Paquito
Smash Journeyman
- Joined
- Sep 25, 2004
- Messages
- 235
I've never bothered following people in competitive scenes, so I only just found this old Mew2King rant from four months back. There was a thread about this a while ago, but it got locked, and I'm interested in talking about his forth point, specifically:
After reading that post, it occurred to me that meta-balancing is probably pretty foreign to the fighting-game scene. Because fighting-games are so fast paced (where the ability to react to a few frames worth of action is critical), player rankings that the community respects generally aren't based on network play. Because of that, I doubt it's been a common practice among fighting-game developers to do much in the way of balance post-release. (I could be wrong, I'd love to see counter-examples). Learning to deal with a fighting game's meta, "as is", is probably ingrained in the culture.
I'm the opposite, and one of the things I like about Project M is the fact that its devs are eager to evolve the meta. Where do people here stand on this?
Flame-Retardant: The following things will be considered off-topic in this thread, and will be reported as such:4) It's dumb that instead of letting a meta develop, people change/nerf/buff whoever they are biased against at the time (and it's more of a popularity/voting contest than what should actually be done most of the time to be honest
- Opinions about Mew2King as a person, and speculation about why he made that rant
- Opinions about the Project M team as people.
- Opinions about players who prefer whatever version of Smash
- Extensive discussion about his other points in that Reddit Post (unless it's related to this point).
After reading that post, it occurred to me that meta-balancing is probably pretty foreign to the fighting-game scene. Because fighting-games are so fast paced (where the ability to react to a few frames worth of action is critical), player rankings that the community respects generally aren't based on network play. Because of that, I doubt it's been a common practice among fighting-game developers to do much in the way of balance post-release. (I could be wrong, I'd love to see counter-examples). Learning to deal with a fighting game's meta, "as is", is probably ingrained in the culture.
I'm the opposite, and one of the things I like about Project M is the fact that its devs are eager to evolve the meta. Where do people here stand on this?
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