DungeonMaster
Smash Lord
So I've started doing something, and I've been doing it unconsciously and I'm not sure if anyone knows about it or mentioned it but it might be worthwhile to expound if I'm not alone. Essentially once f-air connects and begins the multi-hit I pull back on the direction stick, almost like a half circle down to the rear, it could be a quarter circle depending on where in the f-air it connects.
It only really struck me the other day while preparing my first highlight video that people are having a lot of trouble escaping my f-air now vs. say 3 months ago. It's actually pretty significant looking at old footage, they used to fall out say 1/5 or so and now even villager and ness, notoriously low-combo windows, can't escape.
Anyone else doing this offensive DI to secure the f-air? I know for a fact the Samus DI within the up-air is crucial to combo success but not much has been said or tested about f-air success.
It only really struck me the other day while preparing my first highlight video that people are having a lot of trouble escaping my f-air now vs. say 3 months ago. It's actually pretty significant looking at old footage, they used to fall out say 1/5 or so and now even villager and ness, notoriously low-combo windows, can't escape.
Anyone else doing this offensive DI to secure the f-air? I know for a fact the Samus DI within the up-air is crucial to combo success but not much has been said or tested about f-air success.