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Grab Combos

Jono

Smash Apprentice
Joined
Oct 7, 2006
Messages
133
Follow-ups to Ness' grabs?

Only thing I've realized is:
Down Throw -> Full/Double Jump Aerial
Down Throw -> DJ PK Fire (Heavy)

Has anyone used anything else, excluding PKT Juggles?
 

NESSBOUNDER

Smash Master
Joined
Dec 19, 2002
Messages
3,167
Location
somewhere sunny
I've been studying the stun on Ness's down throw. It's possible for the opponent to air dodge your follow up attack, but if you use Fair, you'll most likely land a hit no matter what. Even if it is just a small one.

PK Thunder doesn't work because they can attack it as it's coming out.
 

Testament27

Smash Journeyman
Joined
Nov 27, 2006
Messages
438
Location
Nawlins
I've been studying the stun on Ness's down throw. It's possible for the opponent to air dodge your follow up attack, but if you use Fair, you'll most likely land a hit no matter what. Even if it is just a small one.

PK Thunder doesn't work because they can attack it as it's coming out.
ive played a professional sonic and he was really good at this. nair would miss when he did but fair usually connected with 2-3 hits, opening him up for another. if they use this little tactic, stick to fair
 

AvariceX

Smash Champion
Joined
Nov 30, 2007
Messages
2,116
Location
London, Ontario, Canada
NNID
AvariceX
3DS FC
1177-8001-5699
I've been playing Ness as my second Alt and found up throw -> PK Thunder is ok at low-mid percents, and Up throw - PK Flash can sometimes hit (mainly against bad DI, but I wouldn't really recommend this one).
 

Earthbound360

Smash Hero
Joined
Jul 3, 2006
Messages
5,725
Location
Bowie, MD
NNID
Mikman360
People can airdodge out of Ness' dthrow, but that's where mindgames come in. I always anticiptate this dodge and usmash or use an aerial late.
 

memphischains

Smash hhkj'
Joined
Sep 19, 2007
Messages
3,953
Location
Boston, MA
if you b-stick, then down throw to biar works well at low percentages

* for those who don't understand, while running, if you hit the c-tick in the opposite way your traveling (on the ground), then you will short hop facing the opposite direction you were running. I find this easier to actually SH pivot.
 
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