Eggggggggggbert
Smash Apprentice
Now I suppose this could be going under the matchup thread, but I want to talk about matchups solely in terms of Gordo use.
Who are Gordos effective against? There are definitely characters that have the ability to easily reflect these back at you,with it it be with a quick tilt or a reflector or a ranged attack. There are also other characters who seem to can't help not having very good tools to stop these things. Now I'm not prompting this for thoughtless use of Gordos, I just want to get a better idea of who I should refrain using side-b against and for what reason.
EDIT: I'm going to index this discussion properly
Risk functions as 5 - High, 1 - Low.
Character | Risk | Notes
Bowser | 1 | Bowser pretty much has only his Nair and jab to reflect. Limited yet reasonable means.
Bowser Jr. | 5 | Jr's aerials and normals have great disjointed range, as well as decent speed. Mechakoopas and cannonballs can reflect them.
Captain Falcon | |
Charizard | |
Dark Pit | |
Diddy Kong | 5 | Has a million options to reflect gordos ranging from popgun to banana pull (not even considering his tilts)
Donkey Kong | 1 | Free against kong cyclone because you can just throw it at them and it's free damage. His normals are slow as well.
Dr. Mario | 4 | Similar enough to refer to Mario.
Duck Hunt | 5 | With Clays (furthest & smallest option), Cans (most reliable, yet slowest answer), Gunmen (his quickest & safest option, especially in teams), or your NAir or FAir, among other moves.
Falco | |
Fox | |
Ganondorf | 1 | Too sluggish to properly reflect Gordos most of the time (although its a high risk/high reward thing though, as he might still land a hit, and if he does it will hurt).
Greninja | |
Ike | |
Jigglypuff | 1 | Although a small target, Jigglypuff has no real tools to easily deal with gordos. Height coverage not great.
King Dedede | 4 | THE DITTO. N-air is a quick tool and d-tilt+f-tilt throw out long lasting hitboxes. Also gordos against gordos are weird, everybody loses.
Kirby | 1 | Very similar in nature to Jigglypuff. Height coverage not great.
Link | 4 | Like Toon Link but has more upclose and personal options. Aggressiveness can be punished, camping not so much.
Little Mac | |
Lucario | |
Lucas | |
Lucina | 2 | High range normals and reasonable, but no ranged means.
Luigi | 5 | Fireballs are safer, faster, and reliablier(??). Any Luigi is going to have these as a quickfire tool in any game, let alone with King Dedede.
Mario | 4 | Fireballs are safe, fast, and reliable. The cape is always a potential threat, its pretty fast. The jab and his nair both work okay for reflection as well.
Marth | 2 | High range normals and reasonable, but no ranged means.
Mega Man | 5 | Super Ranged character, going to be a challenge to sneak anything in.
Meta Knight | |
Mewtwo | |
Mii Gunner | 5 | Although you may rarely see this creature, it stands to reason that it is a ranged build so they'll always make easy work of those gordos
Mii Brawler | |
Mii Swordsman | |
Mr. Game & Watch | |
Ness | |
Olimar | 1 | Gordos do beat pikimin. Temporary of low threat until I know more about this MU.
Pac-Man | |
Palutena | |
Peach | |
Pikachu | |
Pit | |
R.O.B. | 5 | An overall hard D3 matchup. Any level of charge on the laser can deflect them. So can the top, even while it's spinning on the ground (needs testing).
Robin | |
Rosalina | |
Roy | 2 | High range normals and reasonable, but no ranged means.
Ryu | 4 | Gordos beat red hadoken and inputted hadoken (0nly hadoken that can beats out gordos is the standard B one). Normals are fast, good for reflecting and Tatsumaki Senpukyaku reflects as well.
Samus | 5 | Incredibly ranged, very dangerous.
Sheik | 3 | Gordos beat Sheik needles, Ending lag of Shiek bomb leaves her open. Although fast jab in general.
Shulk | 3 | Although slow, normals very high range but also no ranged means.
Sonic | 5 | Spin dash and spin charge beat gordo (and our whole neutral really). Keep on using it to cover his landings though.
Toon Link | 5 | Incredibly ranged, very dangerous. Most Toon Links are the campy, run and spam/waiting for opportunity type.
Villager | 5 | Villager has a lot of quick and easy tools to reflect Gordo, especially in his Fair and Bair. Not to mention Pocket, which turns our Gordo into an extra deadly weapon against us.Villager's job to have just a wall of stuff out to provide pressure for approaches. He's doing in essence what we're trying to do with much greater success.
Wario | |
Wii Fit Trainer | |
Yoshi | 5 | Yoshi eggs are incredibly safe and will reflect gordos with ease. Any time Yoshi is far away enough to not just hit gordos back with an attack you will be being hit by eggs. Also he has one of the most ridiculous dash attacks in the world.
Zelda | |
Zero Suit Samus | |
Lets work to fill this out. If you have anything to add or something you want tweaked, feel free.
Who are Gordos effective against? There are definitely characters that have the ability to easily reflect these back at you,with it it be with a quick tilt or a reflector or a ranged attack. There are also other characters who seem to can't help not having very good tools to stop these things. Now I'm not prompting this for thoughtless use of Gordos, I just want to get a better idea of who I should refrain using side-b against and for what reason.
EDIT: I'm going to index this discussion properly
Risk functions as 5 - High, 1 - Low.
Bowser | 1 | Bowser pretty much has only his Nair and jab to reflect. Limited yet reasonable means.
Bowser Jr. | 5 | Jr's aerials and normals have great disjointed range, as well as decent speed. Mechakoopas and cannonballs can reflect them.
Captain Falcon | |
Charizard | |
Dark Pit | |
Diddy Kong | 5 | Has a million options to reflect gordos ranging from popgun to banana pull (not even considering his tilts)
Donkey Kong | 1 | Free against kong cyclone because you can just throw it at them and it's free damage. His normals are slow as well.
Dr. Mario | 4 | Similar enough to refer to Mario.
Duck Hunt | 5 | With Clays (furthest & smallest option), Cans (most reliable, yet slowest answer), Gunmen (his quickest & safest option, especially in teams), or your NAir or FAir, among other moves.
Falco | |
Fox | |
Ganondorf | 1 | Too sluggish to properly reflect Gordos most of the time (although its a high risk/high reward thing though, as he might still land a hit, and if he does it will hurt).
Greninja | |
Ike | |
Jigglypuff | 1 | Although a small target, Jigglypuff has no real tools to easily deal with gordos. Height coverage not great.
King Dedede | 4 | THE DITTO. N-air is a quick tool and d-tilt+f-tilt throw out long lasting hitboxes. Also gordos against gordos are weird, everybody loses.
Kirby | 1 | Very similar in nature to Jigglypuff. Height coverage not great.
Link | 4 | Like Toon Link but has more upclose and personal options. Aggressiveness can be punished, camping not so much.
Little Mac | |
Lucario | |
Lucas | |
Lucina | 2 | High range normals and reasonable, but no ranged means.
Luigi | 5 | Fireballs are safer, faster, and reliablier(??). Any Luigi is going to have these as a quickfire tool in any game, let alone with King Dedede.
Mario | 4 | Fireballs are safe, fast, and reliable. The cape is always a potential threat, its pretty fast. The jab and his nair both work okay for reflection as well.
Marth | 2 | High range normals and reasonable, but no ranged means.
Mega Man | 5 | Super Ranged character, going to be a challenge to sneak anything in.
Meta Knight | |
Mewtwo | |
Mii Gunner | 5 | Although you may rarely see this creature, it stands to reason that it is a ranged build so they'll always make easy work of those gordos
Mii Brawler | |
Mii Swordsman | |
Mr. Game & Watch | |
Ness | |
Olimar | 1 | Gordos do beat pikimin. Temporary of low threat until I know more about this MU.
Pac-Man | |
Palutena | |
Peach | |
Pikachu | |
Pit | |
R.O.B. | 5 | An overall hard D3 matchup. Any level of charge on the laser can deflect them. So can the top, even while it's spinning on the ground (needs testing).
Robin | |
Rosalina | |
Roy | 2 | High range normals and reasonable, but no ranged means.
Ryu | 4 | Gordos beat red hadoken and inputted hadoken (0nly hadoken that can beats out gordos is the standard B one). Normals are fast, good for reflecting and Tatsumaki Senpukyaku reflects as well.
Samus | 5 | Incredibly ranged, very dangerous.
Sheik | 3 | Gordos beat Sheik needles, Ending lag of Shiek bomb leaves her open. Although fast jab in general.
Shulk | 3 | Although slow, normals very high range but also no ranged means.
Sonic | 5 | Spin dash and spin charge beat gordo (and our whole neutral really). Keep on using it to cover his landings though.
Toon Link | 5 | Incredibly ranged, very dangerous. Most Toon Links are the campy, run and spam/waiting for opportunity type.
Villager | 5 | Villager has a lot of quick and easy tools to reflect Gordo, especially in his Fair and Bair. Not to mention Pocket, which turns our Gordo into an extra deadly weapon against us.Villager's job to have just a wall of stuff out to provide pressure for approaches. He's doing in essence what we're trying to do with much greater success.
Wario | |
Wii Fit Trainer | |
Yoshi | 5 | Yoshi eggs are incredibly safe and will reflect gordos with ease. Any time Yoshi is far away enough to not just hit gordos back with an attack you will be being hit by eggs. Also he has one of the most ridiculous dash attacks in the world.
Zelda | |
Zero Suit Samus | |
Lets work to fill this out. If you have anything to add or something you want tweaked, feel free.
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