hyperstation
Smash Lord
First, and most importantly, I want to say that I was an anonymous lurker in the Ganon community back through Melee, and only decided to sign up for Brawl so that I might contribute to the furthering of the sickest character in Brawl. On that note, I'm really glad to see that there are a lot of new faces stepping up to push this character into the stratosphere once some heavy hitting ganondorfs left for greener pastures (here's looking at you, Sliq). Every time I sin and think that I might need to start playing another character, this community pulls through with some new tidbit of intel that feasibly changes the entire way I think about and play my favorite character.
Gerudo, murder choke, whatever you want to call it...This is one of many areas of Ganon's game that I've begun to re-scrutinize with a fine toothed comb. I know that Sliq's thread has a some-what comprehensive list/chart of the guaranteed attacks against each character following a gerudo, but honestly, it leaves a lot to be desired. I think all Ganon mains would agree that the choke is one of the greatest improvements to ganon's move set, so I think we owe it to ourselves to REALLY get a grasp on what we might be able to do with this awesome skill.
First of all, familiarize yourself with the section about the choke in Sliq's OP here: http://smashboards.com/showthread.php?t=164751 . Check out the chart (originally posted by Jekyll, one of my favorite Ganons on the board. Credit where credit's due). This is the base intel with which I want to start.
In my testing, I've found that there are seemingly a lot more follow-ups for the choke than this chart might let on. There are several things I want to test which are not mentioned in the choke write-up.
Obviously, it's a little hypocritical to call Jekyll's hard work on the choke chart into question when my OP here offers little to no new information. My hope is that ultimately, through our collective effort, we might be able to fully unpack EVERY option that one of ganon's greatest moves has to offer. I'm willing to put in a lot of work to get this done, but I'd be lying if I said I could (and would) do it alone. For starters, if anyone is as interested in this idea as I am, post your ideas, the things you think we need to investigate. My list of 3 topics above is probably a pittance compared to everything this talented community of evil lords can put together. So, let's spend a little time collecting our questions about this move so that we might assemble a complete list of the areas we need to investigate before we move forward with this.
Gerudo, murder choke, whatever you want to call it...This is one of many areas of Ganon's game that I've begun to re-scrutinize with a fine toothed comb. I know that Sliq's thread has a some-what comprehensive list/chart of the guaranteed attacks against each character following a gerudo, but honestly, it leaves a lot to be desired. I think all Ganon mains would agree that the choke is one of the greatest improvements to ganon's move set, so I think we owe it to ourselves to REALLY get a grasp on what we might be able to do with this awesome skill.
First of all, familiarize yourself with the section about the choke in Sliq's OP here: http://smashboards.com/showthread.php?t=164751 . Check out the chart (originally posted by Jekyll, one of my favorite Ganons on the board. Credit where credit's due). This is the base intel with which I want to start.
In my testing, I've found that there are seemingly a lot more follow-ups for the choke than this chart might let on. There are several things I want to test which are not mentioned in the choke write-up.
1. What about dash attack (DA), up-smash, down-smash, forward-smash follow ups? I haven't extensively tested any of these, but in my short testing of DA and f-smash, both seem very viable for certain characters and yield a lot more damage than a jab follow-up.
2. What are possible follow-ups for an aerial choke? We get 3 extra % for an aerial choke, so why not investigate that? If you use the aerial choke 5 times in a match instead of a standard side-B, that's 15%...nothing to sneeze at. I play mostly against a samus main, and, as we all know, one can't do the same follow-up out of an aerial choke as we would out of a standard one. My friend generally attacks on the get up, and I found that if I shield both hits of the attack, I can get a d-tilt instantly. This "combo" yields 24% while the standard choke to jab on samus yields 16%. That's a HUGE difference.
3. Combo potential. Obviously a guaranteed follow-up from side-B is basically a combo, but I almost think of that as one move. That is, you won't miss it. I found that a choke followed by an instant DA puts Samus in good aerial position for an uair. We could do a LOT of investigation into this, especially if DA turns out to be a viable follow-up.
2. What are possible follow-ups for an aerial choke? We get 3 extra % for an aerial choke, so why not investigate that? If you use the aerial choke 5 times in a match instead of a standard side-B, that's 15%...nothing to sneeze at. I play mostly against a samus main, and, as we all know, one can't do the same follow-up out of an aerial choke as we would out of a standard one. My friend generally attacks on the get up, and I found that if I shield both hits of the attack, I can get a d-tilt instantly. This "combo" yields 24% while the standard choke to jab on samus yields 16%. That's a HUGE difference.
3. Combo potential. Obviously a guaranteed follow-up from side-B is basically a combo, but I almost think of that as one move. That is, you won't miss it. I found that a choke followed by an instant DA puts Samus in good aerial position for an uair. We could do a LOT of investigation into this, especially if DA turns out to be a viable follow-up.
Obviously, it's a little hypocritical to call Jekyll's hard work on the choke chart into question when my OP here offers little to no new information. My hope is that ultimately, through our collective effort, we might be able to fully unpack EVERY option that one of ganon's greatest moves has to offer. I'm willing to put in a lot of work to get this done, but I'd be lying if I said I could (and would) do it alone. For starters, if anyone is as interested in this idea as I am, post your ideas, the things you think we need to investigate. My list of 3 topics above is probably a pittance compared to everything this talented community of evil lords can put together. So, let's spend a little time collecting our questions about this move so that we might assemble a complete list of the areas we need to investigate before we move forward with this.