• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Atlantic South Get Good Smash Bi-Weekly 3.3

Get Good Smash Bi-Weekly 3.3
Posted by BirdyBirds
Upstairs Student Center
Saturday, October 24, 2015 - 11:00 AM
Until: Saturday, October 24, 2015 - 08:00 PM
(Adjusted for timezone: America/Chicago)
Categories

Upcoming dates
All times have been adjusted for the timezone: America/Chicago

This event has expired and has no upcoming dates

BirdyBirds

Smash Cadet
Joined
Feb 7, 2014
Messages
68
Events:

Doubles/Singles Smash 4

Singles Melee

Singles Project M

Fees:

No venue fee
$5.00 tournament fee (per player in doubles)

Schedule:

10:00 AM Sm4sh Doubles Registration Begins

11:00 AM Sm4sh Doubles Begins, Sm4sh Singles Registration Begins

12:00 PM Sm4sh Singles Begins, Melee Singles Registration Begins

2:00 PM Melee Singles Begins, Project M Singles Registration Begins

5:00 PM Project M Singles Begins

Prizes: The prizes will be split 60/30/10 between 1st-3rd place.

We greatly appreciate any setups that attendees can bring. Even if you don't have a full setup we would greatly appreciate any contribution you can make! A setup is comprised of

Project M (melee): a CRT, Wii, Gamecube (Melee only), Melee disc and memory card, or a copy of Brawl and an SD card containing the Project M files

Sm4sh: WiiU, Sm4sh disc, and TV

Project M Ruleset:

* 4 stock, 8 minutes.

* Sets are best of 3. Finals are best of 5.

* Items set to “off” and “none.”

* Either player may call for a Double Blind character selection for the first match.

* Dave’s Stupid Rule: A player may not counterpick any stage he/she won on in the current set.

* Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.

* For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.

* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.

* Quitting out of a match before it is over will result in a loss of the match for the quitter.

* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.

* If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.

* Buffer set to off.

* Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.

* Custom music is allowed as long as it’s not too distracting, but any textures or vertex hacks outside of the official team color textures are not.

* In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.

* No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)

* Both players may agree to any rule or stage outside the tournament ruleset aside from the 8 minute timer and match counter per set. Changes to those two rules must be OK'd by a TO

* Giga Bowser is banned.

* Wario Man is banned.

* So-Po is NOT banned.

Stagelist: For the 1st match, stage strike the starter list in a 1-2-1 fashion. After each match the winner bans 2 stages. The player who lost then chooses a stage, then the player who won chooses a character, then the player who lost chooses a character.

Starter Stages:

Green Hill Zone
Pokemon Stadium 2
Battlefield
Smashville
Delfino's Secret

Counterpicks:

Warioland
Final Destination
Distant Planet
Fountain of Dreams


Melee Ruleset:

* 4 stock, 8 minutes.

* Sets are best of 3. Finals are best of 5.

* Items set to “off” and “none.”

* Either player may call for a Double Blind character selection for the first match.

* Dave’s Stupid Rule: A player may not counterpick any stage he/she won on in a set.

* Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.

* For doubles, Team Attack is on and life stealing is allowed.

* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.

* Quitting out of a match before it is over will result in a loss of the match for the quitter.

* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.

* In the event that the game crashes or the TV/Wii/Gamecube loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.

* No excessive stalling. This includes wobbling/shine infinates greater than %300. continuing the infinate to %300 will count as a stock loss for the initiater.

* Both players may agree to any rule or stage outside the tournament ruleset aside from 8 minute timers and match counter per set. Changes to those two rules must be OK'd by a TO

Stagelist: Players will ban from the starter list in 1-2-1 fashion. After the match the winner bans 1 stage. The player who lost then chooses a stage, then the player who won chooses a character, then the player who lost chooses a character. *Best of 5 sets have no stage bans.

Starter Stages (Singles):
Final Destination
Yoshi's Story
Battlefield
Dreamland
Fountain of Dreams

Counter Pick (Singles):

Pokemon Stadium


Sm4sh

* 2 stock, 6 minutes.

* Sets are best of 3. Finals are best of 5.

* Items set to “off” and “none.”

* Either player may call for a Double Blind character selection for the first match.

* Dave’s Stupid Rule: A player may not counterpick any stage he/she won on in a set.

* For doubles, Team Attack is on and life stealing is allowed.

* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.

* Quitting out of a match before it is over will result in a loss of the match for the quitter.

* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.

* In the event that the game crashes or the TV/WiiU loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.

* No excessive stalling.

* Both players may agree to any rule or stage outside the tournament ruleset aside from 6 minute timers and match counter per set. Changes to those two rules must be OK'd by a TO

Stagelist: Players will ban from the starter list in 1-2-1 fashion. After the match the winner bans 1 stage. The player who lost then chooses a stage, then the player who won chooses a character, then the player who lost chooses a character.

Starter Stages:
Battlefield
Final Destination
Smashville
Town and City
Dreamland

Counterpick Stages:
Delfino Plaza,
Lylat Cruise
Duck Hunt
 
Top Bottom