way I haven't thought of?
Let me know your thoughts.
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