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Gathering Move Property Data

Saikyoshi

Smash Master
Joined
Jun 26, 2014
Messages
3,921
Location
Being petty
NNID
KarmaPilcrow
3DS FC
0344-9771-0514
I'm running some experiments to grind out what I can out of Default Swordfighter. If you know something I don't, please post it.

1u = one grid block in Stage Builder, clearly visible using the following blueprint:

95ECE176-83B2-4067-993C-97AFEBB3165C.JPG


An attack with a total range of 6u vertical or higher can hit from below the platform on Battlefield.

I do not currently know how to measure frame data. If someone could tell me that, that would be great.

All measurements are made using Guest A (referred to as A from here out for the sake of brevity).

A is 3u tall and 2u long. :4mario: has identical measurements.

[collapse="Basic Moves"]Jab
  • Hitbox: Disjoint of 4u forward on all three hits.
  • Damage: 4%-3%-5%.
Dash Attack:
  • Movement: Instant DA ( :GCR::GCDR::GCD::GCA: ) propels A 8u forward.
  • Hitbox is not active until A has moved 3u. Opponents standing closer will not be hit.
  • Has a disjoint of 2u while hitbox is active.
  • Damage: 10%.

Ledge attack:
  • Hitbox: 6u
  • Damage: 7%
[/collapse]

[collapse="Aerials"]
Nair:
  • Hitbox: Disjoint of 2u on all sides.
  • Damage: 5%

Fair:
  • Hitbox: Disjoint of 3u.
  • Damage: Three hits. 3% on first two, 5% on last, totaling 11%.

Bair:
  • Hitbox: Disjoint 3u.
  • Damage: 12%.
  • Superior to Ftilt, which has same range and damage but longer startup.

Uair:
  • Hitbox: 2u disjoint.
  • Damage: One hit despite appearance. 16%.

Dair:
  • Damage: "Drill" hits up to six times, plus one more upon landing. Drill hits deal 1.2% each. Landing hit deals 5.2%.
  • Hitbox: Disjoint 2u during drill. Landing shockwave 1u both sides.
[/collapse]

[collapse="Tilts"]
Ftilt:
  • Hitbox: Disjoint 3u.
  • Damage: 12%.
  • Inferior to Bair, which has same range and damage but shorter startup.

Utilt:
  • Hitbox: 2u horizontal disjoint both sides. 2u disjoint up. Tip of the blade has no hitbox and will miss.
  • Damage: 7%.

Dtilt:
  • Hitbox: 3u disjoint.
  • Damage: 6%.
[/collapse]

[collapse="Smashes"]
Fsmash:
  • Has both a sweetspot at the tip (5u) and a sourspot at the hilt (1u). 2u-4u deal normal damage.
  • Damage: 14-15-16% uncharged, 19-21-22% charged.

Usmash:
  • Hitbox: 3u forward. 8u vertical.
  • Damage: Four hits. 4-3-3-7% uncharged. 5-4-4-9% charged.

Dsmash:
  • Hitbox: 3u on both sides.
  • Damage: Uncharged: 12% forward, 15% back. Charged: 16% forward, 21% back.
[/collapse]

[collapse="Grabs/Throws"]

Grab range:
  • Standing: 2u.
  • Dash: 5u.
  • Pivot: 3u.
Pummel:
  • Damage: 3%

Fthrow:
  • Damage: 6%
Bthrow:
  • Damage: 6%
Uthrow:
  • Damage: 5%
Dthrow:
  • Damage: 4%
[/collapse]

[collapse="1111 Specials"]
Nspec-Gale Strike:
  • Range: Damages until 15u, Windbox until 30u. Only hits up to 2u vertically.
  • Damage: Hits 2-3 times. 2.5% damage per hit.
SSpec-Airborne Assault:
  • Movement: Uncharged: 20u forward, 4u up. Charged: 30u forward, 4u up.
  • Damage: Uncharged: 10%, Charged: 16%

USpec: Stone Scabbard:
  • Movement: 12u up. Up to 3u horizontally on way down when used on ground. (For comparison, Luigi can move up to 7u horizontally after using SJP from ground. Kirby can move up to 6u during Final Cutter.)
  • Hitbox: 3u disjoint going up. No disjoint going down. 2u shockwave on both sides.
  • Damage: 5% up, 3% down, 5% shockwave.

DSpec-Blade Counter:
  • "Bucket brake" property; cancels all aerial momentum.
[/collapse]

[collapse="2222 Specials"]
NSpec-Shuriken of Light:
  • Max range: 17u
  • Damage:
    • <1u: Miss.
    • 2u-3u: 1%. No flinch.
    • 5u-7u: 3%.
    • 8u-12u: 4%.
    • 13u-17u: 8%.

SSpec-Slash Launcher:
  • Movement: 10u uncharged, 24u charged.
  • Damage: 6% uncharged, 10% charged.
USpec-Skyward Slash Dash
  • Movement: 12u in any direction.
  • Hitbox: 2u disjoint.
  • Damage: Seven hits. Hit 1 = 2%. Hits 2-6 = 1% each. Hit 7 = 5%.
DSpec-Reversal Slash:
  • Hitbox: 4u disjoint.
  • Damage: 6%.
[/collapse]

[collapse="3333 Specials"]
Unmeasured[/collapse]
 
Last edited:

Unknownkid

Smash Lord
Joined
Oct 4, 2014
Messages
1,073
I like this. Please continue. Also, you might want to correct Airborne Assault. You have Uncharge and Charge Damage backwards.
 

RWB

Smash Ace
Joined
Jan 28, 2006
Messages
969
Can now confirm that the patch buffed nair from 5% to 8%.
 

ItsMeBrandon

Smash Journeyman
Joined
Oct 1, 2014
Messages
382
Location
USA
NNID
HumanMaleBrandon
From using Guest A for the Mii, I got these results that seem to be changed from the patch.

Down-tilt has been buffed to 8%.
I can confirm RWB's statement, neutral-air is now 8%.
A fully-charged Up-Smash is now either 5-4-5-9% or 5-4-5-10%. It might be something like 23.5% total in that case, but I'm not really sure if it is.
 
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