Scrubs
Smash Lord
In every 'impressions of brawl' thread I read a common statement keeps popping up.
"Combos are hard or impossible in Brawl because of the lack of hit stun"
Why would Sakurai design a fighting game that does not involve combos??
Was it intentional, did he do it push the game in a certain direction?
Or is it that no one is skilled enough/the game hasn't been played enough for any combos to have been discovered yet.
"Combos are hard or impossible in Brawl because of the lack of hit stun"
Why would Sakurai design a fighting game that does not involve combos??
Was it intentional, did he do it push the game in a certain direction?
Or is it that no one is skilled enough/the game hasn't been played enough for any combos to have been discovered yet.