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Gameplay Question. Re: Combos

Scrubs

Smash Lord
Joined
Dec 12, 2005
Messages
1,650
Location
Brisbane, Australia
In every 'impressions of brawl' thread I read a common statement keeps popping up.

"Combos are hard or impossible in Brawl because of the lack of hit stun"

Why would Sakurai design a fighting game that does not involve combos??

Was it intentional, did he do it push the game in a certain direction?

Or is it that no one is skilled enough/the game hasn't been played enough for any combos to have been discovered yet.
 

NES n00b

Smash Master
Joined
May 19, 2007
Messages
4,272
Location
Oxford, Mississippi. . . . permanent n00b
There are fighting games like Street Fighter 2 where combos were like two hits like low meidum attack to that uppercut thing that Ryu does. It could be that or people aren't used to the new physics/don't know what combination of moves work best.

I have seen plenty of combos and combo potential so I wouldn't worry too much, but it is definitely possible (probable) that there is less combos than Melee.
 
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