RedmanSSBM
Improving My Process
Sup guys. I wanted to make this guide to show off the percents at which Ganon start to knock down his opponent. As we know, it is important to know the percents that our moves knock down certain opponents, and which moves are safe on CC or not.
I acquired this data using Training mode and adjusting the percent of the cpu to where the difference between knocking down the opponent and not is a difference of 1%. Doing this, I can get very accurate results.
Without further adieu, let's start.
*NEW*: Added Section relating to Ganon getting knocked down by certain characters moves, as well as CC and ASDI down thresholds.
Note that each move has no stale on it and each move is sweetspotted.
The threshold percent is the percent that the move will start knocking down the character regardless of how stale it is. hitting with a move above the threshold will always knock them down (if not crouch canceled)
The percent that Crouch Canceling stops working is also a threshold, meaning if the move hits to at or over that percent, it will knock down your opponent (but remember they can still tech this)
A note about ASDI down: ASDI down will stop making you immediately land at the same percents that any move start to knock you or your opponent down while standing. ASDI down will still make you hit the ground though, as it techable. So the first percentage you see after a move listed below is also the percent that ASDI will no longer allow you to land immediately.
Section 1: Ganondorf knocking down Opponent
Fox
Jab: - 38% (Threshold is 45%) (Crouch Canceling stops working at 100% (93% if Fresh))
Ftilt: - 22% (Threshold is 35%) (Crouch Canceling stops working at 70% (57% if Fresh))
Dtilt: - 17% (Threshold is 29%) (Crouch Canceling stops working at 65% (53% if Fresh))
Dash Attack: Strong hit - 12% (Threshold is 26%) (Crouch Canceling stops working at 65% (51% if Fresh))
___________ Weak hit - 69% (Threshold is 79%) <- Crouch Cancel too strong
F-Smash: - 0% (Threshold is 20%) (Crouch Canceling stops working at 40% (18% if Fresh))
Up-Smash - (Crotch hitbox): 0% (Will always knock down even if fully staled) (Crouch Canceling stops working at 49% (27% if Fresh)) Note that this move hits with a different and stronger hitbox when Fox is standing up as compared to when he is crouch canceled. You cannot hit Fox from behind with Up-smash even if you are touching him.
Down-Smash: - Will always knock down even if you only hit with the second hit of down-smash even if fully staled. This move will always knock down even if crouch canceled, but only if the first hit connects.
Side-B: - Stops being Crouch Cancel-able at 46% (29% if Fresh)
Down-B: - Stops being Crouch Cancel-able at 39% (24% if Fresh)
Up-B (Explosion Release): - 7% (Threshold is 26%)
Nair: First hit - 17% (Threshold is 29%) (Crouch Canceling stops working at 65% (53% if Fresh)) <- exact same as dtilt
____ Second Hit - 0% (Threshold is 10%) (Crouch Canceling stops working at 46% (34% if Fresh))
Fair: - Always knocks down even when fully staled (Crouch Canceling stops working at 37% (20% if Fresh)) If CCed, this move will push your opponent far away.
Up-air: Strong hit - 13% (Threshold is 25%) (Crouch Canceling stops working at 60% (48% if Fresh))
______Weak hit - Over 100%. Forget about it. This isn't knocking down Fox anytime soon.
Back-air: - 7% (Threshold is 23%) (Crouch Canceling stops working at 50% (34% if Fresh)) If CCed, this move will push your opponent far away.
Down-air - Always knocks down even when fully staled (When Fox CCs this move, he is it a lot of stun, but doesn't get knocked down until 28% with a fresh dair hitting at 6%)
Falco
Jab: - 39% (Threshold is 46%) (Crouch Canceling stops working at 103% (96% if Fresh))
Ftilt: - 23% (Threshold is 36%) (Crouch Canceling stops working at 71%) (58% if Fresh)
Dtilt: - 18% (Threshold is 30%) (Crouch Canceling stops working at 67%) (55% if Fresh)
Dash Attack: Strong hit - 12% (Threshold is 26%) (Crouch Canceling stops working at 66% (52% if Fresh))
___________ Weak hit - 69% (Threshold is 79%) <- Crouch Cancel too strong
F-Smash - 0% (Threshold is 15%) (Crouch Canceling stops working at 42% (20% if Fresh))
Up-Smash - (Crotch hitbox): 0% (Will always knock down even if fully staled) (Crouch Canceling stops working at 54% (32% if Fresh)) Note that this move hits with a different and stronger hitbox when Falco is standing up as compared to when he is crouch canceled. You cannot hit Falco from behind with Up-smash even if you are touching him.
Down-Smash: - Will always knock down even if you only hit with the second hit of down-smash even if fully staled. This move will always knock down even if crouch canceled, but only if the first hit connects.
Side-B: - Stops being Crouch Cancel-able at 47% (30% if Fresh)
Down-B: - Stops being Crouch Cancel-able at 40% (25% if Fresh)
Up-B (Explosion Release): - 7% (Threshold is 26%)
Nair: First hit - 18% (Threshold is 30%) (Crouch Canceling stops working at 67% (55% if Fresh)) <- exact same as dtilt
____ Second Hit - 0% (Threshold is 10%) (Crouch Canceling stops working at 48% (36% if Fresh))
Fair: - Always knocks down even when fully staled (Crouch Canceling stops working at 39% (22% if Fresh)) If CCed, this move will push your opponent far away.
Up-air: Strong hit - 13% (Threshold is 25%) (Crouch Canceling stops working at 60% (47% if Fresh))
______Weak hit - Over 100%. Forget about it. This isn't knocking down Falco anytime soon.
Back-air: - 7% (Threshold is 23%) (Crouch Canceling stops working at 52% (36% if Fresh)) If CCed, this move will push your opponent far away.
Down-air - Always knocks down even when fully staled (When Falco CCs this move, he is it a lot of stun, but doesn't get knocked down until 28% with a fresh dair hitting at 6%)
Captain Falcon
Jab: - 45% (Threshold is 52%) (Crouch Canceling stops working at 117% (110% if Fresh))
Ftilt: - 28% (Threshold is 41%) (Crouch Canceling stops working at 80%) (67% if Fresh)
Dtilt: - 22% (Threshold is 34%) (Crouch Canceling stops working at 75%) (63% if Fresh)
Dash Attack: Strong hit - 16% (Threshold is 30%) (Crouch Canceling stops working at 75% (61% if Fresh))
___________ Weak hit - 80% (Threshold is 90%) <- Crouch Cancel too strong
F-Smash - 0% (Threshold is 18%) (Crouch Canceling stops working at 48% (26% if Fresh))
Up-Smash - (Crotch hitbox): 0% (Will always knock down even if fully staled) (Crouch Canceling stops working at 57% (38% if Fresh)) Note that this move hits with a different and stronger hitbox when Falcon is standing up as compared to when he is crouch canceled. You cannot hit Falcon from behind with Up-smash even if you are touching him. It is also rather hard to hit him with the crotch hitbox in general. Not a reliable move to counter CC.
Down-Smash: - Will always knock down even if you only hit with the second hit of down-smash even if fully staled. This move, for some reason, is CC-able even at 999% and you will never hit with the second hit. The only way to hit with the second hit is to be pretty much T-bagging him. The second hit of down-smash CC stops working at 39% (27% if Fresh).
Side-B: - Stops being Crouch Cancel-able at 53% (36% if Fresh)
Down-B: - Stops being Crouch Cancel-able at 46% (31% if Fresh)
Up-B (Explosion Release): - 7% (Threshold is 26%)
Nair: First hit - 22% (Threshold is 34%) (Crouch Canceling stops working at 75% (63% if Fresh)) <- exact same as dtilt
____ Second Hit - 1% (Threshold is 13%) (Crouch Canceling stops working at 55% (43% if Fresh))
Fair: - Always knocks down even when fully staled (Crouch Canceling stops working at 44% (27% if Fresh)) If CCed, this move will push your opponent far away.
Up-air: Strong hit - 17% (Threshold is 29%) (Crouch Canceling stops working at 70% (58% if Fresh))
______Weak hit - Over 100%. Forget about it. This isn't knocking down Falcon anytime soon.
Back-air: - 10% (Threshold is 26%) (Crouch Canceling stops working at 59% (43% if Fresh)) If CCed, this move will push your opponent far away.
Down-air - Always knocks down even when fully staled (When Falcon CCs this move, he is it a lot of stun, but doesn't get knocked down until 32% with a fresh dair hitting at 10%)
Section 2: Opponent Knocking down Ganondorf
Fox
Jab: - 151% (Threshold is 155%) (Crouch Canceling stops working at 254% (250% if Fresh))
Ftilt: - 76% (Threshold is 85%) (Crouch Canceling stops working at 139% (130% if Fresh))
Dtilt: - 23% (Threshold is 33%) (Crouch Canceling stops working at 73% (63% if Fresh))
Utilt - 17% (Threshold is 29%) (Crouch Canceling stops working at 59% (47% if fresh))
Dash Attack: Strong hit - 47% (Threshold is 54%) (Crouch Canceling stops working at 127% (120% if Fresh))
___________ Weak hit - 99% (Threshold is 104%) (Crouch Canceling stops working at 199% (194% if Fresh))
F-Smash: Beginning hit - 28% (Threshold is 43%) (Crouch Canceling stops working at 77% (62% if Fresh))
__________ End hit - 52% (Threshold is 64%) (Crouch Canceling stops working at 107% (95% if Fresh))
Up-Smash: Beginning Hit (In Front of Fox) - 2% (Threshold is 20%) (Crouch Canceling stops working at 47% (29% if Fresh))
___________ End Hit (Behind Fox) - 39% (Threshold is 52%) (Crouch Canceling stops working at 92% (79% if Fresh))
Down-Smash: - 51% (Threshold is 66%) (Crouch Canceling stops working at 120% (105% if Fresh)) If CCed, this move will push you far away.
Side-B: - 11% (Threshold is 18%) (Crouch Canceling stops working at 186% (179% if Fresh))
Down-B: - Never knocks down Ganon but puts Ganon in a lot of hitstun. More hitstun is inflicted if you try to CC this move.
Up-B: - 1% (Threshold is 15%) (Crouch Canceling stops working at 77% (63% if Fresh))
Nair: Strong hit - 44% (Threshold is 56%) (Crouch Canceling stops working at 98% (86% if Fresh))
____ Weak Hit - 76% (Threshold is 85%) (Crouch Canceling stops working at 139% (130% if Fresh))
Fair: (First Hit Only) - 80% (Threshold is 87%) (Crouch Canceling stops working at 153% (146% if Fresh))
Up-air: (Both Hits) - Knocks down at 0. Impossible to CC if both hits connect.
_____ (Strong Hit Only) - 4% (Threshold is 17%) (Crouch Canceling stops working at 51% (38% if Fresh))
Back-air: Strong Hit - 40% (Threshold is 55%) (Crouch Canceling stops working at 90% (75% if Fresh))
_______ Weak Hit - 76% (Threshold is 85%) (Crouch Canceling stops working at 139% (130% if Fresh))
Down-air - Never knocks down Ganon but puts Ganon in a lot of hitlag. This move is not CCable because it hits multiple times.
F-Throw: This move knocks you down at 41% (Threshold is 48%) (Can't be CCed cause it is a throw)
B-Throw: This move knocks you down at 0% (Can't be CCed cause it is a throw)
Captain Falcon
Jab: - Both the first and second jab are 100% CCable even at 999%
Gentleman - 50% (Threshold is 63%) (Crouch Canceling stops working at 122% (109% if Fresh))
Ftilt: - 49% (Threshold is 60%) (Crouch Canceling stops working at 106% (95% if Fresh))
Dtilt: - 48% (Threshold is 60%) (Crouch Canceling stops working at 116% (104% if Fresh))
Utilt - 7% (Threshold is 20%) (Crouch Canceling stops working at 70% (57% if fresh))
Dash Attack: Strong hit - 48% (Threshold is 58%) (Crouch Canceling stops working at 114% (104% if Fresh))
___________ Weak hit - 196% (Threshold is 203%) (Crouch Canceling works past 300%)
F-Smash: - 6% (Threshold is 26%) (Crouch Canceling stops working at 53% (33% if Fresh))
Up-Smash: Weak First Hit - 0% (Threshold is 0%) (Crouch Canceling works past 300%)
___________ Strong Second Hits - 14% (Threshold is 28%) (Crouch Canceling Crouching goes below the hitbox)
Down-Smash: First Hit - 6% (Threshold is 24%) (Crouch Canceling stops working at 54% (36% if Fresh))
___________ Second Hit - 19% (Threshold is 35%) (Crouch Canceling stops working at 69% (53% if Fresh))
Side-B: - Always knocks down (Crouch Canceling stops working at 58% (51% if Fresh))
Down-B: - 23% (Threshold is 35%) (Crouch Canceling stops working at 102% (90% is Fresh))
Up-B (Explosion Release): - 15% (Threshold is 32%)
Nair: First Hit - Never knocks down. Always CCable.
____ Second Hit - 30% (Threshold is 37%) (Crouch Canceling stops working at 103% (96% if Fresh))
Fair: Strong Knee - 11% (Threshold is 29%) (Crouch Canceling stops working at 59% (41% if Fresh))
____ Weak Knee - 66% (Threshold is 72%) (Crouch Canceling stops working at 165% (159% if Fresh))
Up-air: Front Hit - 39% (Threshold is 51%) (Crouch Canceling stops working at 92% (79% if Fresh))
_____ Back Hit (Toe) - 80% (Threshold is 90%) (Crouch Canceling stops working at 152% (142% if Fresh))
Back-air: Strong Hit - 26% (Threshold is 40%) (Crouch Canceling stops working at 77% (63% if Fresh))
_______ Weak Hit - 55% (Threshold is 65%) (Crouch Canceling stops working at 128% (115% if Fresh))
Down-air - Can't be CCed whatsoever. stuns at low percents and doesn't pop you up until 3%
All throws but backthrow will knock you down and backthrow sucks anyway so I won't bother with getting data on that move rofl.
I acquired this data using Training mode and adjusting the percent of the cpu to where the difference between knocking down the opponent and not is a difference of 1%. Doing this, I can get very accurate results.
Without further adieu, let's start.
*NEW*: Added Section relating to Ganon getting knocked down by certain characters moves, as well as CC and ASDI down thresholds.
Note that each move has no stale on it and each move is sweetspotted.
The threshold percent is the percent that the move will start knocking down the character regardless of how stale it is. hitting with a move above the threshold will always knock them down (if not crouch canceled)
The percent that Crouch Canceling stops working is also a threshold, meaning if the move hits to at or over that percent, it will knock down your opponent (but remember they can still tech this)
A note about ASDI down: ASDI down will stop making you immediately land at the same percents that any move start to knock you or your opponent down while standing. ASDI down will still make you hit the ground though, as it techable. So the first percentage you see after a move listed below is also the percent that ASDI will no longer allow you to land immediately.
Section 1: Ganondorf knocking down Opponent
Fox
Jab: - 38% (Threshold is 45%) (Crouch Canceling stops working at 100% (93% if Fresh))
Ftilt: - 22% (Threshold is 35%) (Crouch Canceling stops working at 70% (57% if Fresh))
Dtilt: - 17% (Threshold is 29%) (Crouch Canceling stops working at 65% (53% if Fresh))
Dash Attack: Strong hit - 12% (Threshold is 26%) (Crouch Canceling stops working at 65% (51% if Fresh))
___________ Weak hit - 69% (Threshold is 79%) <- Crouch Cancel too strong
F-Smash: - 0% (Threshold is 20%) (Crouch Canceling stops working at 40% (18% if Fresh))
Up-Smash - (Crotch hitbox): 0% (Will always knock down even if fully staled) (Crouch Canceling stops working at 49% (27% if Fresh)) Note that this move hits with a different and stronger hitbox when Fox is standing up as compared to when he is crouch canceled. You cannot hit Fox from behind with Up-smash even if you are touching him.
Down-Smash: - Will always knock down even if you only hit with the second hit of down-smash even if fully staled. This move will always knock down even if crouch canceled, but only if the first hit connects.
Side-B: - Stops being Crouch Cancel-able at 46% (29% if Fresh)
Down-B: - Stops being Crouch Cancel-able at 39% (24% if Fresh)
Up-B (Explosion Release): - 7% (Threshold is 26%)
Nair: First hit - 17% (Threshold is 29%) (Crouch Canceling stops working at 65% (53% if Fresh)) <- exact same as dtilt
____ Second Hit - 0% (Threshold is 10%) (Crouch Canceling stops working at 46% (34% if Fresh))
Fair: - Always knocks down even when fully staled (Crouch Canceling stops working at 37% (20% if Fresh)) If CCed, this move will push your opponent far away.
Up-air: Strong hit - 13% (Threshold is 25%) (Crouch Canceling stops working at 60% (48% if Fresh))
______Weak hit - Over 100%. Forget about it. This isn't knocking down Fox anytime soon.
Back-air: - 7% (Threshold is 23%) (Crouch Canceling stops working at 50% (34% if Fresh)) If CCed, this move will push your opponent far away.
Down-air - Always knocks down even when fully staled (When Fox CCs this move, he is it a lot of stun, but doesn't get knocked down until 28% with a fresh dair hitting at 6%)
Falco
Jab: - 39% (Threshold is 46%) (Crouch Canceling stops working at 103% (96% if Fresh))
Ftilt: - 23% (Threshold is 36%) (Crouch Canceling stops working at 71%) (58% if Fresh)
Dtilt: - 18% (Threshold is 30%) (Crouch Canceling stops working at 67%) (55% if Fresh)
Dash Attack: Strong hit - 12% (Threshold is 26%) (Crouch Canceling stops working at 66% (52% if Fresh))
___________ Weak hit - 69% (Threshold is 79%) <- Crouch Cancel too strong
F-Smash - 0% (Threshold is 15%) (Crouch Canceling stops working at 42% (20% if Fresh))
Up-Smash - (Crotch hitbox): 0% (Will always knock down even if fully staled) (Crouch Canceling stops working at 54% (32% if Fresh)) Note that this move hits with a different and stronger hitbox when Falco is standing up as compared to when he is crouch canceled. You cannot hit Falco from behind with Up-smash even if you are touching him.
Down-Smash: - Will always knock down even if you only hit with the second hit of down-smash even if fully staled. This move will always knock down even if crouch canceled, but only if the first hit connects.
Side-B: - Stops being Crouch Cancel-able at 47% (30% if Fresh)
Down-B: - Stops being Crouch Cancel-able at 40% (25% if Fresh)
Up-B (Explosion Release): - 7% (Threshold is 26%)
Nair: First hit - 18% (Threshold is 30%) (Crouch Canceling stops working at 67% (55% if Fresh)) <- exact same as dtilt
____ Second Hit - 0% (Threshold is 10%) (Crouch Canceling stops working at 48% (36% if Fresh))
Fair: - Always knocks down even when fully staled (Crouch Canceling stops working at 39% (22% if Fresh)) If CCed, this move will push your opponent far away.
Up-air: Strong hit - 13% (Threshold is 25%) (Crouch Canceling stops working at 60% (47% if Fresh))
______Weak hit - Over 100%. Forget about it. This isn't knocking down Falco anytime soon.
Back-air: - 7% (Threshold is 23%) (Crouch Canceling stops working at 52% (36% if Fresh)) If CCed, this move will push your opponent far away.
Down-air - Always knocks down even when fully staled (When Falco CCs this move, he is it a lot of stun, but doesn't get knocked down until 28% with a fresh dair hitting at 6%)
Captain Falcon
Jab: - 45% (Threshold is 52%) (Crouch Canceling stops working at 117% (110% if Fresh))
Ftilt: - 28% (Threshold is 41%) (Crouch Canceling stops working at 80%) (67% if Fresh)
Dtilt: - 22% (Threshold is 34%) (Crouch Canceling stops working at 75%) (63% if Fresh)
Dash Attack: Strong hit - 16% (Threshold is 30%) (Crouch Canceling stops working at 75% (61% if Fresh))
___________ Weak hit - 80% (Threshold is 90%) <- Crouch Cancel too strong
F-Smash - 0% (Threshold is 18%) (Crouch Canceling stops working at 48% (26% if Fresh))
Up-Smash - (Crotch hitbox): 0% (Will always knock down even if fully staled) (Crouch Canceling stops working at 57% (38% if Fresh)) Note that this move hits with a different and stronger hitbox when Falcon is standing up as compared to when he is crouch canceled. You cannot hit Falcon from behind with Up-smash even if you are touching him. It is also rather hard to hit him with the crotch hitbox in general. Not a reliable move to counter CC.
Down-Smash: - Will always knock down even if you only hit with the second hit of down-smash even if fully staled. This move, for some reason, is CC-able even at 999% and you will never hit with the second hit. The only way to hit with the second hit is to be pretty much T-bagging him. The second hit of down-smash CC stops working at 39% (27% if Fresh).
Side-B: - Stops being Crouch Cancel-able at 53% (36% if Fresh)
Down-B: - Stops being Crouch Cancel-able at 46% (31% if Fresh)
Up-B (Explosion Release): - 7% (Threshold is 26%)
Nair: First hit - 22% (Threshold is 34%) (Crouch Canceling stops working at 75% (63% if Fresh)) <- exact same as dtilt
____ Second Hit - 1% (Threshold is 13%) (Crouch Canceling stops working at 55% (43% if Fresh))
Fair: - Always knocks down even when fully staled (Crouch Canceling stops working at 44% (27% if Fresh)) If CCed, this move will push your opponent far away.
Up-air: Strong hit - 17% (Threshold is 29%) (Crouch Canceling stops working at 70% (58% if Fresh))
______Weak hit - Over 100%. Forget about it. This isn't knocking down Falcon anytime soon.
Back-air: - 10% (Threshold is 26%) (Crouch Canceling stops working at 59% (43% if Fresh)) If CCed, this move will push your opponent far away.
Down-air - Always knocks down even when fully staled (When Falcon CCs this move, he is it a lot of stun, but doesn't get knocked down until 32% with a fresh dair hitting at 10%)
Section 2: Opponent Knocking down Ganondorf
Fox
Jab: - 151% (Threshold is 155%) (Crouch Canceling stops working at 254% (250% if Fresh))
Ftilt: - 76% (Threshold is 85%) (Crouch Canceling stops working at 139% (130% if Fresh))
Dtilt: - 23% (Threshold is 33%) (Crouch Canceling stops working at 73% (63% if Fresh))
Utilt - 17% (Threshold is 29%) (Crouch Canceling stops working at 59% (47% if fresh))
Dash Attack: Strong hit - 47% (Threshold is 54%) (Crouch Canceling stops working at 127% (120% if Fresh))
___________ Weak hit - 99% (Threshold is 104%) (Crouch Canceling stops working at 199% (194% if Fresh))
F-Smash: Beginning hit - 28% (Threshold is 43%) (Crouch Canceling stops working at 77% (62% if Fresh))
__________ End hit - 52% (Threshold is 64%) (Crouch Canceling stops working at 107% (95% if Fresh))
Up-Smash: Beginning Hit (In Front of Fox) - 2% (Threshold is 20%) (Crouch Canceling stops working at 47% (29% if Fresh))
___________ End Hit (Behind Fox) - 39% (Threshold is 52%) (Crouch Canceling stops working at 92% (79% if Fresh))
Down-Smash: - 51% (Threshold is 66%) (Crouch Canceling stops working at 120% (105% if Fresh)) If CCed, this move will push you far away.
Side-B: - 11% (Threshold is 18%) (Crouch Canceling stops working at 186% (179% if Fresh))
Down-B: - Never knocks down Ganon but puts Ganon in a lot of hitstun. More hitstun is inflicted if you try to CC this move.
Up-B: - 1% (Threshold is 15%) (Crouch Canceling stops working at 77% (63% if Fresh))
Nair: Strong hit - 44% (Threshold is 56%) (Crouch Canceling stops working at 98% (86% if Fresh))
____ Weak Hit - 76% (Threshold is 85%) (Crouch Canceling stops working at 139% (130% if Fresh))
Fair: (First Hit Only) - 80% (Threshold is 87%) (Crouch Canceling stops working at 153% (146% if Fresh))
Up-air: (Both Hits) - Knocks down at 0. Impossible to CC if both hits connect.
_____ (Strong Hit Only) - 4% (Threshold is 17%) (Crouch Canceling stops working at 51% (38% if Fresh))
Back-air: Strong Hit - 40% (Threshold is 55%) (Crouch Canceling stops working at 90% (75% if Fresh))
_______ Weak Hit - 76% (Threshold is 85%) (Crouch Canceling stops working at 139% (130% if Fresh))
Down-air - Never knocks down Ganon but puts Ganon in a lot of hitlag. This move is not CCable because it hits multiple times.
F-Throw: This move knocks you down at 41% (Threshold is 48%) (Can't be CCed cause it is a throw)
B-Throw: This move knocks you down at 0% (Can't be CCed cause it is a throw)
Captain Falcon
Jab: - Both the first and second jab are 100% CCable even at 999%
Gentleman - 50% (Threshold is 63%) (Crouch Canceling stops working at 122% (109% if Fresh))
Ftilt: - 49% (Threshold is 60%) (Crouch Canceling stops working at 106% (95% if Fresh))
Dtilt: - 48% (Threshold is 60%) (Crouch Canceling stops working at 116% (104% if Fresh))
Utilt - 7% (Threshold is 20%) (Crouch Canceling stops working at 70% (57% if fresh))
Dash Attack: Strong hit - 48% (Threshold is 58%) (Crouch Canceling stops working at 114% (104% if Fresh))
___________ Weak hit - 196% (Threshold is 203%) (Crouch Canceling works past 300%)
F-Smash: - 6% (Threshold is 26%) (Crouch Canceling stops working at 53% (33% if Fresh))
Up-Smash: Weak First Hit - 0% (Threshold is 0%) (Crouch Canceling works past 300%)
___________ Strong Second Hits - 14% (Threshold is 28%) (Crouch Canceling Crouching goes below the hitbox)
Down-Smash: First Hit - 6% (Threshold is 24%) (Crouch Canceling stops working at 54% (36% if Fresh))
___________ Second Hit - 19% (Threshold is 35%) (Crouch Canceling stops working at 69% (53% if Fresh))
Side-B: - Always knocks down (Crouch Canceling stops working at 58% (51% if Fresh))
Down-B: - 23% (Threshold is 35%) (Crouch Canceling stops working at 102% (90% is Fresh))
Up-B (Explosion Release): - 15% (Threshold is 32%)
Nair: First Hit - Never knocks down. Always CCable.
____ Second Hit - 30% (Threshold is 37%) (Crouch Canceling stops working at 103% (96% if Fresh))
Fair: Strong Knee - 11% (Threshold is 29%) (Crouch Canceling stops working at 59% (41% if Fresh))
____ Weak Knee - 66% (Threshold is 72%) (Crouch Canceling stops working at 165% (159% if Fresh))
Up-air: Front Hit - 39% (Threshold is 51%) (Crouch Canceling stops working at 92% (79% if Fresh))
_____ Back Hit (Toe) - 80% (Threshold is 90%) (Crouch Canceling stops working at 152% (142% if Fresh))
Back-air: Strong Hit - 26% (Threshold is 40%) (Crouch Canceling stops working at 77% (63% if Fresh))
_______ Weak Hit - 55% (Threshold is 65%) (Crouch Canceling stops working at 128% (115% if Fresh))
Down-air - Can't be CCed whatsoever. stuns at low percents and doesn't pop you up until 3%
All throws but backthrow will knock you down and backthrow sucks anyway so I won't bother with getting data on that move rofl.
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