DarkAuraful
Torpid Dragon
Hi everyone! This is my first attempt in making a thread which will elaborate the chances of this particular character for the Next Smash, assuming a possibility occurs to where she could be considered; which will be explained below how exactly how she will be designed! I am excited to hear feedback and comments and I hope you come join me in the numerous possibilities of this character!
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Introduction
"So who is this character?"
This is Alisa Ilinichina Amiella. Alisa is a military trained soldier which in this series, is called a God Eater.
"What's a God Eater?"
God Eaters are military trained solders that specialize in combating powerful monsters called Aragami. They do so with God Arcs that consist of melee weapons with sufficient reach and projectile power that manipulates the distance between the God Eater and the Aragami. From the information ryuu seika provided in his post, they routinely switch between 3 types of weapon: Melee, Ranged and God Eater. Melee for close quarters, good range, good damage, good manoeuvrability. Ranged for laggy shots that either provoke the Aragami, or push them back into a better position. God Eater for big damage and recharging the ranged mode.
"What is this game's affliction to Nintendo?"
"How will this thread be broken down?"
Masahiro Sakurai has always looked for potential candidates that would work when constructing on the newest Smash. Particular factors he prioritized especially on were what they could bring, and what they do that sets them apart from other characters. Despite conspiracies that claim Sakurai made contradictions, missed on famous Nintendo characters or villains or over milked series, the character roster on Super Smash Bros. for the Wii U and 3DS is designed how it was through hard and careful planning. The things that I will be focusing on is how this character will be unique, offer a new playstyle like none other, and having mechanics from their move sets that stay faithful to their original series.
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Design
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Design
"What would this character's move set like?"
A God Arc consists of two different weapons. A melee weapon, and a ranged gun. The melee weapon will core most of this character's move set regarding aerials, specials, tilts and ground moves. There are four different types of melee weapons for the God Arc; Sword, Lance, Hammer and Scythe. In this case, the melee weapon that I will choose is scythe just for the sake of more weapon variety, even though they would probably go for a sword (This is coming from with no absolute knowledge from the weapon of choice that the protagonists used in the manga or anime adaptation to decide the common weapon). The ranged gun will only have one purpose in one special move; consisting of two different types of projectiles. A laser bullet that pushes the opponent away, and a charged projectile that will be a much stronger version of the laser bullet.
"Can you expand on that?"
Let's just say in order for this move set to work, some of the moves will have to be similar. Particularly one from Corrin's because-
NOW JUST HOLD UP
"You're telling me that one move is going to be composed particular some of Corrin's?"
"You're telling me that one move is going to be composed particular some of Corrin's?"
That's right. One move is going to be composed of Corrin's. This is necessary for the niche to be implemented.
"Is there going to be at least a difference?"
A long range weapon would be hard to design because there are so many different laser bullet types in the game to consider, so to keep it basic, her projectile will knock the opponent away. However, it is technically possible that said bullet is one of the types that paralyzes an Aragami so in order to deviate it from Corrin's dragon shot, basically there will be two different types; a laser bullet that pushes the opponent back, and a stronger charged one that results from the God Arc bite.
"A stronger charged on that results from the God Arc bite?"
Let's call that a special move. When you get close to an opponent, your melee weapon will turn into a Gigantic Aragami mouth, which functions to bite the opponent and then absorb the power. Launching the projectile will also be inputted on a different special move as well to fire up the laser bullet. If for one you have successfully absorbed the opponent from that bite, it will substitute the laser bullet into a much stronger projectile that pushes the opponent much further. It will take longer start up however so be sure to launch it on a careful measure of distance. The whole point of this is to manipulate the distance between yourself and the opponent and as ryuu seika stated, bait opponents or innovate combo set-ups. However, it will also have a limit similar to it's gameplay perspective, so it won't be abused infinitely.
"So in other words, that will be the niche that you intend to add in Smash."
This is cited from Schnee117 - God Arcs (Gen 2 and onward) are comprised of a Melee weapon (Short Blade, Long Blade, Buster Blade, Charge Spear, Boost Hammer or Variant Scythe), a ranged weapon (Assault Gun, Blast Gun, Snipergun or Shotgun) and a Shield (Buckler, Shield or Tower).
The Devour mechanic is from charging a heavy attack so holding down the special button should result in a Devour which, if it hits, causes the God Eater to enter Burst mode meaning they gradually recover OP (used for firing the God Arc) and get greater mobility. In addition to burst they also gain special bullets which are generally a lot stronger and have unique properties to other bullets (piercing effect with gradual damage to the target as it passes through for example).
There's also the Blood Art mechanic which is where the Smash attacks and the Up/Down specials could come in. Blood Arts are basically stronger versions of regular attacks. Final Smash for most GE characters would be Blood Rage where all attributes are enhanced along with invincibility. Blood Arts especially get enhanced here. This is mainly for those in Gen 3 though so that limits it to members of the Blood Unit.
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Aftermath
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Aftermath
So let's say afterwards, you decided to conduct research on how this character would portray in Smash. You take it upon yourself to explore exactly how this idea would broaden. More questions arise.
Or that you're a veteran of the series. Looking carefully at this thread, questions arise that you don't understand from the decisions made in this thread. You also question some information provided as you may think they inaccurately represent the series faithfully.
Therefore, you come back to inquire more answers.
"So why choose Alisa over the God Eater Avatar?"
The Avatar is complicated. There are different protagonists in both the anime and manga adaptations of God Eater that carry through the same role as protagonists, interacting with the same characters after all. Personality would also prove to ambiguous in consideration for taunts, victory/lossing stances and what not. In the game, the character customization allows you to design your avatar with both male and female. The issue that Mencidant Bias further elaborated is the fact that the Avatar doesn't have a identity. In comparisons to other fighters because at least Robin and Corrin had one identity and appearance set. Even their names were unisexual for both genders, so it works in a way.Or that you're a veteran of the series. Looking carefully at this thread, questions arise that you don't understand from the decisions made in this thread. You also question some information provided as you may think they inaccurately represent the series faithfully.
Therefore, you come back to inquire more answers.
"So why choose Alisa over the God Eater Avatar?"
Alisa was given priority in this case because she made an appearance in a Project X Zone, so she's a strong candidate. There are other side characters that made debuts in that game too, however know that some characters that don't have the requirements to implement the move set intended to implement the niche of this series.
"Were there other arguments for other characters being chosen instead of Alisa?"
There were indeed. There have been valid arguments for other characters as well in terms of popularity. Despite this, I have confirmed from then on to choose this character as a representative. This will be expanded further in the Trophies Spoiler if you are interested in learning about them.
I overall choose Alisa over all of them because she has made multiple appearances in the media of games, novel and manga. All more than what the other characters have to offer. Recognizability is the first priority, and it so happens Alisa has the most.
"I also recently discovered a mod online of one of the characters. The modder from Gamebanana has decided to design Alisa as a substitute for Cloud. Will her showcase as a mod be an example of how this character's fighting statistics is going to be designed?"
In terms of frame data, strength and mobility? I have no means to determine exactly how the balance will be programmed. However, know that there are different weights of the blade, so in a hypothetical scenario if there are two characters whose god arc consist of two swords, the framedata and power will depend on the weight of that blade. Everything else will have to be up for the balance team.
Though I can understand why that substitute choice would be made. To begin, Alisa stars in God Eater 1 (15) and 2 (18), but her appearance changes as she grows older in those games. So an alternate costume of her older self would make sense and while that move set isn't entirely accurate to her gameplay abilities, I can see similarities enough.
"So why choose a unfamiliar series rather than a popular one?"
Super Smash Bros. has always been a series where it brings together iconic and legendary heroes of their series, and those who while being notable and well-known for their own respective franchise, remain unexplored and foreign from the eyes of a Nintendo player.
Even now with Smash 4 came out, new characters were introduced whose inclusion strike foreign to many players. This is a factor when I'm sure many (including myself) were choosing characters to go by, and I can't deny the Smash being a gateway for newer series to shine is a special tradition that Smash is remembered for. Because of Super Smash Bros, I was able to become a fan of the premium success of Fire Emblem, and now I have growing interest within the Xenoblade series as well!
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Conclusion
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Conclusion
Questions regarding possible competitive viability as I believe that would be up to a hypothetical balance team. I am also unqualified to speak of such either. If any comments are asked within a rude, disrespectful tone or repetitive, they will be ignored.
There were even some who provided helpful and constructive criticism who will be credited in the Contributors Spoiler. Thank you for taking your time to read through this thread and if you are still not convinced, please feel free to ask any questions and I will try my best to reply back. Or you could also post criticism on how you think this thread could be better.
There will be a moveset that I will develop in the process. While it has not been finalized, there were some who provided wonderful ideas below.
ryuu seika's idea
Jabs: Lance thrusts, good range but hit FAR better with the head.
Forward Tilt: A basic sword thrust.
Forward Smash: An overhead hammer slam.
Down Smash: A full circle sweep around the player's feet with the scythe.
And it just morphs into the required weapon as each move starts, presumably being gun as default for idle stance.
Neutral Special: Sniper Gun
Forward Special: Assault Gun
Up Special: Upward Blast Gun, Downward if airborne
Down Special: Shotgun, angled diagonally down if airborne
Smash Input: Goes into firing pose for that particular special but no bullets are used. Instead, the gun morphs into an Aragami head and attacks. These moves are chargeable but, aside from the neutral version, they can all be used without charging. Definitely slow. Gives gun charge based on damage caused.
Final Smash: Blood Arts "transformation" - New blood art specials, increased stats, reduced knockback, takes no damage.
This move set is based on the protagonist out of named characters' iconic attacks and have costumes heavily inspired by their designs. The intention of this is to limit representation one aspect of the series and features will still be defined. God Eaters excel at combating slow, heavy characters that don't change direction quickly and they do so with extreme adaptability, including of the very weapon they fight with.
Two ranged attacks. One small, Fox-like lasers to bait an approach. Not as safe as his but still quick enough. One larger hits with quick startup and long endlag, as well as enough knockback and shield push to get an opponent off you. May also have some recoil motion.
Unlike Fox's, though, these would not be infinite. The God Eater has a finite amount of blast energy, consumed a lot quicker by the big shots than the small. This can also be seen in the form of a minor damage reduction as energy gets low.
The charge can only be replenished by another special, the God Eater mode of the God Ark, where the character's weapon itself opens up to chomp down and chew their foe for big damage and a charge increase. It's short range but requires just a little distance between players, making it require a little setup to land. Especially as neither end of the move is fast. Generally it's meant to try and combo or mixup into this from basic melee attacks.
The owner of this move set has stated that this move set is no longer valid since it has been decided that one of the main characters will be chosen. Know that this idea was comprised purely of the God Eater Avatar originally.
Mendicant Bias
Mendicant has came up with an idea for a move set designed for Ciel. Basically, her God Arc is composed of a Short Blade, Sniper and Buckler. Her recovery would be the Silent Lotus.
ryuu seika's idea
Jabs: Lance thrusts, good range but hit FAR better with the head.
Forward Tilt: A basic sword thrust.
Forward Smash: An overhead hammer slam.
Down Smash: A full circle sweep around the player's feet with the scythe.
And it just morphs into the required weapon as each move starts, presumably being gun as default for idle stance.
Neutral Special: Sniper Gun
Forward Special: Assault Gun
Up Special: Upward Blast Gun, Downward if airborne
Down Special: Shotgun, angled diagonally down if airborne
Smash Input: Goes into firing pose for that particular special but no bullets are used. Instead, the gun morphs into an Aragami head and attacks. These moves are chargeable but, aside from the neutral version, they can all be used without charging. Definitely slow. Gives gun charge based on damage caused.
Final Smash: Blood Arts "transformation" - New blood art specials, increased stats, reduced knockback, takes no damage.
This move set is based on the protagonist out of named characters' iconic attacks and have costumes heavily inspired by their designs. The intention of this is to limit representation one aspect of the series and features will still be defined. God Eaters excel at combating slow, heavy characters that don't change direction quickly and they do so with extreme adaptability, including of the very weapon they fight with.
Two ranged attacks. One small, Fox-like lasers to bait an approach. Not as safe as his but still quick enough. One larger hits with quick startup and long endlag, as well as enough knockback and shield push to get an opponent off you. May also have some recoil motion.
Unlike Fox's, though, these would not be infinite. The God Eater has a finite amount of blast energy, consumed a lot quicker by the big shots than the small. This can also be seen in the form of a minor damage reduction as energy gets low.
The charge can only be replenished by another special, the God Eater mode of the God Ark, where the character's weapon itself opens up to chomp down and chew their foe for big damage and a charge increase. It's short range but requires just a little distance between players, making it require a little setup to land. Especially as neither end of the move is fast. Generally it's meant to try and combo or mixup into this from basic melee attacks.
The owner of this move set has stated that this move set is no longer valid since it has been decided that one of the main characters will be chosen. Know that this idea was comprised purely of the God Eater Avatar originally.
Mendicant Bias
Mendicant has came up with an idea for a move set designed for Ciel. Basically, her God Arc is composed of a Short Blade, Sniper and Buckler. Her recovery would be the Silent Lotus.
The following pictures are provided below to show not an accurate or exact pose of how their trophies will be chosen, but to give an idea of such.
Alisa Ilinichina Amiella:
Picture currently finding...
Introduced in God Eater. Alisa Ilinichina Amiella is a fifteen year old New-Type God Eater who joined the Fenrir Russia Branch by Director Schicksal. She transferred to the Fenrir Far East Branch a year later. Though inexperienced, she has achieved exceptional scores in a combat stimulation. She is also subject to special therapy sessions daily. Her God Arc is a Long Blade Assault, so a New-Type Second Generation. Note that this information is mainly concentrated from her in the first game.
Ciel Alencon:
Introduced in God Eater 2. Ciel Alencon is a sixteen year old God Eater affiliated with a military organization called "Special Forces Blood," trained under the supervision of Blood Commander Julius Visconti. Her God Arc is a New-Type Third Generation; so composed of a Short Blade, Sniper Gun, and a Buckler Shield. She has made appearances in games such as God Eater 2, an expansion pack called God Eater 2 Rage Burst, Project X Zone 2: Brave New World, and in a manga adaptation called "God Eater -the 2nd break." This would make her a likely candidate in a scenario where I dismissed Alisa. If she were a second choice, her stats will be deviated in which she would be the faster but weaker God Eater based on God Arc in comparison to Alisa's.
Alisa Ilinichina Amiella:
Picture currently finding...
Introduced in God Eater. Alisa Ilinichina Amiella is a fifteen year old New-Type God Eater who joined the Fenrir Russia Branch by Director Schicksal. She transferred to the Fenrir Far East Branch a year later. Though inexperienced, she has achieved exceptional scores in a combat stimulation. She is also subject to special therapy sessions daily. Her God Arc is a Long Blade Assault, so a New-Type Second Generation. Note that this information is mainly concentrated from her in the first game.
Ciel Alencon:
Introduced in God Eater 2. Ciel Alencon is a sixteen year old God Eater affiliated with a military organization called "Special Forces Blood," trained under the supervision of Blood Commander Julius Visconti. Her God Arc is a New-Type Third Generation; so composed of a Short Blade, Sniper Gun, and a Buckler Shield. She has made appearances in games such as God Eater 2, an expansion pack called God Eater 2 Rage Burst, Project X Zone 2: Brave New World, and in a manga adaptation called "God Eater -the 2nd break." This would make her a likely candidate in a scenario where I dismissed Alisa. If she were a second choice, her stats will be deviated in which she would be the faster but weaker God Eater based on God Arc in comparison to Alisa's.
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A special regards to the members who have chosen their support for this thread:
1. ryuu seika
2. KeybladeSmasher
2. KeybladeSmasher
Round of applause to those who provided constrictive criticism and assistance in conveying key information:
1. ryuu seika
2. Mendicant Bias
2. Mendicant Bias
A list of questions that I am unable to answer immediately as they invoke deep thinking but will be replied back:
6/30/2017 - Avatar was dropped due to a valid argument that could add controversies for design. As such, the avatar was scrapped for another character. Update priority was concentrated for Candidate Switch.
NOTE: This thread will continuously be edited with more questions that come into mind. Updates will be guaranteed.
Next Update will depend on the expectations for contributors and the questions of newcomers in this thread.
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