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Good punishment for Jiggs' missed rest

HeroSublime

Smash Ace
Joined
Dec 11, 2005
Messages
957
Location
WA
I was experimenting with some things, and I've found that direct hit boomerang to dair is a fantastic punishment at low and medium percents. It both does 37% and also has the possibility of killing Jiggs off the top. Give it a try, I enjoy it.:psycho:
 

HeroSublime

Smash Ace
Joined
Dec 11, 2005
Messages
957
Location
WA
Direct hit boomerang to dair? There's hardly any notable lag at all. Since it's direct hit, the throw and the catch are instantaneous in the time they occur. Haven't you ever done a simple combo like projectile->nair?
 

tobg

Smash Cadet
Joined
Aug 28, 2006
Messages
45
Location
McMurray PA (pretty much pittsburgh)
i think that might do too much knockback to allow for the hit to land, and the explosion could make things a bit messy. i would try it out right now but i already packed up my wii for something i have tomorrow :p
 

Jash

Smash Lord
Joined
Apr 13, 2006
Messages
1,255
Location
Tal Tal Heights, New York
Oh yea, comboing jiggs is pretty easy. Hit her with alot of Projectiles, Cheap Nairs, and Bairs and then you would know when its time to finish her off.
 

EastCoastEddie

Smash Journeyman
Joined
Sep 28, 2005
Messages
382
Location
Fairfax VA
Hey if Jiggs misses a rest and then you taunt with Ylink do you finish your milk before jigg's wakes up? (without cheating with a bomb)

Because chugging milk right in someone's face is a pretty good way to punish them.
 

Pneuma

Smash Ace
Joined
Dec 29, 2005
Messages
867
Location
Austin
Throw a bomb up, dsmash Jiggs into the bomb, dair/fair.
Takes too long to think about though. Usually I just dsmash or dair, depending on the stage/percent.
 

Chip.

you know what to do
Joined
Dec 18, 2006
Messages
1,884
Location
Spokane, Washington
Throw a bomb up, dsmash Jiggs into the bomb, dair/fair.
Takes too long to think about though. Usually I just dsmash or dair, depending on the stage/percent.
Young Link's d-smash sends enemies horizontally like 99% of the time, not verticle into a bomb.
 

Magus420

Smash Master
Joined
Dec 13, 2003
Messages
4,541
Location
Close to Trenton, NJ Posts: 4,071
A boomerang doesn't lead into anything if they know how to DI well. They can either stay grounded and shield/attack immediately at low % or at med-high damage tech-roll away. Same thing with bombs only they don't become techable until around 100 or so. Also, a fully charged d-smash is techable until like 250-300% or some other stupidly high damage.
 
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