• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

gct request

walter01

Smash Cadet
Joined
Jun 17, 2008
Messages
37
does anyone have a working gct of B+ with dr mario roy and dark samus? whenever i try to do it, it causes a lot of freezes, like freezing on the character select screen 98% of the time, and when i get past that it freezes on the stage select screen

am i doing something wrong? or is it not possible?

i added all the codes to the end of a normal B+4.1 and im guessing that was thw wrong thing to do, but i dont know any other way to do it
 

ketchup799

Smash Rookie
Joined
Jul 17, 2009
Messages
19
Location
Brooklyn, NY
3DS FC
1778-9907-5254
i'm looking for the same exact thing. it's pretty annoying to switch files every time i want to use one of the other clone characters. i'd really appreciate if someone could do this because i suck at this coding stuff.

i was looking into the coding a bit and i think its more complicated than just adding onto the code. i think theres changes in general parts of the code like the hitstuns and everything that you'd have to find manually and change.
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
since they all use different hitbox engine data, u will most likely have to put the data together(the first line of the data only goes in once). then u'll have to modify the first line of the engine so it will read all those lines(# of lines excluding first Multiplied by 8. that number than gets converted into hex and put into the xxxx's of the first line ???????? ????xxxx.) then you would have to do that for the frame data, and the conditional action modifier, and then maybe the model hack's. it would take a lot of busy work basically, so no one will likely do it.
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
The codes which are used to create clones are processor-inefficient, and thus even a successful merge of the codesets would cause the game to lag and crash because of it. The processor simply cannot handle the vast amount of changes to the engine.

About a month ago I completed a new set of codes that removes this inefficiency, potentially allowing multiple clones to be used. But I haven't yet debugged them due to a series of events taking away my free time. Hopefully my schedule will clear up soon.
 

walter01

Smash Cadet
Joined
Jun 17, 2008
Messages
37
Almas i wish u the best of luck in what u are doing and thank you in advance kind sir/madam
 
Top Bottom