A Distant Demon
Finale
![](https://vignette2.wikia.nocookie.net/kidicarus/images/c/cc/Viridiart.png/revision/latest?cb=20160414034404)
Viridi – (Kid Icarus Uprising 2012, Super Smash Brother For 3DS/Wii U 2014)
Who is Viridi?
Viridi is the Goddess of Nature in Kid Icarus Uprising and one of the 3 Villains of the game, appearing halfway through. She quickly becomes an extremely important character and appears in nearly every level after with the exception of 2 (technically in Lord of the Underworld but with no speaking part). She leads the “Forces of Nature,” an army of monsters made from the Earth against humans after their abuse of the earth and its resources. Not even fantasy lands are safe from humanity destroying the Earth I suppose. . . After a few chapters she allies herself with Pit to defeat the more dangerous enemies, the Aurum, the Chaos Kin, and finally Hades. She does however state that the alliance isn’t permanent.
In the Super Smash Bros series’ 4th installment(s), Viridi appears as a trophy, gives Dark Pit the power of Flight (as shown by the green color of his wings during the special), and also appears in “Palutena’s Guidance.”
According to Palutena's guidance for dark pit, Viridi no longer allies with the forces of light, and could come back to rival them, as a villain, in a potential Uprising sequel (I need this)
Moveset
First off here is a more in depth, less general moveset form @Wintropy !
VIRIDI
"VIRIDI HARVESTS VICTORIES!"
The cruel and domineering Goddess of Nature makes her grand appearance! A lightweight fighter with some truly powerful moves in her arboreal arsenal, Viridi makes up for her lack of physical strength with her versatile range of weaponry and overwhelming grit and determination. Much of her moves require her to manipulate the terrain of the stage and take advantage of her position in relation to her opponent: luring her unsuspecting foes into her crafty traps and subsequently thrashing them with her enormous wooden scythe is how this feisty deity rolls! Despite being a lightweight fighter, her moves are slow and heavy, requiring ample starting time and not particularly suited for immediate strikes - true to her own domain, patience and insight is required to let her true potential bloom forth. From the tiniest of seeds grow the mightiest of oaks - just don't call her tiny to her face, or you may end up becoming unwitting food her precious flowers!
* NEUTRAL SPECIAL - FLOWER CANNON *
Create a flower-shaped cannon that fires petal blossoms. A powerful projectile with slow start-up, it does decent damage and knockback.
- CUSTOM 1 - BURNING CANNON -
Cannon is stronger and does fire damage, but start-up time is twice as long.
- CUSTOM 2 - BLOOMING CANNON -
Cannon does less damage and knockback, but causes flowers to bloom on opponents.
* SIDE SPECIAL - ARBOR CRUSHER *
Release a deluge of wooden stakes to strike nearby foes. The stakes emerge immediately in front and will emerge from the ground slightly first before launching out at a diagonal angle. Decent damage and powerful knockback.
- CUSTOM 1 - ARBOR CONSTRICTOR -
Stakes do less damage and knockback, but stun enemies when hit.
- CUSTOM 2 - ARBOR LAUNCHER -
Stakes launch into the air after appearing, but do less damage.
* UP SPECIAL - ZEPHYR GLIDE *
Launch into the air with a gentle breeze. After launching, you can hold the button down to float gently back to land, or release it to fall immediately. No damage or knockback.
- CUSTOM 1 - FREEZING GLIDE -
Ice-cold breeze freezes enemies after prolonged contact, but it does not float.
- CUSTOM 2 - BRAMBLE GLIDE -
Brambly vines do continuous damage to enemies, but it does not float.
* DOWN SPECIAL - BURST BLOOMER *
Summon a potent blossom that releases a cloud of toxic spores. The blossom is planted first and can be activated at will thereafter. Moderate damage and poor knockback.
- CUSTOM 1 - TOXIC BLOOMER -
Spores inflict status ailments when activated. The ailments cycle between four in the following order: burn, flower, stun, freeze. No damage or knockback.
- CUSTOM 2 - BRAVE BLOOMER -
Spores explode when activated. Great damage and knockback, though it can damage the user as well as the opponents.
* FINAL SMASH - RESET BOMB *
Drop the almighty Reset Bomb onto the stage and let the awesome power of nature take its course! The bomb will fall from the sky immediately in front at a diagonal angle, damaging anything in its path, before landing. It will glow for a few seconds before exploding, releasing a powerful blast that does continuous damage before launching foes trapped within its thick, deadly brambles.
Punch - Backhand smack
Jab - Talk to the hand!
Side smash - Nature's scythe
Up smash - Petal shower
Down smash - Flower power
Dash - Spinning scythe
Side tilt - Green claws
Up tilt - Dandelion bomb
Down tilt - Sudden gust
Regular air - Thresher spin
Front air - Bad apples
Back air - Deadwood dropkick
Up air - Sycamore scrape
Down air - Pushing daisies
Grab - Vine whip
Pummel - Green palms
Front throw - Wooden slammer
Back throw - Eco drop
Up throw - Whirlwind fling
Down throw - Taking a dirt nap
Up taunt - Throws her head back and laughs curtly
Side taunt - Beckons with her finger - "Come and get some!"
Down taunt - Strokes the head of her scythe - "Did the mean humans hurt you?"
Entrance
Appears from a burst of cherry blossom petals
Victory
Victory 1 - Waves her hand aside and glares at the screen - "Good riddance, human scum!"
Victory 2 - Swings her scythe a few times and slams it onto the ground - "The world's better off without you!"
Victory 3 - Strokes the head of her scythe while giggling menacingly and shoots a coy look at the screen
Colours / Costumes
Red and purple (Viridi)
Grey and red (Cragalanche)
White and blue (Phosphora)
Purple and black (Arlon)
Red and yellow (Pyrrhon)
Navy and light blue (Pandora)
Purple and black (Medusa)
White and green (Palutena)
Kirby hat
Blonde ponytail with signature floral brooch
"VIRIDI HARVESTS VICTORIES!"
The cruel and domineering Goddess of Nature makes her grand appearance! A lightweight fighter with some truly powerful moves in her arboreal arsenal, Viridi makes up for her lack of physical strength with her versatile range of weaponry and overwhelming grit and determination. Much of her moves require her to manipulate the terrain of the stage and take advantage of her position in relation to her opponent: luring her unsuspecting foes into her crafty traps and subsequently thrashing them with her enormous wooden scythe is how this feisty deity rolls! Despite being a lightweight fighter, her moves are slow and heavy, requiring ample starting time and not particularly suited for immediate strikes - true to her own domain, patience and insight is required to let her true potential bloom forth. From the tiniest of seeds grow the mightiest of oaks - just don't call her tiny to her face, or you may end up becoming unwitting food her precious flowers!
* NEUTRAL SPECIAL - FLOWER CANNON *
Create a flower-shaped cannon that fires petal blossoms. A powerful projectile with slow start-up, it does decent damage and knockback.
- CUSTOM 1 - BURNING CANNON -
Cannon is stronger and does fire damage, but start-up time is twice as long.
- CUSTOM 2 - BLOOMING CANNON -
Cannon does less damage and knockback, but causes flowers to bloom on opponents.
* SIDE SPECIAL - ARBOR CRUSHER *
Release a deluge of wooden stakes to strike nearby foes. The stakes emerge immediately in front and will emerge from the ground slightly first before launching out at a diagonal angle. Decent damage and powerful knockback.
- CUSTOM 1 - ARBOR CONSTRICTOR -
Stakes do less damage and knockback, but stun enemies when hit.
- CUSTOM 2 - ARBOR LAUNCHER -
Stakes launch into the air after appearing, but do less damage.
* UP SPECIAL - ZEPHYR GLIDE *
Launch into the air with a gentle breeze. After launching, you can hold the button down to float gently back to land, or release it to fall immediately. No damage or knockback.
- CUSTOM 1 - FREEZING GLIDE -
Ice-cold breeze freezes enemies after prolonged contact, but it does not float.
- CUSTOM 2 - BRAMBLE GLIDE -
Brambly vines do continuous damage to enemies, but it does not float.
* DOWN SPECIAL - BURST BLOOMER *
Summon a potent blossom that releases a cloud of toxic spores. The blossom is planted first and can be activated at will thereafter. Moderate damage and poor knockback.
- CUSTOM 1 - TOXIC BLOOMER -
Spores inflict status ailments when activated. The ailments cycle between four in the following order: burn, flower, stun, freeze. No damage or knockback.
- CUSTOM 2 - BRAVE BLOOMER -
Spores explode when activated. Great damage and knockback, though it can damage the user as well as the opponents.
* FINAL SMASH - RESET BOMB *
Drop the almighty Reset Bomb onto the stage and let the awesome power of nature take its course! The bomb will fall from the sky immediately in front at a diagonal angle, damaging anything in its path, before landing. It will glow for a few seconds before exploding, releasing a powerful blast that does continuous damage before launching foes trapped within its thick, deadly brambles.
Punch - Backhand smack
Jab - Talk to the hand!
Side smash - Nature's scythe
Up smash - Petal shower
Down smash - Flower power
Dash - Spinning scythe
Side tilt - Green claws
Up tilt - Dandelion bomb
Down tilt - Sudden gust
Regular air - Thresher spin
Front air - Bad apples
Back air - Deadwood dropkick
Up air - Sycamore scrape
Down air - Pushing daisies
Grab - Vine whip
Pummel - Green palms
Front throw - Wooden slammer
Back throw - Eco drop
Up throw - Whirlwind fling
Down throw - Taking a dirt nap
Up taunt - Throws her head back and laughs curtly
Side taunt - Beckons with her finger - "Come and get some!"
Down taunt - Strokes the head of her scythe - "Did the mean humans hurt you?"
Entrance
Appears from a burst of cherry blossom petals
Victory
Victory 1 - Waves her hand aside and glares at the screen - "Good riddance, human scum!"
Victory 2 - Swings her scythe a few times and slams it onto the ground - "The world's better off without you!"
Victory 3 - Strokes the head of her scythe while giggling menacingly and shoots a coy look at the screen
Colours / Costumes
Red and purple (Viridi)
Grey and red (Cragalanche)
White and blue (Phosphora)
Purple and black (Arlon)
Red and yellow (Pyrrhon)
Navy and light blue (Pandora)
Purple and black (Medusa)
White and green (Palutena)
Kirby hat
Blonde ponytail with signature floral brooch
General: Viridi is well rounded but leans a bit more towards fast. She has above average movement speed and her general attacks have above average range due to the scythe. She is also lighter than average. She can build lots of damage over time thanks to the flower status effect being an important aspect of her playstyle. Speaking of the flower effect...
Flower status effect: The flower status effect is an effect where a flower appears on a players head and does damage over time. The bigger the flower, the more damage that is dealt, how long it stays on, and how hard it is to remove. You can remove this effect by quickly running back and forth. Im going to classify the size of the flower into levels with level 1 being the smallest and level 5 being the biggest. The flower level can be raised by hitting the opponent with an attack that may inflicts the flower effect. Even if that attack merely has the potential to inflict the status effect even if it didn't, it will still raise the flower effect of the current raised flower. If the attack you hit them with is multi hitting, the entire move will count as one level raised rather than each individual attack. Some attacks that have the potential to cause a flower effect that fail to do so, can make it easier for the next flower effect attack. However, you have a 3 second time limit before it becomes just as difficult to get that flower effect on as normal.
Smash attacks: Smash attacks can trigger the effect as well. 0%-9% charge will not cause it unless it hits twice. 10-30% will inflict a level 1 flower. A 30%-50% will inflict a level 2 flower. A 50%-74% will inflict a level 3. A 75%-97% will inflict a level 4. A 98%-100% will inflict a level 5.
Grabs: 5 grab hits will cause a level 2 flower. Her down grab where she puts her opponent on the floor and grabs them with thorns, will cause no knock back and cause a level 1 flower.
Neutral special: Thorn Drill.
Viridi will fire a drill shaped with two vines and pink flower pedals emitting from the back of the drill. It is a multi hitting attack that travels slowly over a distance thats about the edge of battlefield until the furthest edge of the nearest platform. It can easily carry an opponent with it. If it hits an opponent right as its being fired, you'll get a guaranteed level 2 flower. If the attack hits at least 6 times in atleast 3 seconds, then you will get a level 2 flower.
Side special: Flower cutter
Viridi lunges forward with her scythe spinning twice. The scythe glows pink. If the scythe hits three times, a level 2 flower will be activated. Of course, if you hit your opponent with some flower attack prior atleast 3 seconds prior, then you may just need 1 or two hits to activate the power. The attack can hit a total of 2 times in one attack.
Down special: Flower Bed
Viridi sticks her hand out and it causes a bed of pink flowers to cover the ground in front of her. The flower bed is about 80% of the size of a platform on battlefield. This flower bed can only hit grounded opponents. Touching the flower bed will instantly give you a level one flower. it takes a total of 2.5 seconds to reach a level 5 flower. The flower bed stays for a little over 3 seconds and is instantly removed if Viridi decides to place another flower bed. If they already have a flower inflicted it will instantly increase their flower level however, like all of the flower related attacks, reset the flower time so it can stay on longer.
Up Special: Blossom Burst
Basically a rocket jump clone but with a smaller blast radius and faster. Viridi causes an explosion of pink flower pedals under her shooting her upwards with a trail of flower pedals as she goes up that decrease the higher she gets. If she is in about the same range as rest (but not as close) then she can activate a level 4 flower instantly. if they are touching her outer edges then they will get a level two flower.
Final smash: Reset bomb
This attack is similar to Ice climbers final smash. The size of the reset bomb depends on the stage size just like the ice attack. It will come down and be glowing until it hits the ground, pauses for a brief moment, and has a massive explosion. The reset bomb will stay there for a while until it breaks apart. coming in contact with it will give you a level 5 flower. If you get caught in the explosion, you will take 50% damage.
Flower status effect: The flower status effect is an effect where a flower appears on a players head and does damage over time. The bigger the flower, the more damage that is dealt, how long it stays on, and how hard it is to remove. You can remove this effect by quickly running back and forth. Im going to classify the size of the flower into levels with level 1 being the smallest and level 5 being the biggest. The flower level can be raised by hitting the opponent with an attack that may inflicts the flower effect. Even if that attack merely has the potential to inflict the status effect even if it didn't, it will still raise the flower effect of the current raised flower. If the attack you hit them with is multi hitting, the entire move will count as one level raised rather than each individual attack. Some attacks that have the potential to cause a flower effect that fail to do so, can make it easier for the next flower effect attack. However, you have a 3 second time limit before it becomes just as difficult to get that flower effect on as normal.
Smash attacks: Smash attacks can trigger the effect as well. 0%-9% charge will not cause it unless it hits twice. 10-30% will inflict a level 1 flower. A 30%-50% will inflict a level 2 flower. A 50%-74% will inflict a level 3. A 75%-97% will inflict a level 4. A 98%-100% will inflict a level 5.
Grabs: 5 grab hits will cause a level 2 flower. Her down grab where she puts her opponent on the floor and grabs them with thorns, will cause no knock back and cause a level 1 flower.
Neutral special: Thorn Drill.
Viridi will fire a drill shaped with two vines and pink flower pedals emitting from the back of the drill. It is a multi hitting attack that travels slowly over a distance thats about the edge of battlefield until the furthest edge of the nearest platform. It can easily carry an opponent with it. If it hits an opponent right as its being fired, you'll get a guaranteed level 2 flower. If the attack hits at least 6 times in atleast 3 seconds, then you will get a level 2 flower.
Side special: Flower cutter
Viridi lunges forward with her scythe spinning twice. The scythe glows pink. If the scythe hits three times, a level 2 flower will be activated. Of course, if you hit your opponent with some flower attack prior atleast 3 seconds prior, then you may just need 1 or two hits to activate the power. The attack can hit a total of 2 times in one attack.
Down special: Flower Bed
Viridi sticks her hand out and it causes a bed of pink flowers to cover the ground in front of her. The flower bed is about 80% of the size of a platform on battlefield. This flower bed can only hit grounded opponents. Touching the flower bed will instantly give you a level one flower. it takes a total of 2.5 seconds to reach a level 5 flower. The flower bed stays for a little over 3 seconds and is instantly removed if Viridi decides to place another flower bed. If they already have a flower inflicted it will instantly increase their flower level however, like all of the flower related attacks, reset the flower time so it can stay on longer.
Up Special: Blossom Burst
Basically a rocket jump clone but with a smaller blast radius and faster. Viridi causes an explosion of pink flower pedals under her shooting her upwards with a trail of flower pedals as she goes up that decrease the higher she gets. If she is in about the same range as rest (but not as close) then she can activate a level 4 flower instantly. if they are touching her outer edges then they will get a level two flower.
Final smash: Reset bomb
This attack is similar to Ice climbers final smash. The size of the reset bomb depends on the stage size just like the ice attack. It will come down and be glowing until it hits the ground, pauses for a brief moment, and has a massive explosion. The reset bomb will stay there for a while until it breaks apart. coming in contact with it will give you a level 5 flower. If you get caught in the explosion, you will take 50% damage.
While Viridi hasn’t been seen in combat, we know she is a fighter. Her Pac-Man printed Scythe shows it. According to chapter 15, Mysterious Invaders, she was able to fight Hades and survive. The outcome is unknown because of the Aurum invasion, but being able to survive against captain lazerface, lazerTorso (and lazer everywhere else) is impressive enough in its own right.
She could use her scythe, but also her two namesake weapons, the Viridi Palm, and the Viridi claws.
![](http://img1.wikia.nocookie.net/__cb20120808151552/kidicarus/images/c/c5/Viridi_Palm.jpg)
![](http://img2.wikia.nocookie.net/__cb20120812183802/kidicarus/images/6/6f/ViridiClaws.png)
She could technically borrow weapons from her soldiers, the Cragalanche cannon, the phosphora bow and the dark pit staff, but the only one weapon type not represented already is the cannon.
![](http://vignette4.wikia.nocookie.net/kidicarus/images/b/b8/163-AKDP.jpg/revision/latest?cb=20120524134559)
These would allow for projectile and close range attacks (Yes those claws shoot. )
for instance one idea I had is having the palms work like shooting works in Uprising. They can be used in rapid fire by tapping the special, but if you wait long enough it will auto charge up into a charge shot. (A custom could be no uncharged but more powerful/faster charge too!)
She could also get some help from The forces of nature herself. whether they be offensive or recovery who know sakurai can make quite the moveset.
![](http://img4.wikia.nocookie.net/__cb20120825124336/kidicarus/images/3/31/Flage.png)
![](http://img3.wikia.nocookie.net/__cb20120718132828/kidicarus/images/6/6e/Nutskis.png)
she could also basically pull a megaman by using their abilities (turning invisible or say, using the parashooter's parachute for recovery
![](http://vignette1.wikia.nocookie.net/kidicarus/images/2/2b/275-AKDP.jpg/revision/latest?cb=20120520200739)
And, of course the Godes of Nature would almost certainly have powers from Nature. Whips, vines, flowers and the like are a treasure trove waiting to be tapped into and a literal goess of nature would be the perfect opportunity.
Final Smashes-
too. many. ideas.
Mini-Reset Bomb- Smash original that creates an area that does persisting damage after an explosion of this mamma-jamma, using the vines and thorns creatd by it. of course it could just be a one time explosion
![](http://img1.wikia.nocookie.net/__cb20120413045023/kidicarus/images/6/64/Forces_of_Nature_-_Reset_Bomb.png)
The forces of nature- brings in many allies such as Flages and Bumpety Bombs, one of her favorites. Could also bring in Arlon the serene or Cragalanche (or even Phosphora), other commanders, for multiple attacks. Could be like dedede's old fs or the less cool chain attack of shulk. I would prefer they attack the stage
Lunar Sanctum- The moon prison fires lasers. that’s it.
![](http://1.bp.blogspot.com/-cepTbOTCW1o/T5rGxGRmBGI/AAAAAAAAA-Y/S1qs1Vw1OFs/s1600/40+Kid+Icarus+Uprising+top+5+favorite+chapters.png)
Home Stage-
Reset Bomb Depot
![](http://img1.wikia.nocookie.net/__cb20120922111345/fantendo/images/5/50/Reset_Bomb_Depot.png)
a travelling stage that goes around the depot. Locations include
-The floating paths
The part of the land section where Lethiniums shoot at you on the surface, just after starting. The lethiniums would be in the background with walls in the fore ground. Standing behind the walls keeps you safe from fire but you could alternatively just jump/dodge
![](http://www.kidicaruswiki.org/images/thumb/c/c0/Lethinium.png/200px-Lethinium.png)
-The arena
one of the two small sections with various possibilities. A belunka spawining troops or even some boom stomper shenanigans. possibly a cherubot acting like a flying man
-inside
more paths. could be the jumps section on the way to the mimicutie with holes in the middle of the floor.
-the reset bomb pod
forces of nature guards show up
there are of course more options throughout the level
Cons
Not Relevant
This and the next one are the two big ones that would pretty much make her impossible. With no KI sequel in sight, Viridi, as well as every other character in the series has pretty much already faded from any level or relevancy. Shame
Too much KI content!
Another one that there really isn't a defense for. There isn't a good reason for a new character unless a new game shows up
Hades and Medusa!
Well this is an awkward one, so I will split it between the two.
Medusa- has more game appearances by one, but they aren't great. In KI NES she shows up only at the very end, in a form that wouldn't work beyond a final smash. In KIU, she appears again, but very rarely and winds up getting replaced early on. Her importance to the game is surprisingly minor, and other character are much closer to center stage.
Hades- Hades is less cut and dry. He is the main villain of his game, which makes him very important, but he ind of got blasted into non-existence. It seems like they tried to make a point that he absolutely cannot be revived in any sequels, but I suppose the option still exists.
It's also worth noting she got a LOT of content in Smash For. She appears in both the 3DS and Wii U. In the 3DS, her debut appearance is a stage with her making a cameo, and in the Wii U she has a LOT of dialogue in the Palutena guidances. After that, she got a mii costume (which was hype).
![](https://smashboards.com/proxy.php?image=http%3A%2F%2Fwww.smashbros.com%2Fus%2Fimages%2Fdlc%2Fcostume_4_3.jpg&hash=1b885253e3cf871cb2b3e7050ee28797)
No other character in the series can claim half as much love. Viridi is the clear frontrunner, at least from Sakurai.
In my opinion, the love she got in smash as well as her guaranteed gives her a sizable edge over her two opponents.
No Moveset!
While I suppose she could be a palutena clone (she has all of her powers and a staff like weapon) saying a moveset cant be made out of a scythe, claws, and a laser tattoo is crazy.
also look up there^
She appears in a stage already!
if by some witchcraft there was KI DLC, being in the background would not affect her chances. Importance and moveset potential would trump rules like that. if sakurai/DLC developer wanted Viridi he/she probably wouldn't care. Hell her role as an apparition is less than Toon Link and fox/falco who are actually on the stage
She is in the Guidances on Palutena's Temple!
so is palutena.
Too many females!
. . .
![](http://i0.kym-cdn.com/photos/images/newsfeed/000/173/576/Wat8.jpg?1315930535)
And yeah that is about it
Viridi for Smash!
http://amazingartistyellow.deviantart.com/art/Quote-Battle-with-Viridi-471386371
kirby hat I just found
![](http://images5.fanpop.com/image/photos/31900000/Viridi-Kirby-super-smash-bros-4-31983158-465-456.jpg)
art if people find it would go here
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