Watch spamming the side-B and down-B versus jiggs. It's super dangerous. I make this mistake too sometimes so trust me it's a bad one.
0:28 - You get a grab on jiggs when she's at 0% (with one pummel), dthrow, and fair her. I really like that your fair was retreating for slightly better spacing, but you are lucky that it worked out. You still could have been punished there, possibly with rest. fair isn't safe until like 70-80% I want to say, and even then you have to space it so that only the tip of his fist is hitting jiggs, otherwise you can get rested. I'm not exactly sure at which % the fair becomes safe, but even if jiggs has a few frames after stun ends to jump or rest, the spaced fair will hit her uncontested (this is without a doubt higher than 60% --- somewhere in the 70-85% range is what I'm talking about)
0:32 - that waveland off the top platform was wayyy too aggressive and put you in a bad position. You're lucky you got that trade with that rogue fair at 0:30 as it is. You closed the distance on jiggs before you could really get a hitbox out, and simultaneously put yourself OVER her. bad idea. She is now so far inside that she can not only win the exchange, but hit you with ease, while gliding in for a ridiculously easy folllow up.
The next few seconds you continue to run in and get your wrist slapped. See that fair attempt at 0:35? that is classic Ganon vs jiggs. Fairs are very difficult to land in this matchup and should be used both sparingly and wisely. Obviously landing them means profit but they need to be damn-near perfectly spaced to win exchanges/trade in this matchup, and spacing aerials against a good jiggs is just hard. Her horizontal aerial mobility is so superior to Ganon's that it requires us to read jiggs's approach. She isn't easy to grab but grabs are great because you get a guaranteed aerial which doesn't require a read for once.
In this case, after that fair she landed on you at 0:35, she gets a jab reset on you (not a true jab reset, as it didn't force you to stand up, but you did stand up) and doesn't punish. Be ready for stuff like this, jiggs's fair can put you in a techchase situation quickly.
---- I have no comment on you getting hit by the rollout twice and then trying to fair an invincible jiggs, lol -----
You go for a rogue fair at 1:13 and get bodied. Gotta use more uairs and bairs in this matchup. well timed ftilts (lots of low ftilts) and jabs, and occasional fully spaced dtilts as well.
1:22 - good choice of utilt there as punish. If she was at 0%, utilt will not kill if she's at the center of the stage and DI's.... you can dair, and if they aren't holding some form of down, you get another dair as they pop up, and then a techchase opportunity for a 55-60% punish (2 stomps plus aerial). If they are holding down, you can still follow up, and if nothing else, you are in a good spot to pressure her.
The second uair you did at 1:40 just put you in a horrible position... and that pound made you pay with your stock. Gotta play it safe. Only go offstage unless you KNOW you are going to hit her. It's tough. Just keep in mind also how well this character is capable of baiting Ganon.
Magus post from 2007 on the jiggs matchup.... I couldn't agree more lol
"Reverse u-airs as an anti-WoP only works well if they actually attack. As Jiggs, I find Ganon to be one of the easiest chars to fight. Just control space, empty SH around, get your little bonfire going and b-air camp like a champ. Ganon's slow jump and landlag combined with slow horizontal speed make it easy to just weave around at the right distance and slap him with the tip of a b-air after he tries to jump or do just about anything. Nevermind a wall of pain, it's more like a minefield of bitchslaps and aggravation."