SpiderMad
Smash Master
- Joined
- May 6, 2012
- Messages
- 4,968
Thanks. The one with the red cape is 2.1 (actually 2.0 but nothing was changed but up-b reverse grab box, no one still hasn't gotten me a copy of 2.1) and 2.5 is in the green. I'm not certain if you got the two confused, but the concept of the changes can be seen as negative since they were just essentially reducing hit-box sizes around his arms. The concept tries to be positive though, since you've reduced the size of the hitboxes which they made horrible in power so that if you do hit you probably hit with the hilt (even though the hilt boxes are all still the same, they're just not covered or overlapped with the now weaker hitboxes which suck so much you don't want to even hit with unless you need to break out of a combo).SpiderMad, that hitbox data is really useful. I can see how the PMBR adjusted the angles and the hitbox sizes in an attempt to compensate for the loss in power and speed. Where did you find that information?
Information is from change log: http://www.smashmods.com/forum/showthread.php?tid=6266
And then more info is Metroid's write-up http://www.smashmods.com/forum/thread-6016.html
The other bad part of his arm hitboxes being made his worst (as well as smaller), is that it hurts his platform drop game: which was amazing but lots of people like Jolteon didn't even think he had one so he never did a platform drop aerial in his short lived Ike life (he mains TL now). Also the variable 2 frame lag from Brawl being removed hurt platform dropping somehow, as well as his non-charged QD being shorter makes it a little worse to get on far away platforms obviously, and then also the hitlag reducer being removed made it even worse on shield. With platform drop aerials, mostly concerning Up-air, you'd usually only be able to hit with the body hitbox. Fair also like Metroid said had its start and end frames lowered, so it hits less far up and down, so it can't reach through platforms to do this anymore at 0:14.
http://www.youtube.com/watch?v=_4Ka54zALY0&list=PLovBMkMLex7xhb2XjvWL1l40KnxhgwIrN
The tips of Ike's aerials still have the 1/3 hitlag reducer, but his body hitboxes (the ones that got shrunk) should also have it to so platform drop Up-air isn't completely unsafe on shield.
With all this said though.. It'd be nice to NOT see any changes between 2.5 and 3.0 Ike for the same opposite reason I didn't want any with 2.1 to 2.5: I want the people who enjoy this current character and think he's viable to experience thoroughly that he can't compete.