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Getting frame data?

Nausce

Smash Rookie
Joined
Jun 19, 2014
Messages
13
Location
Linden, New Jersey
NNID
MutantPanda155
3DS FC
0619-3615-5944
I play a lot of Luigi and Dedede but they're lesser known characters and they don't get much spotlight so that means that no one has made frame data for them as far as I know. I want to know how I can get frame data and stuff since I'm a total noob when it comes to this kind of stuff. I want to get this stuff down so I can share it with all of my fellow Dedede and Luigi lovers ^.^
 

Wa_Black

Smash Apprentice
Joined
Oct 31, 2014
Messages
81
I play a lot of Luigi and Dedede but they're lesser known characters and they don't get much spotlight so that means that no one has made frame data for them as far as I know. I want to know how I can get frame data and stuff since I'm a total noob when it comes to this kind of stuff. I want to get this stuff down so I can share it with all of my fellow Dedede and Luigi lovers ^.^
You can record footage of your own (phone/capture card), then look at the footage in frame-by-frame (you can do this with vlc player), once you have the data you need to know what fps (frames per second) the video is. If it's 30 fps, then you multiply your values by 2, if it's in 60 fps, then your value ares the correct number.

To get the how long it takes for the move to become active you get in range to hit the opponent, and count frame-by-frame until you make contact with the opponent, the frame that it makes contact is = to how long it takes for that move to become active.

I don't know how people find how long as move will remain after.

To measure the lag/recovery of a move, you buffer (hold up while in animation) and see how long it takes to go into your jump frames after you've recovered from the lag of the previous move; you don't have to jump, you can do any action, so long as you are aware of when it's first frame is activated.
 
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