Red Shirt KRT
Smash Ace
- Joined
- Feb 14, 2007
- Messages
- 862
- NNID
- 1-337-PWN-CALL
- 3DS FC
- 0044-2813-9398
Gimp Man! - A Mega Man edge guarding topic! (WIP)
(Felt like being un-creative with the name)
So since this is the first post I thought we could discuss mega mans edgeguarding options. We can have the different techniques listed and say which characters/stages the specific tactic works best for.
As we discuss we can have a write up for each technique as well as pros/cons and maybe videos eventually.
Ill be working on this much more so it looks prettier as we go, just wanted to really get the thread started so we can discuss the different options mega man has.
Leaf Shield:
As most of you know the LS can be a great tool for gimping some characters. When it collided with opponents offstage the hit stun can really disrupt players' recoveries. If added into a footstool it creates even more problems for them sending them downwards towards their doom.
Here is a video of a Leaf Shield gimp on Fox
Characters to use on
-Captain Falcon
-Ness
-Fox
-Falco
-Diddy
B-Air:
Best when Reverse Aerial Rushed to hit opponents recovering.
If opponent is recovering from low Bair is great if you run off the edge and use it to hit them back into the stage. On stages with angled walls it will stage spike them if they don't tech.
Also can be a great tool if the opponent grabs the ledge. If you can ledge trump them it will pop them off the ledge then you can fall away from ledge double jump and get them with the Bair.
D-Air:
Amazing meteor smash with range that works well on most characters to take a stock. Short or full hop to D-Air to send them into the abyss. Be careful on characters with reflectors as it can be reflected by some characters.
Crash Bomb:
When using the crashbomb it can be difficult to use as a finishing/edge guarding move, if successful though you look like a complete badass for setting up a "combo" kill. Most times it must be attached to the opponent before you knock them offstage. It just gives them another attack that they need to worry about when they are trying to recover. I will post a video of some of these when I get a chance.
Also what works well with Crash Bomb is after you knock the opponent off stage, jump off and attach one to the ledge. If timed right when they come back to recover it will blast them back off the stage.
D-Smash:
D-smash isn't used as often for ledgeguarding. If an opponent is coming directly horizontal (fox's Side B) it can help to KO or knock them off. Also can be used to punish ledge hop aerials or rolls up on stage if read.
F-Smash:
Another great move for horizontal recoveries. Also if opponent is just hanging on ledge and Fsmash is charged it will hit certain characters below the stage.
Lemons:
If opponents ledge hop up lemons can knock them back down. Also is good for disrupting Up B's (Fox, Ness). If opponents get up on stage and are directly on the ledge the hitstun from lemons will knock them over the edge.
U-Air:
I find if opponents are sent up high off the stage and coming back that a double jumped Uair can be a good surprise move that can knock them off the top. Most opponents don't see this one coming, and works really well on the floaties.
Metal Blade:
Very versatile edge guard move. Can be thrown up down or straight off the edge to cover a wide range of recovery angles. Also can be Z-dropped for a different falling speed as well as thrown on angles.
U-tilt:
Rarely used for edge guarding but can be a surprise for the opponent. If they ledge hop aerials you can shield then U-tilt them.
Danger Warp:
Great against opponents recovering high. As it floats up and away from the ledge. Very safe edgeguard move. Also when paired with Beat it can be used before you use beat when you are recovering. The DW will cover the edge to keep the opponent from edge guarding you.
Shadow Blade:
Same as metal blade for edgeguarding and disrupting recoveries.
Tornado Hold:
Hyper Bomb:
PS I had to share this video, it had me using 3 really good gimps to kill falcon.
Any suggestions for what should be added would be great!
(Felt like being un-creative with the name)
So since this is the first post I thought we could discuss mega mans edgeguarding options. We can have the different techniques listed and say which characters/stages the specific tactic works best for.
As we discuss we can have a write up for each technique as well as pros/cons and maybe videos eventually.
Ill be working on this much more so it looks prettier as we go, just wanted to really get the thread started so we can discuss the different options mega man has.
Leaf Shield:
As most of you know the LS can be a great tool for gimping some characters. When it collided with opponents offstage the hit stun can really disrupt players' recoveries. If added into a footstool it creates even more problems for them sending them downwards towards their doom.
Here is a video of a Leaf Shield gimp on Fox
Characters to use on
-Captain Falcon
-Ness
-Fox
-Falco
-Diddy
B-Air:
Best when Reverse Aerial Rushed to hit opponents recovering.
If opponent is recovering from low Bair is great if you run off the edge and use it to hit them back into the stage. On stages with angled walls it will stage spike them if they don't tech.
Also can be a great tool if the opponent grabs the ledge. If you can ledge trump them it will pop them off the ledge then you can fall away from ledge double jump and get them with the Bair.
D-Air:
Amazing meteor smash with range that works well on most characters to take a stock. Short or full hop to D-Air to send them into the abyss. Be careful on characters with reflectors as it can be reflected by some characters.
Crash Bomb:
When using the crashbomb it can be difficult to use as a finishing/edge guarding move, if successful though you look like a complete badass for setting up a "combo" kill. Most times it must be attached to the opponent before you knock them offstage. It just gives them another attack that they need to worry about when they are trying to recover. I will post a video of some of these when I get a chance.
Also what works well with Crash Bomb is after you knock the opponent off stage, jump off and attach one to the ledge. If timed right when they come back to recover it will blast them back off the stage.
D-Smash:
D-smash isn't used as often for ledgeguarding. If an opponent is coming directly horizontal (fox's Side B) it can help to KO or knock them off. Also can be used to punish ledge hop aerials or rolls up on stage if read.
F-Smash:
Another great move for horizontal recoveries. Also if opponent is just hanging on ledge and Fsmash is charged it will hit certain characters below the stage.
Lemons:
If opponents ledge hop up lemons can knock them back down. Also is good for disrupting Up B's (Fox, Ness). If opponents get up on stage and are directly on the ledge the hitstun from lemons will knock them over the edge.
U-Air:
I find if opponents are sent up high off the stage and coming back that a double jumped Uair can be a good surprise move that can knock them off the top. Most opponents don't see this one coming, and works really well on the floaties.
Metal Blade:
Very versatile edge guard move. Can be thrown up down or straight off the edge to cover a wide range of recovery angles. Also can be Z-dropped for a different falling speed as well as thrown on angles.
U-tilt:
Rarely used for edge guarding but can be a surprise for the opponent. If they ledge hop aerials you can shield then U-tilt them.
Danger Warp:
Great against opponents recovering high. As it floats up and away from the ledge. Very safe edgeguard move. Also when paired with Beat it can be used before you use beat when you are recovering. The DW will cover the edge to keep the opponent from edge guarding you.
Shadow Blade:
Same as metal blade for edgeguarding and disrupting recoveries.
Tornado Hold:
Hyper Bomb:
PS I had to share this video, it had me using 3 really good gimps to kill falcon.
Any suggestions for what should be added would be great!
Last edited: