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Give me a possible character and I will try to make a playstyle and strategy.

Kiki52

Smash Journeyman
Joined
Dec 9, 2007
Messages
418
How about a Mii character? I think miis are plausible, because every or almost every first party or second party Nintendo game has them in some form. It would be reasonable to expect them be playable characters, or at least ATs or people in the background you see.
 

Slashy

Smash Lord
Joined
Aug 15, 2007
Messages
1,402
Location
Palm Beach
Skull Kid from the surface looks like a crappy character. He has weak attacks, but is fast. Many of his attacks are slow. He lacks any good throws or good knockback, relying you to build damage before KOing the enemy. He comes with his two fairies, Tatl and Tael, who allow him to target enemies. When he targets an enemy he always will be facing them, any projectile attacks will be aimed in their direction. The Skull Kid has a fast, short dodge, as fast as his dash, and it is short. It is at teching speeds, think of it as mobile teching. His poor recovery is balanced by a useful jump. His initial jump is fast and high, like Sonic's spring, but you still have two more recoveries left. For some reason Skull Kid is similar to Spider-Man, he can attack while crawling for very low attacks, and, he can climb anywhere on the stage, even on steep inclines, and below the stage! He can prevent recovery this way.
 

Slashy

Smash Lord
Joined
Aug 15, 2007
Messages
1,402
Location
Palm Beach
Miles: Miles stands next to Sonic and others as a character that relies on speed. He is about the same speed as Fox. He makes up where Sonic seems to be clumsy. He is useful on the ground, but even more useful in the air. He has techniques that let him be the fastest overall character in the air. Tails plays as a hit and run character, or a pursuer. His dash attack is his Tails Attack (From Sonic Adventure, but has made appearances in other games) and can make a deadly assault on a group of characters. Tails is a bit smaller and lighter than Sonic, making him easier to KO. Likewise, you will need to be experienced in handling such a fast character in the air because otherwise it can mean the downfall. Tails has bad grabs and a majority of his moves are generally follow knockback > damage meaning that you must constantly attack an enemy (read: persue) to defeat them.

Krystal:
Krystal would be more suited for a traditional fighting game, but she brings this style nonetheless. She is very auto-combo oriented, but at the same time she runs the risk of being the target for those making potshots as it is difficult to cancel a combo. She has normal stats, but fast attacks sometimes long range. Her combo ability makes it difficult to hit multiple targets, so she relies on a select few attacks to break up crowds. She has a slower falling speed than Fox, but she has poor air attacks, very clumsy in the air.

Midna:
Note I want the events in Brawl to sorta take place after TP. Midna is not bound to her cursed form.
Here's buff Midna that would make her an interesting character and would be an important strategy for playing as her:
Her shield is like Yoshi's, no stabbing and as a bonus, she doesn't get dazed when it breaks, she changes into her true form after it breaks, giving her major defensive capabilities that other characters don't have. She is also slow and NOT a heavy weight, meaning that playing as Midna means that you need to wait for the moment to attack otherwise you'll be smashed quickly, thankfully she has many moves that cover a great range and she is small as an Imp and she can use her hair as an imp, it goes a pretty far distance and can hit other players hard or throw them off the stage.

As a human, Midna is now slightly taller than Link, and gets great range for her attacks. She can perform great damage with her throws, but does not have the range or the ability to smack other players but...she can grab players and pull them in, my my my Lucas, Ness, and Mewtwo you got competition.

Standard Special: Illusion
Smashers this is one of the most useful moves in the entire game. Use it and she will change into an item luring players into a trap. She can also form Pokemon and Assist Trophies, but they do no damage, in hectic frays players may not pay attention and you will be able to control matches with ease. Oh and sometimes she will disappear. Pushing anything while disguised as an item will turn you back.

Use the move little and it will believed that it is an item and players will move. Use it much and it will be believed that Pokemon are not real and caused by Midna.

Animal Crossing Villager:

Animal Crosser is an interesting character. Her attacks are based solely on what weapon she is using.

Animal Crosser uses three weapons by switching between them using neutral special:

Axe-Fast attacks, High damage, very low Knockback, medium range
Shovel-slow attacks, high damage, high knockback, med-high range
Bug Catching Net-decent speed attacks, low damage, low knockback, long range (can trap players in net for harder to break grabs)

There is a slow delay in switching between weapons, but a good player will know how to use each move and a good opponent will know the weakness of each weapon.

Ridley:
Ridley is a useful character. He is not as large as we might think, but he may seem to be "too big" for Smash. His size is huge and his attacks cover a large range. He is as slow as Ike and his size makes him an easy target, especially for shield stabbing, but his range easily makes up for his speed, and so does his power, which is about the same as Donkey Kong's power. He can easily attack multiple challengers with his attacks.

Ridley can be played as an anti-air character. His size can allow him prevent short hops and many first jumps with normal attacks. He is capable of grabbing enemies in the air if he is on the ground.

Falco:

Falco has few differences in his stats, but some of his attacks have changed and he is a bit heavier, making recovery even harder, his shield small at full size and is near useless with him. His specials have changed. His blaster has the same range as it did in Melee, but you can charge it, and only charged blasts will cause flinching, and it can overheat making you unable to use it for a period of time. He cannot move when firing any of his weapons but has 8-way aiming. He has a special move called absorber, which makes weapons. He lifts a box which will absorb energy based projectiles and then after it has absorbed enough damage, it will create a random weapon affected by the amount of damage taken. These weapons run on ammo and serve as the side special. When the ammo runs out, the special move will be the absorber as well. If you use the absorber when you have a special weapon, then the damage will give ammo to the weapon.

Since Falco cannot move for any special except his up special (Fire Bird) he must constantly search for camping spots. Since his shield is small at full size, it cannot be effectively used to help his turreting.

Micaiah:
Micaiah has an incredible luck in Radiant Dawn, and this idea is kept in Smash. Micaiah is best not used in tournaments as her luck affects the likelihood that she will get the best Pokemon and Assist Trophies. She is slow, weak, light, and none of her attacks have auto combo ability, however, she has an unseen magic meter that grows overtime, when she takes damage it fills even faster. At higher levels magic specials do great damage and range, making it dangerous to do much damage at any given time and being aware of how much damage she has taken total before she uses magic. She takes the dodging aspect from Fire Emblem as well. Her sidestep move is quick and is at teching speeds, allowing easy countering. Her roll is slow, but is very long, and can be used as a last resort to survive many attacks, mostly final smashes and Pokemon/Assist Trophies.

Micaiah is pretty clumsy, but enable Final Smashes, Pokemon, and Assist Trophies, and she is a force to reckon with.
 

Rakath

Smash Ace
Joined
Oct 20, 2007
Messages
643
Mia (Fire Emblem: Path of Radiance and Radiant Dawn). If you could please.
 

antimatter

Smash Lord
Joined
Nov 26, 2007
Messages
1,957
sylux from the metroid series. when you create it, im gonna post it in hunters' galaxy and credit you.
 

Gerudo Warrior

Smash Master
Joined
Jun 6, 2006
Messages
3,247
Location
IN THE MOUNTAINS!
don't post 2 times in a row. you posted 3. people don't really like that. you can post in a row if they are six hours apart. see you round the boards
 

1ofMany_ppl

Smash Apprentice
Joined
Dec 8, 2007
Messages
107
Location
Florida
How about Marina from Mischief Makers? It was a huge success in Japan and we all know Sakurai will put in characters that are liked in Japan even if they aren't really liked/well known in America. Just look at Marth and Roy from Fire Emblem on SSBM.
 

Slashy

Smash Lord
Joined
Aug 15, 2007
Messages
1,402
Location
Palm Beach
Kumatora Joins The Brawl!

I have not played Mother 3, so bear with me

Kumatora has some interesting properties. She gains an added 1/4th of the damage of any healing item she gets. And she is immune to all status effects, again another items gaining character, not meant for itemless matches, but can prevent from being frozen as well. Her neutral B allows her to charge a move which allows for a different status effect. You must hold the button until it finished otherwise you will switch the status effect that you will gain from the move. (Hope you understood that). She can greatly boost her offense, speed, and jump to high levels. The rest of her specials are about controlling enemies. Brainshock forces the enemy to perform a random move. GREAT for stalling an enemy, disrupting their movements, or messing with friendly fire. Finally, the last great thing about Kumatora is that crowds give her benefits, when you hear the crowd chant your name, taunt, and you'll get a final smash.

She looks like she the highest tier, no? The most powerful character in the game, no? Well, she may like that, but she has some nerfs. Imagine Dr. Mario without the added power, and you have Kumatora's stats. She has a decent recovery, a bit better than Mario's though. Her specials can backfire on her. Her roll is is short and long, and her sidestep is to long to be very much good. Her range on basic attacks is poor.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
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KumaOso
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I'm confused by what you said. Are you saying that she can't be frozen, hypnotized, and such? I've never heard of anyone having this immunity. Also, how is she an item gainer and I highly doubt any character will get a FS through cheering or taunting, that's just broken.
 

Slashy

Smash Lord
Joined
Aug 15, 2007
Messages
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Location
Palm Beach
Yes, she cannot be frozen or shrunk, just those too. I'll get rid of the whole cheering idea and she will be balanced. I meant that she heals more from food items.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
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Location
Lousiana
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KumaOso
3DS FC
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Yes, she cannot be frozen or shrunk, just those too. I'll get rid of the whole cheering idea and she will be balanced. I meant that she heals more from food items.
The whole not being frozen or shrinked concept is still broken. No character will probably have that immunity. Nonetheless, I appreciate your input.

By the way, what made you choose my suggestion?
 

Slashy

Smash Lord
Joined
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KumaOso, I hope you understand that she DOES have a status effect remover PSI power and I wanted to put that as a strength for het. I wanted to take the challenge of figuring out how to differentiate how to make her different from Lucas. A question for you.

What do you think of the idea of her being a character whose specials change her stats?
 

Big-Cat

Challenge accepted.
Joined
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Messages
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KumaOso
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Okay, I understand what you're talking about her using PK Healing. Although, wouldn't it be better if that would be a move for her rather than a built-in ability?The only problem being that it's virtually useless in tournaments.

As for her having specials consisting of that, that's a rather novel idea but she still needs a recovery. I can see where her specials change the stats temporarily. An interesting thing would be that if she uses her moves to transfer some power such as speed or strength to another attribute like weight.
 

Slashy

Smash Lord
Joined
Aug 15, 2007
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Then you make the recovery, my idea is to make special moves that are designed for overall strategy for use for the character, or to balance them out. She's not transferring power, she is just adding on to it. Her normal stats stink, it's like how Deoxys would be a character, switching stats to meet to the situation, but the move lasts for a whopping 40 seconds allowing you to not worry about constantly charging the move, but only one stat is enhanced at a time.

I'll probably play on the crowd idea with Arceus since gods need worshipers.

Question for you all.

Do you feel that there is relative balance. That I have not overpowered to the point of being broken or close to that. I try to make it that there is skill involved to be excellent with a character, and that each character has potential that needs to be tapped.
 
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