Furb Fest
there's more than just Hobos In Houston
SETUPS
Wii's:
Gamecubes:
T.V.s:
Full:
Furbs
Venue
Husky's
16010 West Road
Houston, Texas, United States
Contact
Furbs (713) 825-7999
Fees
Venue: 5$ (bringing a full setup negates this fee)
Brawl Singles: 10$
Brawl Doubles: 5$ (per person)
Melee Singles: 10$
Melee Doubles: 5$ (per person)
Any other events (melee/brawl Low tiers ect. and if there is time): 5$
Time
November 21st
10:30: Venue opens, registration for all events begins
12:00: Registration for Brawl+Melee Singles ends
12:30: Brawl+Melee Singles Starts
3:30: Brawl+Melee Doubles registration ends
4:00 Doubles Starts
Brawl Rules
Standard Hobo:
(Exceptions)
Meta-legal
Random/neutral: Smashville, Final Destination, Battlefield
Counter-pick: Brinstar, Delfino, Frigate Orpheon, Jungle Japes, Pokémon Stadium 2, Rainbow Cruise, Castle Siege, Halberd, Lylat Cruise, Norfair, Port Town, Yoshi's Island (brawl), Pokemon stadium 1
Banned: Every thing else. If both players agree to play on a banned stage....its ok
The PAYOUT for 1vs1
1st=60%
2nd=30%
3rd=10%
The PAYOUT for 2vs2
1st=60%
2nd=30%
3rd=10%
General rules:
1. Each much should be a 3 Stock battle with a 7 minute timer
2. Items are set to "off" and "none"
3. Set format (In Order of Procedure):
Opponents choose their characters for the first match *
Opponents start the stage striking procedure
Each player may announce one stage to be banned for counterpicks of the set
The first game is played, using the stage chosen during step 2
The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
The winner of the previous match chooses their character
The loser of the previous match chooses their character
Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
4. All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above is recommended for any "finals" matches)
5. In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
6. No player may choose a stage they have already won on in that set unless agreed upon by both players.
7. In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
8. If the timer runs out, the victor is determined first by stock and then by percentage.
9. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
10. By entering the tournament you agree to have any tournament matches be recorded if possible, and be uploaded without the need for consent by the players in the match. The only time a match can be requested not to be uploaded is with extraordinary occurrences such as a power outage during the match. Failure to abide by this rule can result in a DQ for a tournament match. Reasoning: I believe that if players attend tournaments and play with the potential ability to win money at the expense of the community, the community is allowed to watch matches that are part of these tournaments that had money on the line.
11. The Mage's DQ rule is also in effect:
2 Minutes Late: Warning/Loss of first stock
4 Minutes Late: Loss of first match of set
6 Minutes Late: Loss of set
::Banned Techs::
DeDeDe's Infinite grab. You CANNOT Chain grab IN PLACE. NOT EVEN ONCE
Infinite wall grabs. Do not chain grab a foe against a wall more than once without letting them go after the FIRST grab.
Bowser/Ganon suicide attacks. If these moves are used to end a match and a sudden death is then started. Bowser/ Ganon will be declared the winners.
Stalling is banned*
*Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling. Plainking is a perfect example. If i see it, you WILL lose your ENTIRE SET. No warnings! Play, dont gay.
Ledge Grab Limit Rule*
*Assuming i have a meta legal event, ALL METAKNIGHTs that enter a match will be under the LGL rule. Metaknights are allowed to grab the ledge a TOTAL of 55 times PER MATCH. The numbers can be viewed AFTER a match on the results screen. If you exceed the limit even by a single ledge grab you will lose your entire SET or match( the TO will decide). However, this rule can be ignored if BOTH players agree.
Melee Rules
Items are set to off
The stock is set to 4 *
The time limit is set to a minimum of 90 seconds per stock **
All sets are best of 3 matches
In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
No player may choose the stage they last won on
Ties will be broken by lives, then percentage. In the event of a percentage tie, one stock sudden death will be played
Wobbling is allowed except when used to excessively stall a match
The Ice Climber Freeze Glitch is banned
Jigglypuff's rising pound stall is banned
Peach's bomber stall beneath levels where she is unreachable is banned (example: FoD)
*In the event of time constraints 3 stocks may be used
**120 seconds per stock should be considered high priority
Set Format (in order of procedure)
1. Opponents choose their characters for the first match *
2. Each player may announce one stage to be banned for the entirety of the set
3. The first stage will be played at random from the Random Stage List **
4. The loser of the previous match announces the next match's stage from either the Random Stage List or the Counter Stage List
5. The winner of the previous match chooses their character
6. The loser of the previous match chooses their character
7. Repeat steps 4-7 for all proceeding matches
*Double blind character selection may be called for this match
**Opponents may instead agree upon a random stage
Singles Stages
Random Stage List
Dream Land: Fountain of Dreams
Kanto: Pokemon Stadium
Past Stages: Dream Land
Past Stages: Kongo Jungle
Special Stages: Final Destination
Special Stages: Battlefield
Yoshi's Island: Yoshi's Story
Counter Stage List
Dream Land: Green Greens
DK Island: Jungle Japes
F-Zero Grand Prix: Mute City
Kanto Skies: Poke Floats
Lylat System: Corneria
Planet Zebes: Brinstar
Mushroom Kingdom: Rainbow Cruise
Doubles Stages:
Random Stage List
Kanto: Pokemon Stadium
Past Stages: Dream Land
Past Stages: Kongo Jungle
Special Stages: Final Destination
Special Stages: Battlefield
Yoshi's Island: Yoshi's Story
Counter Stage List
Dream Land: Green Greens
DK Island: Jungle Japes
F-Zero Grand Prix: Mute City
Kanto Skies: Poke Floats
Lylat System: Corneria
Mushroom Kingdom II
Planet Zebes: Brinstar
Mushroom Kingdom: Rainbow Cruise
there's more than just Hobos In Houston
SETUPS
Wii's:
Gamecubes:
T.V.s:
Full:
Furbs
Venue
Husky's
16010 West Road
Houston, Texas, United States
Contact
Furbs (713) 825-7999
Fees
Venue: 5$ (bringing a full setup negates this fee)
Brawl Singles: 10$
Brawl Doubles: 5$ (per person)
Melee Singles: 10$
Melee Doubles: 5$ (per person)
Any other events (melee/brawl Low tiers ect. and if there is time): 5$
Time
November 21st
10:30: Venue opens, registration for all events begins
12:00: Registration for Brawl+Melee Singles ends
12:30: Brawl+Melee Singles Starts
3:30: Brawl+Melee Doubles registration ends
4:00 Doubles Starts
Brawl Rules
Standard Hobo:
(Exceptions)
Meta-legal
Random/neutral: Smashville, Final Destination, Battlefield
Counter-pick: Brinstar, Delfino, Frigate Orpheon, Jungle Japes, Pokémon Stadium 2, Rainbow Cruise, Castle Siege, Halberd, Lylat Cruise, Norfair, Port Town, Yoshi's Island (brawl), Pokemon stadium 1
Banned: Every thing else. If both players agree to play on a banned stage....its ok
The PAYOUT for 1vs1
1st=60%
2nd=30%
3rd=10%
The PAYOUT for 2vs2
1st=60%
2nd=30%
3rd=10%
General rules:
1. Each much should be a 3 Stock battle with a 7 minute timer
2. Items are set to "off" and "none"
3. Set format (In Order of Procedure):
Opponents choose their characters for the first match *
Opponents start the stage striking procedure
Each player may announce one stage to be banned for counterpicks of the set
The first game is played, using the stage chosen during step 2
The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
The winner of the previous match chooses their character
The loser of the previous match chooses their character
Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
4. All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above is recommended for any "finals" matches)
5. In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
6. No player may choose a stage they have already won on in that set unless agreed upon by both players.
7. In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
8. If the timer runs out, the victor is determined first by stock and then by percentage.
9. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
10. By entering the tournament you agree to have any tournament matches be recorded if possible, and be uploaded without the need for consent by the players in the match. The only time a match can be requested not to be uploaded is with extraordinary occurrences such as a power outage during the match. Failure to abide by this rule can result in a DQ for a tournament match. Reasoning: I believe that if players attend tournaments and play with the potential ability to win money at the expense of the community, the community is allowed to watch matches that are part of these tournaments that had money on the line.
11. The Mage's DQ rule is also in effect:
2 Minutes Late: Warning/Loss of first stock
4 Minutes Late: Loss of first match of set
6 Minutes Late: Loss of set
::Banned Techs::
DeDeDe's Infinite grab. You CANNOT Chain grab IN PLACE. NOT EVEN ONCE
Infinite wall grabs. Do not chain grab a foe against a wall more than once without letting them go after the FIRST grab.
Bowser/Ganon suicide attacks. If these moves are used to end a match and a sudden death is then started. Bowser/ Ganon will be declared the winners.
Stalling is banned*
*Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling. Plainking is a perfect example. If i see it, you WILL lose your ENTIRE SET. No warnings! Play, dont gay.
Ledge Grab Limit Rule*
*Assuming i have a meta legal event, ALL METAKNIGHTs that enter a match will be under the LGL rule. Metaknights are allowed to grab the ledge a TOTAL of 55 times PER MATCH. The numbers can be viewed AFTER a match on the results screen. If you exceed the limit even by a single ledge grab you will lose your entire SET or match( the TO will decide). However, this rule can be ignored if BOTH players agree.
Melee Rules
Items are set to off
The stock is set to 4 *
The time limit is set to a minimum of 90 seconds per stock **
All sets are best of 3 matches
In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
No player may choose the stage they last won on
Ties will be broken by lives, then percentage. In the event of a percentage tie, one stock sudden death will be played
Wobbling is allowed except when used to excessively stall a match
The Ice Climber Freeze Glitch is banned
Jigglypuff's rising pound stall is banned
Peach's bomber stall beneath levels where she is unreachable is banned (example: FoD)
*In the event of time constraints 3 stocks may be used
**120 seconds per stock should be considered high priority
Set Format (in order of procedure)
1. Opponents choose their characters for the first match *
2. Each player may announce one stage to be banned for the entirety of the set
3. The first stage will be played at random from the Random Stage List **
4. The loser of the previous match announces the next match's stage from either the Random Stage List or the Counter Stage List
5. The winner of the previous match chooses their character
6. The loser of the previous match chooses their character
7. Repeat steps 4-7 for all proceeding matches
*Double blind character selection may be called for this match
**Opponents may instead agree upon a random stage
Singles Stages
Random Stage List
Dream Land: Fountain of Dreams
Kanto: Pokemon Stadium
Past Stages: Dream Land
Past Stages: Kongo Jungle
Special Stages: Final Destination
Special Stages: Battlefield
Yoshi's Island: Yoshi's Story
Counter Stage List
Dream Land: Green Greens
DK Island: Jungle Japes
F-Zero Grand Prix: Mute City
Kanto Skies: Poke Floats
Lylat System: Corneria
Planet Zebes: Brinstar
Mushroom Kingdom: Rainbow Cruise
Doubles Stages:
Random Stage List
Kanto: Pokemon Stadium
Past Stages: Dream Land
Past Stages: Kongo Jungle
Special Stages: Final Destination
Special Stages: Battlefield
Yoshi's Island: Yoshi's Story
Counter Stage List
Dream Land: Green Greens
DK Island: Jungle Japes
F-Zero Grand Prix: Mute City
Kanto Skies: Poke Floats
Lylat System: Corneria
Mushroom Kingdom II
Planet Zebes: Brinstar
Mushroom Kingdom: Rainbow Cruise