Firestorm88
Smash Lord
There seem to be a few topics on this but they all are prediction topics or something. The presentation he gave is now over. Kotaku liveblogged it and websites are getting their summaries up. I'll update this post with links.
Wired: http://blog.wired.com/games/2008/02/sakurai-talks-a.html
Kotaku: http://kotaku.com/359758/liveblogging-sakurais-super-smash-bros-brawl-design
Joystiq: http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/
All in all, it was interesting but I was hoping for more information on all the red tape they had to go through to get Snake and Sonic in the game. I wanted to hear what exactly they had to do to get Sega and Konami to lend them their properties. How he did attack animations was really interesting though!
Wired: http://blog.wired.com/games/2008/02/sakurai-talks-a.html
Kotaku: http://kotaku.com/359758/liveblogging-sakurais-super-smash-bros-brawl-design
Joystiq: http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/
All in all, it was interesting but I was hoping for more information on all the red tape they had to go through to get Snake and Sonic in the game. I wanted to hear what exactly they had to do to get Sega and Konami to lend them their properties. How he did attack animations was really interesting though!