• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

grab-upair question

Status
Not open for further replies.

knightpraetor

Smash Champion
Joined
Oct 20, 2005
Messages
2,321
I'm wondering how i should go about doing the upair..it seems osmetimes i need to use A to get the upair off in time to hit...but if they di..should i use the Cstick theN?

because if i use the control stick i can get less horizontal di and might not hit them

oh and a second question..on fast fallers when do i switch to a full jump uair from throw?

on falco it seems to be about 90%..but on falcon it seems higher..like 100% or so..but that makes no sense..falco falls faster than falcon right? maybe my # are off
 

TheWildcard

Smash Champion
Joined
Oct 1, 2006
Messages
2,432
Location
Michigan
it all depends on their di if they don't di at all i use A to use the uair but if they di i use the c stick just so i can get over to them easier. and i dont htink you would wanna use uair on falco fox or cap falcon mainly because you an chainthrow them and uthrow to usmash. if you want to uair however they should be over 100% with a full jump i believe


edit: falco does fall faster then falcon same with fox heres the order of who falls the fastest

1. falco
2. fox
3. falcon

hope that helped you
 

knightpraetor

Smash Champion
Joined
Oct 20, 2005
Messages
2,321
shrugs weird..i was hitting with fox from an upthrow at around 90%..and you're probably right...i'm just sorta unsure what i should be following up with on fox.. i mean i can chainthrow a fox/falco to like 30% where you are supposed to go to an uptilt combo to grabs (at 30% or so they can get out by no di plus jump i think)..anyways, i'm not sure what to do to them after around 40?..i assumed that they could get out of upthrow to upsmash by that percentage so i wanted to see how upairs would work..but ya if anoyne knows how long you can upsmash fox/falco with good di i would love to know
 

TheWildcard

Smash Champion
Joined
Oct 1, 2006
Messages
2,432
Location
Michigan
shrugs weird..i was hitting with fox from an upthrow at around 90%..and you're probably right...i'm just sorta unsure what i should be following up with on fox.. i mean i can chainthrow a fox/falco to like 30% where you are supposed to go to an uptilt combo to grabs (at 30% or so they can get out by no di plus jump i think)..anyways, i'm not sure what to do to them after around 40?..i assumed that they could get out of upthrow to upsmash by that percentage so i wanted to see how upairs would work..but ya if anoyne knows how long you can upsmash fox/falco with good di i would love to know
well fox and falco get out of the chainthrows around 80% so my guess is 80 would be how long the uthrow usmash would work
 

Sudai

Stuff here
Joined
Feb 14, 2006
Messages
7,026
Location
Baton Rouge, Louisiana
UThrow > USmash works a bit longer than the chainthrow just because USmash extends over your head.

You need to wait longer to UAir cap. falcon compared to flaco because of his weight, not his falls speed. The heavier the character, the more frames you can't do anything after the throw. AR check it for yourself. Kinda crappy. :/
 

knightpraetor

Smash Champion
Joined
Oct 20, 2005
Messages
2,321
i'm pretty sure they can get out earlier so long as they don't di..according to this it is 50%..so i'm guessing i got it off..and ya i've seen videos of up to 70% if they di badly

foxandfalco-First of, let's talk about fox's grab on fastfallers-Grab to up smash always works until pretty high damages. About 100%+, a little more actually. Chain grabbing is Fox's best combo on a fast faller. It can last up to high damages if the opponent keeps DIing all the way left or right. So, you can just start this at 0% and finish with an upsmash. However, if the opponent DI's slightly or not at all around 50%, they can escape. I'm not sure if this combo works on cfalcon well, it may end around 50% no matter what. But this works wonders on Fox and Falco. So, when at 50%, since the opponent can escape, perform a d-air, l-cancel it, then jab the opponent. After the jab, quickly do a jc grab, throw up, then u-air the opponent, or do another d-air to jab, then upsmash. But it's more popular and probably better to just up tilt and combo from there depending on DI. Here's a vid http://media.putfile.com/foxs-CG.
 

KevinM

TB12 TB12 TB12
BRoomer
Joined
Jan 30, 2007
Messages
13,625
Location
Sickboi in the 401
Jesus M2K thats just sick and wrong haha... i tried picking up fox and i work with him when i have nothing to do and my boozer is boring me, but my fingers i think literally aren't quick enough, waveshining> me rofl

But the Grab Up Air i can do and i would say around 85 percent on falco and 90 percent on falcon when you can full jump them, just start it a little earlier then the peak and you should catch them perfectly :)
 

Wilhelmsan

Smash Lord
Joined
Sep 22, 2006
Messages
1,006
Location
Austin, TX
I like hitting Falco, Falcon & Fox with the top of my upsmash, where the knockback is horizontal. Then you can just edgeguard, because those characters die kinda slow off the top. Not to mention there's a pretty good possibility of them DI'ing completely wrong, which can sometimes be the difference between life and death.
 
Status
Not open for further replies.
Top Bottom